
A next-generation action experience where the elements obey you, the terrain bends to your will, and every victory is entirely your own.
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About
Eternal Strands is a third-person fantasy action game where ARPG-style elemental mastery meets open-zone exploration and improvisation. Players step into a richly reactive world, not just to follow a path, but to forge one.
You play as Brynn, a young Weaver, wielding fire, ice, and kinetic magic as tools of survival, strategy, and power. Whether freezing a dragon’s wings mid-flight or tearing apart the battlefield with physics-driven chaos, every encounter demands quick thinking and creative control, not just reflex.
With full traversal freedom, dynamic environments, and colossal foes that must be scaled and outwitted, Eternal Strands invites players to explore on their terms and fight on their instincts. There are no locked builds, no scripted solutions - just raw power, a broken world, and the legend you choose to create. A game where the elements obey you, the terrain bends to your will, and every victory is entirely your own.
At the heart of Eternal Strands beats a revolutionary new system for gameplay interactions: heat spreads, cold chills, and real-time destruction allows for unprecedented reactivity in combat. Hurl burning tree trunks at enemies with telekinetic powers, snap nearby trees to block opposing fire, or channel raw telekinetic force to rip boulders from the ground.
Wear the Mantle, a magical cloak that channels raw magic into raging flame, chilling ice, and telekinetic force. Combine your growing array of powers with enchanted weapons and armor crafted from slain enemies to create a custom look and style. Block incoming attacks with a wall of magical ice, lash out waves of flame from a massive two-handed blade, or toss enemies off a cliff with raw force.
Face gigantic adversaries and defeat them through a mix of sword, spell, and mobility. Leap onto and climb their massive forms to attack from different angles. Shatter armor or slice at weak spots to diminish their protection. Use ice to pin limbs of a towering foe, arcane flames to burn their fur, or catch lobbed projectiles and turn their attacks back upon them in battles that will leave scars upon the land.
Enhance the effectiveness of your ice abilities during a flash freeze to open up new paths. Use a heatwave to start a wildfire and watch it spread towards enemies as it consumes the tinder-dry trees and grass around it.
Explore the wilds, the capital city of Dynevron, and the secrets beneath as every surface is climbable. Magical abilities can create bridges, burn barriers, or launch Brynn across the world. The next-generation physics system encourages and rewards player creativity in exploration as much as combat. As the Enclave’s secrets unfold, return to base camp to consult with a rich cast of characters. Each are keen to discover the mysteries of what happened to this lost bastion of power and knowledge.
A realm of mystery, opportunity, danger, and wonder: the Enclave awaits.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love this game so much. It's a beautiful story and memorable, lovely characters. A world I want to explore and feel part of. Combat is fun, especially in boss fights. Perhaps the most important part for me is how well-written the characters are. Their personal stories are relatable (for me, especially Casmyn's) and their flaws are believable. Just a beautiful experience.
Eternal Strand pour un premier jeu de ce studio est une réussite et augure je l'espère d'autres production plus aboutie En revanche ce jeu souffle à la fois le chaud et le froid (étonnamment nos pouvoirs magique tourne justement autour du feu et du givré) La découverte est franchement bonne, la façon de jouer est addictive mais vers le dernier quart du jeu on a l'impression que le scénario a été coupé et qu'il manque quelque chose au gameplay ça manque d'approfondissement Le gameplay tourne autour de combat à l'épée/bouclier, l'arc et à l'épée à deux mains ainsi que de magie de feu de givre et on va dire de cinétique lévitation. On peut grimper n'importe où comme un Zelda breath of the