
An ongoing apocalyptic meteor shower has forced the world’s population to settle underground. As Shell, a feline child who awakens to find her mother missing, drill downward from the surface layer through a tile-based underground and discover the Everdeep.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An ongoing apocalyptic meteor shower has forced the world’s population to settle underground. As Shell, a feline child who awakens to find her mother missing, you will drill downward into the depths to discover a hidden subterranean world and its inhabitants: tormented creatures with an uncertain past.
This narrative exploration and platform game inspired by 16-bit aesthetics will take you back to the simplicity and excitement of the classics of that era. There’s a vibrant and dynamic world to explore, and lots of peculiar characters to meet and varied puzzles to solve. Will you discover the secrets hidden in the Everdeep?
As you descend, your decisions determine Shell’s route through the depths, from secret caverns to sprawling underground dwellings.
Encounter characters along the way with unique personalities and, sometimes, optional side quests. 

Atmospheric pixel art and an evocative soundtrack, with palettes and musical themes shifting from one location to the next.

Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 211reviews | 91% | — | $70.8K |
| $16.99−15% | 9ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To me it feels mediocre gameplay mechanics at best and is hard to get used to and can be very slightly repetitive. You can get lost easily if you are not keeping good track of what you are doing and the story line wasn't super touching but you could easily enjoy most aspects of the game. Can leave some stuff unanswered if you are way too into the story line and it feels lazy work for the story line and lore, however definitely worth it's price. Offers a great mining experience and calm and nice themes and definitely keeps you wanting to know what's going to happen next and offers really good art in general, wish there was more to it and some improvements were made on the mechanics side of the game.
Oof, I don't like having to give a thumbs-down to this one. There's a lot of art, a lot of lore, but not a lot of [i]game[/i] here. You descend and things happen around you, not to you. You find a great many trinkets that are worth something to someone, but very often without knowing who wants it or why you're collecting it. The end of the game lacks actual resolution no matter which ending you get. Characters [i]exist[/i] but rarely [i]develop[/i], including the protagonist. And that's the thing. It's charming, up to a point, but what little gameplay it has is limited and essentially failure-proof. I don't need the game to have conflict (huge, [i]huge[/i] fan of pure exploration games here) but I do need the gameplay to be something more than padding and busywork. For example, there is no need to find upgrade materials as they respawn and you only need a few to quickly buy the small handful of upgrades for your drill's speed and fuel use, not to mention the rocks you need for fuel also respawn and you can keep drilling even if you run out. It comes across as pretending there is more game here than there is, and keeps me from feeling confident in recommending that other folks buy it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Japanese, Korean, Simplified Chinese, Russian, Portuguese - Brazil
| $19.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No autosave is a weird choice. I came to the first ending, and there was no save point in proximity or notice that if I don't save before all my progress is gone... so I lost 1 1/2 hours because when you want to unlock the other endings you continue from your last camp visit... Also the idea story is a bit all over the place.. You are searching for your mother but most of the time you are not? Even the simplest ending is not really clear. For this price tag I would have expected a bit more.
I really enjoyed the graphics, atmosphere, and sound. It reminded me a bit of old Game Boy games. The rudimentary gameplay immediately captivated me, and I wanted to know what was happening in this world. There are three different endings, which leave room for interpretation and, unfortunately, also leave some things unresolved. I had a lot of fun with the game, but I'm not entirely satisfied with the endings. Nevertheless, I can recommend the game. And most importantly, you can meow at the touch of a button :)
LOVE IT!!!
Doesn't have autosave on quit which is just ridiculous. I lost an hour of progress due to the game lacking such a basic QoL feature.
This is an interesting game. On the surface it looks like one of those "drill for valuables and get upgrades" kinds of games, but while it does have some elements of that, they're pretty superficial. Mostly what it is is a game about exploring, doing some light platforming, and talking to NPCs. There's no possible failure states: no combat, no health, if you run out of fuel for your drill then you can still drill stuff, it just takes longer. It gets pretty philosophical towards the end. The English translation feels a bit awkward at times, it's not hard to understand but the word choices feel odd. Anyway, I enjoyed it!
Même si je n'ai pas réussi à être emporté par le jeu, son lore, et le côté "obscur" de ses objectifs, il reste très très joli et les sensations de jeu sont très bonnes. A recommander si vous êtes dans le mood pour un jeu qui ne vous tiendra pas par la main pour savoir ou aller et quoi faire.
It's a cute little game, maybe about 4-5 hours total length. The platforming is a bit finicky, and it's mechanically not particularly interesting. But, it's got some neat character designs, and the narrative is layered in enough double-speak that it's reasonably engaging to try and figure out what the actual plot and history of the world are. Not a strong recommendation, per se. But it's an enjoyable enough experience for the length of the game.
Aventura cortita con un gameplay de minería muy disfrutón. Estéticamente me encantó, tiene un montón de paletas diferentes de colores según la zona, y la ambientación y el pixelart son muy buenos. El endgame del juego me dejó un poco sin más, pero en general es una buena experiencia el juego como conjunto.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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