
Delve into an environmental puzzle platformer built on exploring and understanding gravity-shifting structures. You are a voiceless being that has just been born into a world where a bodiless voice awaits your arrival. Go forth and seek your purpose.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 4 → 0.43/day in the week after.
About
Etherborn is an elegant leap in the gravity-puzzle genre; an environmental puzzle platformer built on exploring and understanding gravity-shifting structures.
You are a voiceless being that has just been born into a world where a bodiless voice awaits your arrival. As your first thoughts emerge, you realise your journey has just begun. You must reach this ethereal voice to fully understand your own existence.
In this world, the laws of physics behave in a way that will bend your imagination. You experience gravity perpendicular to the surface you are standing on, allowing for creative exploration possibilities in environments carefully crafted as navigation-based puzzles.
Travel through beautiful and exotic sceneries where each level is an organic puzzle that you need to explore, manipulate and shift your gravity on in order to decipher the way forward.
This game is best played with a gamepad.
Etherborn is available in these languages: English (audio and text), Spanish (audio and text), Catalan (audio and text), German (text), French (text), Italian (text), Russian (text), Japanese (text), Simplified Chinese (text), Korean (text).
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 457reviews | 73% | — | $112.7K |
| $16.99 | 108ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Etherborn is a gravity-bending puzzle platformer developed by Altered Matter and published by Akupara Games. Designed as a contemplative and visually striking experience, the game focuses on spatial puzzles built around an unusual interpretation of gravity. Instead of relying on speed, reflexes, or traditional platforming mechanics, Etherborn challenges players to rethink how movement works within a three-dimensional environment. Through carefully constructed architectural structures and surreal landscapes, the game transforms navigation itself into a puzzle that requires observation, patience, and a shift in perspective. The premise of Etherborn is intentionally abstract. Players control a silent humanoid figure who awakens in a mysterious world after hearing the distant voice of an unseen being. This voice calls out across the environment, guiding the protagonist through a strange landscape filled with monumental structures and geometric forms. Rather than presenting a traditional narrative filled with dialogue and dramatic plot developments, the game communicates its themes through symbolic environments and philosophical narration. The protagonist’s journey appears to represent a search for meaning and identity, with the guiding voice acting as both mentor and mystery. At the center of the gameplay is Etherborn’s most distinctive mechanic: gravity is always relative to the surface the character stands on. As players walk along curved ramps, vertical walls, or inverted platforms, gravity shifts automatically so that the character remains attached to the current surface. This system allows players to move along surfaces that would normally be impossible to traverse, effectively turning walls into floors and ceilings into pathways. The mechanic transforms the environment into a three-dimensional puzzle where the direction of gravity is constantly changing depending on the player’s position. Each level is designed as a large architectural structure filled with pathways, ramps, rotating bridges, and unusual shapes that interact with the gravity system. At first glance, many areas appear impossible to navigate. However, by carefully examining the environment and understanding how gravity behaves on different surfaces, players gradually discover routes that lead to the objective. Progress usually involves collecting glowing orbs or activating mechanisms that unlock new sections of the structure, allowing the player to continue climbing through the level. What makes Etherborn particularly engaging is how its puzzles rely on spatial reasoning rather than complicated mechanical systems. There are no enemies to fight and no time limits forcing quick decisions. Instead, the challenge lies in understanding how the environment connects together. Players often need to observe the architecture from different angles before realizing that a seemingly unreachable platform can be accessed by approaching it from another surface. These moments of realization create satisfying breakthroughs as the puzzle suddenly makes sense. The level design plays a crucial role in making the gravity mechanic work effectively. Each environment is carefully constructed to guide the player toward discovering how the world functions. Early sections introduce the core mechanics in relatively simple ways, allowing players to become comfortable with the idea of walking along walls or crossing inverted surfaces. As the game progresses, the structures become more complex, combining multiple pathways and gravity shifts that require deeper understanding of the system. Visually, Etherborn adopts a distinctive artistic style built around minimalism and bold color contrasts. The environments consist of large geometric shapes and architectural forms that resemble surreal sculptures or abstract art installations. Each level uses its own color palette, creating visually distinct environments that help players orient themselves while exploring the structures. The clean shapes and vivid colors also emphasize the unusual geometry of the levels, making the gravity puzzles easier to read visually. The atmosphere of the game is further enhanced by its soundtrack. Soft, ambient music accompanies the player’s exploration, reinforcing the contemplative mood of the experience. Rather than energetic or dramatic compositions, the music tends to be calm and meditative, encouraging players to slow down and carefully observe their surroundings. The soundtrack works in harmony with the visual design, turning the entire experience into something that feels closer to interactive art than a traditional platforming challenge. Another structural element that ties the game together is the central hub known as the Endless Tree. This towering