wild à la différence que certaines ascension peuvent être énervantes notamment lorsqu'on veut gagner du temps en sautant et qu'on se retrouve plus vite en bas à cause de mauvais rebond. Le jeu n'est ni facile ni difficile la difficulté est bien dosée Chaque zone dispose de son boss de zone permettant d'obtenir de nouvelles magies ou améliorant celle que nous avons déjà. Pas de monter de niveau pas de barre d'expérience, de l'équipement mais qui n'ont que trop peu de différence c'est pour cette raison que j'ai privilégié l'armure et la baisse de poids uniquement On ramasse de nombreux matériaux à la fois pour améliorer la base ou notre équipement et arme Le scénario est prenant dès le départ le doublage français est à noter et important surtout en ce moment Le problème c'est que le scénario s'essouffle vers la fin comme je l'ai dit tout à l'heure on dirait qu'il a été amputé d'une grosse partie et que le jeu a dû être fini plus rapidement que prévu C'est en tout cas l'impression que ça donne on avance tranquillement, le scénario également et d'un seul coup tout s'enchaîne et on arrive à la fin plus vite que notre ombre D'ailleurs la conclusion après le boss final est expéditive comme rarement.. La durée de vie est correcte pour un jeu du genre À noter qu'il y a très peu de rejouabilité si ce n'est aller affronter les boss pour améliorer ses pouvoirs au maximum ... L'intérêt est vraiment limité Graphiquement le jeu est très beau je l'ai mis en full option en 3240p dldsr et il tourne parfaitement bien à 119ips locke cg a 60% en moyenne Ce sera un 13 sur 20 mais franchement pour une première production c'est pas mal certains pourraient en prendre exemple. Éternal strand pourrait disposer d'un bon Lore et une suite plus aboutie ne serait pas de refus
Jogo simplesmente absurdo de bom, fazia um bom tempo que eu não ficava imerso em um jogo assim, jogabilidade, historia, design, tudo do jogo, a todo momento que eu não estava jogando ele, eu pensava em jogar ele, por isso de maneira geral eu recomendo muito ele, mas talvez eu tenha uma certa tolerancia a tarefas repetidas, mas ainda acho um jogo fenomenal. NOTA GERAL: 9/10 Sobre a jogabilidade dele, apesar de no começo achar um pouco esquisito, acho que não demora muito para se acostumar, o combate em si com inimigos menores é bem simples, mas não vejo problema nisso, mas o combate com os chefes, simplesmente é muito foda, o fato da personagem conseguir escalar qualquer coisa, inclusive os chefes e a maioria deles vc tem que fazer isso para poder pegar algumas habilidades e melhora-las é muito maneiro. Nota 8,5/10. Sobre o Design do jogo, particularmente eu não me incomodo com graficos, mas ainda sim achei o jogo muito bonito e os mapas eu achei super legal explora-las, o design dos personagens eu particularmente gostei de todos, dos inimigos nem se fala, principalmente dos chefes Arcs(Os robos por assim dizer), é cada um mais maneiro que o outro. Nota 10/10 E sobre a historia, analisando ela após ter zerado a campanha, eu gostei, acho uma boa campanha, apesar de como você progride nela ser meio simples de mais, o que pode acabar sendo bastante repetitivo, tipo, sempre tem que ir atras de um item ou inimigo, derrota-lo e voltar ao acampamento, apesar que eu me divertia fazendo isto pois sempre que eu ia fazer uma missão eu explorava tudo e descobria varias coisas no mapa, e conversas que você tem durantes as missões ou no acampamento conversando atoa com os companheiros eu gostei bastante, achei elas bem construidas e a dublagem do jogo é fenomenal, esse jogo conseguiu me passar um sentimento que eu realmente estava conhecendo um personagem, a personalidade deles e cada vez que eu conversava com eles, eu ficava mais interessado para saber sobre eles e sobre o mundo do jogo e isso pra mim é algo muito raro de acontecer. Nota 9,5/10 Unica parte que eu achei um pouco paia foi quando eu vi que tinha um personagem que usava pronome neutro nos dialogos, isso eu achei paia pra caralho, mas o personagem em si é bom, a unica coisa ruim é esses dialogos com pronome neutro, não sei se tinha opção de desabilitar, mas também não caçei isso não, dessa vez eu relevei isso porque eu tava gostando do jogo enquanto jogava.
