
A girl trapped in a strange world somewhere between reality and imagination. Help her find her way in this adventure puzzle game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Thai, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Puzzles were nice (some of them were hard) and if you don't enjoy wasting time on puzzles you can still look them up and play the story. I can't say much about story because I had a long break from playing and returned afterwards to finish. Although I remember the whole story and gameplay my comment on it might be unaccurate. I still enjoyed the storytelling and warmth of environment. Lastly this game has a special place in my heart for it is the first game that I ever bought, and finishing it after a long time of not playing made me feel peaceful. Gave my mind a peaceful silence.
Emotional storyline and tricky, yet intriguing puzzles. Although not a bad thing, the game's length leaves me yearning for more!
I don't like the feeling of the control, and then I don't like the way or I would say the way that the game treats It's theme, blaming a parent who works to feed her dauther. Apart from this observation, the game doesn't involve. Nothing special, but I appreciate the environments.
About 2.5h long. A walking simulator with a few puzzles and story bits inbetween. The story consists of slice of life scenes and doesn't explain much. There are three somewhat challenging puzzles, the rest is easy. Two missable achievement ("A Tree Reborn" and "Leafless").
chineses fazem jogos que quebra-cabeça muito difíceis
TLDR; Good graphics, puzzles ez besides timing puzzles due to unintuitive-ness, story lacks punch As other reviews mention, graphics are good. Puzzles are easy enough, except I personally don't consider the last one or two 'puzzles' to be puzzles. They're mainly timing based with barely enough intuitive mechanics to actually understand the timing. Personally, the story is meh, as the ending doesn't personally hit enough due to no character building/emotional attachment to said characters. After your little flying cube companion unlocks the ability to fly, rooms became unnecessarily large to begin the puzzles. I wouldn't mind the slow movement/large "hub" world of the grassy area if there was at least some sort of sprint. If the puzzle locations were closer together, this would also make it more appealing.
Ever Forward es una aventura de puzzles tranquila y muy emotiva, con una historia hermosa que se disfruta de principio a fin. Los desafíos son simples y están bien integrados, así que nada rompe el ritmo del viaje de Maya.
짧고 강렬했다 딸과 어머니의 이야기로 슬픈전개 복잡한퍼즐 잘 해놓았음 퍼즐을 깨면서 스토리전개방식인데 점점 깨면꺨수록 슬퍼지는 이야기.... 어머니는 위대하다 라고 느낌 그리고 엄마말잘듣고 효도해라 이런뜻도 있는듯 ㅋㅋㅋ 힐링용 으로 딱이다 강추
Am ende ist es serh viel Timing und bei den ersten malen kanns echt frustierend sein, ich denke aber im großen und ganzen ist es kein schlechtes Spiel. Wie gesagt grade gegen ende kommt man sich manchmal ein wenig veräppelt vor die rätsel angeht aber alles schaffbar. Nur ein frage der Geduld und der Nerven. Warum ich einen daumen hoch gebe? Der Wille ist da und auch die Story selber ist zwar kurz aber dennoch schön von der Qualität her. Das Design ist auch gut durchdacth von daher kann ich abgesehen von den frustiegen stellen nichts bemekeln^^ Mal spielen Schadet definitiv nicht. vielelicht hab ich mich allerdings auch nur dumm angestellt^^ ;P
簡單的小品解謎,內容不多但還算有趣 謎題不會太難,不過都很需要換思路去解決問題
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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