structure serves as the gateway between levels and represents the player’s progress through the journey. As each puzzle environment is completed, new areas of the tree become accessible, allowing players to climb higher and unlock additional stages. The hub creates a sense of progression while maintaining the game’s abstract atmosphere. Despite its many strengths, Etherborn is not without its limitations. One of the most common criticisms of the game is its relatively short length. The entire experience can often be completed in just a few hours, which may leave players wanting more puzzles to explore. Additionally, once the puzzles have been solved, there is limited incentive to replay the levels since the solutions remain largely the same. Another challenge comes from the game’s camera perspective. Because the puzzles depend heavily on spatial awareness, players may occasionally struggle to fully understand the layout of certain structures. The fixed camera angles sometimes make it difficult to judge distances or anticipate how gravity will shift when moving onto a new surface. While this disorientation is part of the puzzle design, it can occasionally lead to moments of confusion. Even with these minor issues, Etherborn succeeds in delivering a memorable and visually distinctive puzzle experience. Its gravity-based mechanics offer a unique take on the platforming genre, transforming movement into a thoughtful exploration of space and perspective. The combination of artistic level design, atmospheric music, and philosophical storytelling creates a game that feels both relaxing and intellectually stimulating. Ultimately, Etherborn stands out as a creative and beautifully crafted indie puzzle game that encourages players to think differently about how space and gravity interact. Its surreal environments and carefully designed puzzles create a sense of wonder that remains engaging throughout the journey. While its short runtime and occasional camera frustrations may limit its longevity, the game’s originality and artistic vision make it a worthwhile experience for players who appreciate thoughtful and visually imaginative puzzle games. Rating: 8/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
| $3.39−80% |
| 51ratings |
| 86% |
| — |
| not modelled |
| $4.25−75% | 17ratings | 62% | — | not modelled |
| $16.99 | — | — | — | $0 |
| $5.09−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super recomendo para aqueles que gostam de jogos de puzzle e casual. O jogo é muito relaxante devido a sua trilha sonora e divertido, mas um ponto negativo é que que o jogo é muito curto.
Good
A pretty puzzle platformer that has a creation story thrown in as well as a headache. :P Gravity is something of a mystery even if you think you can follow the logic of the landscape it curveballs you off the ♥♥♥♥♥♥♥ side sometimes. Sometimes, you think you've got it and you're feeling confident except what you were supposed to do was go past what you thought was the next obvious step and do some ♥♥♥♥♥♥♥ tedious backtracking because ♥♥♥♥ you! Use that noggin noodle you idiot! :P Man that was fun. :) I appreciated the Game+ mode being the same levels with the orbs in different places. It felt familiar but refreshed. It was pretty short as you can see from my runtime but bitesize brainsmashing can be just enough, you know? Thumb's up! :)
A good puzzle game, it tells a story and the accompanying music relaxes. The duration is more than correct.
"Etherborn" looks visually stunning, but that’s about where the praise ends. The gravity-shifting mechanic is interesting at first, but the level design quickly becomes more frustrating than fun. The story tries to be deep and philosophical but comes off as vague and forgettable. It’s a short game, and yet, it still manages to overstay its welcome with slow pacing and awkward movement. Feels more like an artsy tech demo than a game you’d want to revisit.
The concept is great, the presentation is spot on (if a bit pretentious) and the voice acting / writing really get across the quite serious intent behind this game - essentially a retelling of a life-changing acid experience in video game form. But it's everything else that leads to the game just falling apart. The camera absolutely blows, with very restrictive controls. When you're dealing with trying to work out which direction is up or down in terms of gravity and the camera isn't even allowing you to see your player character, that's just straight-up bad design. The controls feel okay for the most part, but there's some platforming elements and just doesn't work right for those. It controls a bit like a walking sim, and imagine platforming with that sort of analogue control. Etherborn thinks it's relaxing, but due to everything listed above, it's anything but. I'm sure it's satisfying to figure out the later puzzles and stuff, but there's plenty of other relaxing indie puzzle games to the point of it being memetic, so maybe look elsewhere. I just wish I played it sooner so I could've refunded it.
beautiful, understated and relaxing despite its challenging nature
Es un juego cortito, yo tardé 2 h y pico, ya que me lo quise platinar. Los mapas un poco grandes a mi parecer, hay un nivel en específico que tardas más en ir de un sitio a otro que resolviendo el puzzle.
Tak jak w stanie nieważkości Oddech twój mnie w górę unosi Tylko tyle dzisiaj wiem Leżysz obok po to by mnie Oddech twój unosił w kosmos A ja kocham ten stan Niebo nade mną Ty obok mnie Tak słuchaj jak tam Znaki zodiaku mruczą przez sen Ciało moje nic nie waży Twoje też - i tak zasypiamy Z kosmodromu moich snów Rusza statek po to by znów Uprowadzić kosmonautów A ja kocham ten stan Niebo nade mną Ty obok tu Spójrz - zobacz jak nas Z szafy galaktyk podgląda Bóg Nie rozdzieli nas Swym przyciąganiem żadna z planet Ani żadna z gwiazd Nas nie ogarnie swym ciężarem Grawitacja Nie obejmie nas Nie chcę spadać Nie chcę widzieć jak Spadamy A ja kocham ten stan Niebo nade mną Ty obok tu Spójrz - zobacz jak nas Z szafy galaktyk podgląda Bóg Nie rozdzieli nas Swym przyciąganiem żadna z planet Ani żadna z gwiazd Nas nie ogarnie swym ciężarem Grawitacja Nie obejmie nas Nie chcę spadać Nie chcę widzieć jak Grawitacja Obejmuje nas Nie chcę spadać Nie chcę widzieć jak
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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