打折后的价格值得体验一番,有点劳,升级网游味很浓
TL;DR: Review got quite long, so here are the important points: [u]good:[/u] - well written characters that are excellently voiced (English dub) - fun "Monster Hunter lite" gameplay with cool bossfights that remind you of Shadow of the Colossus - a well-thought out experience from start to end, not falling off towards the end - rather getting better - with a satisfying finale - magic for combat and exploration, loot of varying rarity, gear upgrades, deep lore and world building [u]bad:[/u] - enemy variety (50% are the same "type", this is unfortunately also true for bosses) - sometimes janky controls [u]First Impressions:[/u] This game surprised me in a lot of ways. On first glance it looks like just another Unreal Engine game with colorful artstyle. It reminded me of Immortals Fenix Rising (which is not Unreal Engine), Asterigos or Kena. As I started playing I thought "This is BotW meets Shadow of the Colossus" (which in my mind was super cool). The more I played, the more I learned that gameplay wise it's actually closer to Monster Hunter. I would lovingly call this a [b]Monster Hunter lite with Shadow of the Colossus vibes[/b] during bossfights. But... it's more than that. [u]Voicework, Characters & Quests:[/u] What stands out is the amazing voice work and direction (English dub). The dialogue is well written, excellently voiced and the characters feel believable. At first you don't see that much of this, but as you progress more, you start doing quests for your companions and learn more about them. The side quests also tie nicely into current main quest events and feel like an essential part of the story or the characters, rather than disconnected optional stuff . You can also optionally chat with your companions at camp about current events which adds a lot to atmosphere and their personality. Over the course of the game it feels like your groups becomes super tight-knit and you grow to love all the characters. Some of the side quests and even optional chats you have get acknowledged during the finale of the game, which felt very rewarding and made the game feel like a well-thought-out experience from start to end. [u]Gameplay:[/u] So why is this game more like Monster Hunter than say BotW? First of all, the game is [b]not[/b] open-world. It is area-based. To keep the MH comparison: You depart on expeditions to one of the areas, there's always a boss present and a certain weather condition. You also collect a lot of materials of increasing rarity, color-coded like for example in Borderlands - giving you a similar dopamine spike when you get blue, purple or even orange stuff. The materials are used to forge, upgrade or alter your armor and its stats and also changes its color, depending on the material used. [b]Materials are fully refunded[/b] whenever you dismantle an item or swap the materials used. This is a big one and in that aspect I already appreciate it a lot more than MH. There is also magic (fire, ice, kinetic), which you can employ for combat but also traversal/exploration. A mechanic called [i]tempering[/i] where you hit either an enemy or ore rock with fire/ice allows you to manipulate the loot to a degree. The elements affect the environment and opponents in a logical and sometimes invaluable way. While i certainly used some spells more than others, I did make use of the full repertoire, depending on the situation. [u]World:[/u] The areas look good, some even exceptional. Traversal and exploration can be a lot of fun. My favourite area in that regard was The Institute. Visual-wise the city is gorgeous. There are a total of 7 areas (8 if you include the free DLC). Whenever you enter an area for the first time you get a little cutscene, showcasing the area and the new boss monster, again giving off MH vibes. Each area has a number of (hidden) codex fragments, required for 100% completion, but otherwise optional. As you collect fragments, you complete codex entries, revealing a rich and deep lore and a world that goes far beyond what you play through in the game. There is clearly a lot of effort that has been put into world building. [u]Bosses & enemy variety:[/u] The first time fighting a boss is always super cool. You're still figuring it out, trying your best to defeat it. After that you get a codex entry about the monster and learn how to expose its weakpoint, which is your goal for subsequent fights. Climbing the bosses is key to defeating them, giving Shadow of the Colossus vibes and an awesome feeling. Now [b]one of two negative things[/b] I have to say about this game: The enemy variety is not as great as it could be. 50% of all enemies (and bosses!) are the same "type" ([spoiler]bipedal robot, basically a replacement for human enemies[/spoiler]). I do enjoy everything that doesn't fall into this category, but after seeing the same type again and again it does become old, even though there are slight variations. [u]Remaining thoughts:[/u] The other negative point I have in regards to this game is that the controls are sometimes janky. I had cases where climbing the bosses worked as I wanted, but also cases where I cursed the controls because they didn't work out as I would've liked. I also had issues where the guiding light just would not respond to my repeated inputs (even fully upgraded, so the cooldown was not the issue). So also room for improvement there. When the controls do work out, it feels very nice and fluid. There are hand-drawn animated cutscenes as well as cutscenes in engine. Both of which are super cool and nicely done. They are rare, but they feel special. [u]Conclusion:[/u] If [b]Monster Hunter lite meets Shadow of the Colossus[/b] sounds appealing to you, I recommend you give this game a shot. There is a lot to love here. It's very clear that this was a lovingly crafted experience from start to finish and I hope we'll get another game from these Devs, hopefully with equally well-realized characters.
