
Activate your Neural Link to gain an omniscient view of the battlefield. Experience the conflict at any scale, as you plot the course that will lead your fleet to victory. Eternal Starlight is a tactical space combat game, built from the ground up for VR.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Japanese*, Korean*, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
How did Steam not recommend this to me before! I cant believe such an amazing game had to be found by chance. First of all ignore the screenshots, they dont do it justice, I have never been so immersed in a RTS game, it really is like Homeworld, but you are right in the middle of it controlling everything with super intuitive controls. I know I only have 3 hours at the moment, but I know I will keep playing this for endless mode as after thousands of hours in games I have found something really new and special. Please if you have VR and have ever enjoyed a RTS (especially Homeworld or Sins of a Solar Empire) buy this game!
This game is awesome, you kill stuff ,repair, upgrade. graphics are very nice it is like sins of a solar empire in vr. Endless mode is great it is like a career mode where you have random missions that get progressively harder.
Eternal Starlight VR is a space RTS with tactical pause. It's very easy to learn yet complex enough to be interesting for a long time. Controls are intuitive and responsive: ship trajectory is drawn by hand movement the same way you command planes in Final Assault, base weapons shoot automatically in an arc appropriate to their position, gadgets and special weapons are used by simple drag and drop. The game enters heavy slo-mo every time you select a ship, giving you enough time to think and issue a new command. Playing on the Hard difficulty is a pure tactical joy: enemies will outnumber or/and outgun player's fleet most of the time forcing careful positioning and thoughtful usage of different damage types and debuffs. The campaign is structured similarly to FTL: you choose which missions complete before turn counter reaches zero and the final battle starts. There is a permadeath but there are not enough randomized elements for a proper rogue-lite, which is a missed opportunity since it could have increased replayablity by quite a lot. Still the campaign is long enough by itself and replaying it on different difficulty levels and starting layouts was a lot of fun.
Great game. The graphic is simple but beautiful. The interactions are very satisfying. You macro your economy on a turn-based system and do battles in real-time. Unlike other RTS games that try to keep you busy all the time, this one has a slow time option which allows you to have time to think and give orders to your units. It also has a rogue like element with random item drops and permanent death.
Really good !!!
想象一下,你是一个舰队指挥官,你身处一个虚拟空间中,你的眼前就是战区,你的双手可以控制战舰,这个全新的RTS观感真是太爽了 缺点是能控制的单位太少了,前期很长一段时间你只有自己一艘船可以控制(声临其境的控制自己一整艘船,原来我就是舰娘?)以及剧情和舰船种类过于单调,要是能开放创意工坊自定义剧情和舰船将会是绝杀
I played through 6 missions on Medium, and hit an abrupt difficulty cliff. 5 pretty easy missions followed by near-instant death. Fine, I said, it's a Roguelike. I'll try again. Only to be presented with precisely the same missions - with the same result. 5 easy missions, and then death. This completely killed any interest in trying a 3rd run. The fixed nature of the missions means it's not really a Roguelike. You're playing the same campaign, and the outcome's going to be pretty much the same. The only difference is what random loot (weapons, systems) you find along the way, and that doesn't change things *that* much, because the loot is low-power stuff that barely improves your ship. Hence the death in mission 6. It feels like there's potential there, since there's a store with a wide range of equipment. Which would be cool, except that the store is locked for all but mission 1, when you don't have any money to buy anything. The controls are generally fairly decent, but still a little erratic. Mostly it's that clicking to activate your special weapons sometimes just fails inexplicably. Which is generally OK because you're in slow-time mode when you're trying to do this, so the lost time isn't critical. More serious is the way that every enemy ship blows up with a devastating explosion, which is difficult to impossible to avoid. Typically you take far more damage from ship detonations than you do from enemy fire. Often your only option is to emergency Fold away from the exploding ship, and lord help you if you don't issue the order fast enough. In short, it's something that looks pretty great at first, but sours extremely quickly.
Amazing VR RTS.
Good game to get on sale. Simple enough to pick up and has enough little features to keep it interesting and not [i] too [/i] simple.
Good little roguelike in space, perfect for VR. The 'endless mode' added in the latest patch does wonders for the replay value.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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