
Etherium is a real-time strategy game set in a science-fiction universe, where three factions battle it out for a mysterious and rare resource known as ‘Etherium’.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game crashes after I complete any battle.
Замечательная космическая стратегия! :)
SZCZERZE POLECAM, ale dokonać natychmiastowego zwrotu po zakupie. Gra to klasyczny RTS czyli Ragequit Trigger Software, w której bez problemu można jedynie ukończyć samouczek. Robiłem kilka podejść do tej produkcji, ale w ramach normalnej rozgrywki udało mi się ukończyć tylko jedną mapę. Kolejne 3 rozgrywki zakończyły się na pulpicie...
норм
думал платная версия будет стабильная, но она так же вылетает как и пиратка, 600 тупо засунул в жопу
https://youtu.be/_v1pf62if-A Many elements of play are reduced to small numbers making for an RTS that is primarily about skirmishes without a lot of range for big bombastic conflicts.
Etherium has some genuinely clever ideas for an RTS — the zone-based control structure instead of traditional base building keeps the focus on combat, and the dynamic weather events like blizzards freezing rivers or volcanic eruptions forcing retreats add a layer of strategy you rarely see in the genre. The three factions each have their own flavor, and the conquest mode with its meta-layer of fleet management and political cards gave me plenty to sink into. But the elephant in the room is the constant crashing, especially after completing ground battles, which turns every hard-fought victory into a coin flip on whether your progress actually saves — I lost multiple long matches to this bug. Disabling anti-aliasing and adding -force-d3d9 to the launch options helped somewhat, and there's a community mod on Nexus that patches things further, but the fact that players have to hunt down workarounds for a game the devs abandoned is a real shame. The multiplayer is essentially a ghost town at this point, which hurts a game clearly built around it. If you snag it on a deep sale and are willing to tinker with the fixes, there's a genuinely interesting RTS underneath — but I can't broadly recommend it in this state.
i decide to leave this nice little rts game, whitch doesnt runing on my Lenovo Legion computer in this time. Im from it sad. But i dont loose my promise. Maybe later will run it, i must be patient now... So, problem was in updated gfx nvidia driver, its up to date on my old lenovo legion...concretly system needs update on directplay. however now it runs easily,,,
Etherium is a science-fiction real-time strategy game developed by Tindalos Interactive and published by Focus Home Interactive that combines large-scale warfare, territorial expansion, and tactical combat inside a futuristic conflict built around a powerful resource capable of changing the balance of power across the galaxy. Rather than focusing entirely on battlefield encounters alone, the game attempts to create a broader military experience where strategic planning outside combat carries just as much importance as decisions made during active engagements. The setting takes place in a distant future where multiple factions wage war over Etherium, a rare and valuable substance that fuels technological progress and military dominance. Control over this resource determines political influence, survival, and expansion opportunities, creating a universe driven by competition and constant conflict. Players enter this struggle as commanders responsible not only for leading armies but also managing larger strategic priorities that influence long-term success. Unlike traditional strategy games that focus exclusively on isolated matches, Etherium introduces a larger conquest structure where players fight for territorial control across multiple regions. Expanding influence across sectors becomes essential because controlling territory strengthens economic growth and military potential. Every successful operation contributes to broader campaign progress, giving combat encounters additional weight beyond immediate victory conditions. The battlefield systems follow familiar real-time strategy foundations while adding enough complexity to maintain strategic depth. Building military forces requires balancing multiple unit types across infantry, armored divisions, aircraft, and specialized combat forces. No single strategy guarantees success because battlefield conditions and enemy compositions demand adaptation constantly. Players who rely too heavily on one approach often discover weaknesses quickly. Combat becomes more engaging thanks to environmental mechanics that influence encounters directly. Weather systems and planetary hazards create changing conditions capable of disrupting movement and combat effectiveness. Battles rarely unfold identically because external conditions introduce variables that force tactical adjustments. This additional layer prevents engagements from becoming entirely predictable and encourages players to remain flexible rather than overly dependent on routine strategies. Faction diversity strengthens replay value significantly. The game's competing civilizations approach warfare differently, possessing distinct strengths and military identities that influence combat philosophy. Each faction encourages different approaches to battlefield management while providing specialized tools that reinforce strategic variety. Learning how strengths and weaknesses interact becomes an important part of long-term mastery. Progression systems further strengthen the larger campaign structure. Beyond individual battles, players expand territory, strengthen infrastructure, and unlock improvements that shape military effectiveness over time. Long-term planning becomes just as important as battlefield execution because strategic decisions influence future opportunities significantly. Building stronger military capabilities requires balancing expansion, defense, and technological advancement simultaneously. One of Etherium's more ambitious qualities comes from how it attempts to merge broader strategic decision-making with direct tactical control. Players constantly move between larger-scale planning and immediate battlefield execution. This dual structure creates a stronger sense of commanding an interstellar conflict rather than participating exclusively in isolated skirmishes. The design aims to capture both military leadership and frontline command simultaneously. Multiplayer functionality expands replay potential further by introducing human opponents capable of challenging established habits and strategies. Competitive play naturally increases unpredictability while rewarding players willing to refine tactics continuously. The layered systems become particularly engaging when facing opponents capable of exploiting weaknesses creatively. Visually, Etherium presents large-scale science-fiction warfare effectively through futuristic battlefields, military designs, and planetary environments that reinforce the setting's atmosphere. Large engagements communicate scale successfully while maintaining battlefield readability. The visual presentation focuses primarily on supporting gameplay clarity rather than overwhelming players with unnecessary visual complexity. The game does reveal occasional weaknesses throughout longer sessions. Managing multiple strategic layers simultaneously creates a learning curve that may initially feel intimidating for players unfamiliar with more demanding strategy titles. Certain design elements occasionally struggle to reach the full potential suggested by the game's broader ambitions. However, players willing to invest time learning its systems will likely discover rewarding depth beneath those early challenges. What ultimately makes Etherium stand apart is ambition. Rather than remaining satisfied with standard real-time strategy formulas, it attempts to create something broader by combining conquest systems, tactical warfare, environmental mechanics, and strategic progression into one larger package. Not every idea reaches perfection, but the willingness to pursue larger goals gives the experience stronger identity. Etherium succeeds when its various systems work together. Large-scale planning creates tension before battles even begin, while environmental pressure and tactical combat maintain engagement once fighting starts. The result becomes a strategy experience focused not only on winning individual encounters but on building long-term military dominance throughout an ongoing interstellar war. Etherium delivers a rewarding science-fiction strategy experience supported by faction variety, layered progression systems, and ambitious large-scale warfare mechanics that create satisfying opportunities for strategic thinking and battlefield mastery. Rating: 6/10
This game has all the makings for a great RTS game. However I cannot get much of anything to work the way it's supposed to. It crashes at the end of the tutorial mission every time I have tried it which was about 5 times. Then when I get into actual conquest mode or what ever it's called I can't get units to select correctly or turrets to build or much of anything except move one unit around the screen. It seems like a little bit or patching might fix this game but as it is I cannot recommend it even for the 99 cent price that I got it for. When I played the tutorial it seemed like it might be salvageable but that crash at the end of the tutorial was bothersome. Then when I got into conquest mode and nothing was working right. I knew there was a huge problem. Looks like it could be a great game but it need some fixing. Can we get a community made patch for this thing or something?
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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