Au premier abord, le jeu ne m’inspirait pas trop : le gameplay me semblait un peu brouillon et je n’accrochais pas trop à la DA. Mais on affronte des gros monstres façon Monster Hunter, ça m'a suffit pour l'essayer. Après juste quelques heures de jeu, j’étais à fond dedans. L’histoire est vraiment géniale : les personnages sont bien écrits, et ils sont attachants. Certains ont même des évolutions touchantes. J’ai eu l’impression de parcourir un monde comme celui de la quête d’Ewilan ou des Chevaliers d’émeraude : un monde où j’ai envie d’en savoir plus et de comprendre comment il fonctionne. Je me suis surpris à lire les bouts de lore par-ci par-là, ce sont souvent des choses que j’ignore d’habitude. J’espère qu’il y aura des livres ou des BD dans cet univers. Et là, je parle juste de l’histoire, mais le gameplay est tout aussi incroyable. Au début, on n’a pas beaucoup de pouvoirs ni d’armes, mais on a un groupe de Tisserands avec nous qui nous aide en forgeant de l’équipement ou en étudiant l’essence des gros ennemis pour s’approprier leurs pouvoirs. Ensuite, quel bonheur de rattraper un rocher par télékinésie et de l’éclater sur le monstre, de geler les pattes d’un géant pour lui grimper dessus et lui fracasser le crâne à coups de grosse épée dans ça G*****. Chaque monstre a un point faible à exploiter : enlever l’armure d’un géant pour exposer son point faible, casser ou geler les ailes d’un monstre volant pour le clouer au sol, etc. C’est vraiment bien fait. Les combinaisons de pouvoirs sont vraiment géniales : elles ne servent pas que pour le combat, mais aussi pour l’exploration. Par exemple, si on veut traverser un ravin, on peut faire un pont en glace : c’est un peu galère, mais c’est faisable. Ou on peut utiliser une mine gravitationnelle pour se propulser de manière totalement contrôlée et finir à l’opposé de là de notre déstination. Ou bien on se propulse grâce au talent de nos armes et hop, on se retrouve plus ou moins où l’on voulait*** Comme je l’ai dit au début, le jeu rappelle Monster Hunter : des gros monstres, mais aussi des sets d’armures et d’armes à crafter. À la différence qu’ici, on dispose des plans et on peut les fabriquer avec n’importe quels matériaux. Ça donne différentes caractéristiques selon les bouts de bestioles ou de minerais utilisés. Par exemple, une armure en cuir de wyvern aura une bonne résistance au feu, etc. L’idée est géniale : on peut trouver un set qui a des talents qui nous correspondent, et le crafter plusieurs fois selon les résistances qu’on veut. Le jeu n’est pas sans défauts : des fois, les phases d’escalade de monstres peuvent être un peu brouillon, et les quêtes des personnages sont des fois peu inspirées et un peu Fedex, où il faut juste fouiller une ruine, trouver un truc et le ramener. certaines animations des cinematiques sont un peu rigide et il y a un seul endroits dans le jeu ou les fps chustes drastiquement. Sinon le jeu tourne très bien Je trouve qu'il manque également un ou deux gros monstres, même si il y a un boulot incroyable sur les monstres déjà présents dans le jeu, aucun n’est vraiment similaires. Bref j'ai passé un excellent moment sur ce jeu et je recommande vraiment de lui donner ça chance.
Bon petit jeu à faire une fois.
a little gem of a game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French*, Japanese, Portuguese - Brazil, Simplified Chinese, German, Spanish - Spain*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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