
Face merciless gameplay to explore a cursed castle, discover the dark tales of its inhabitants, and kill the gods of a decaying world.
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About
This game is not for everyone.
Eternal Return strips away conventional comforts for a brutally uncompromising indie experience that challenges players with merciless mechanics, oppressive atmosphere, and fragmentary storytelling.
Begin with only 1 health and 1 stamina. Explore amid an ever-present sense of danger to build your health, stamina, and small arsenal of weapons.

Forget hack-and-slash. Here, combat is a slow, deliberate dance of stamina and strategy. Mastering Eternal Return's unconventional controls demands precision - and button mashing guarantees death.
Players wield 3 primary and 3 secondary weapons, each with distinct advantages.
Swinging a greatsword is not instant, and misjudging an attack leaves you vulnerable. No air controls creates grounded, tactical engagements, where positioning and timing determine life or death.

Looping level design means that progress is never straightforward. Players have only one central checkpoint - progress by discovering shortcuts, keys to unlock doors, and an in-world fast-travel network.
Speak to nine tormented NPCs and decipher cryptic messages scrawled on scrolls throughout the castle. Players must find clues in their environment and read between the lines to find their path forward.

Defeat foes to gain points: Spend points to use crucial ranged weapons.
Risk & Reward: When you die, return to your corpse to recover points—or abandon them.
Includes: 20 levels. 13 bosses. 50+ enemy types - not mere foes but reflections of past sins
Secrets & Madness: Hidden areas and challenges even for the most hardened players.
Phonograph Records: Discover scattered discs to unveil the game’s soundtracks.
Glitches: hard drives lost when the developer became homeless means fractures remain in this world.
64-Color Aesthetic: A grim palette of decay, evoking the fading light of a dying world.
Countless Barrels and Jars to smash.
Philosophy!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
非常神奇的一个游戏·气氛还是不错的·但初期攻击动作刻意缓慢到了一种迟黏的程度了 可能是想学习魂系列?比如掐动作空隙偷袭得手,地牢探索,死了会没收得到的点数回到存盘点这样 但魂系列敌我动作可没有这么慢··我刚打开时还以为我键盘坏了(手柄还需要调这点很不好 仿做魂系的作者···我觉得还是要注意下ACT玩家对动作速度的要求底线的 先给个好评吧,中文的同胞你们要不要买看情况。 优点:像素地城,压抑的气氛,探索 很值得怀疑的地方:慢的让你怀疑键盘坏掉的的动作速度,虽然敌人也这样··就是让你这么打怪 ----------------------------------------------------------------------- 作者突然在今天在截图那里回复我了!说之前无家可归了···BUG也修不了了···额啊,原来后面没打磨和更新是这样吗?! 大家觉得不错还是可以支持一下什么的,这游戏难是难但想法是有的,框架里要素还是齐的···
Very slow and clunky game (I assume intentionally), art is okay though a little lacking, "Metroidvania" aspects are a little poor, very glitchy and unbalanced, the tutorial missed some things that I still don't know, controller support that doesn't work for movement, bad keyboard controls (in my opinion), some enemy animations make fighting them stupidly slow or "difficult", the jumping is a lot like the retro Castlvania games because you don't have control in the air, it seems like the environment is designed to need at least a little air contol due to platform spacing, ect. It's a unique concept that was executed very poorly, it may be fixed later but for now save some money and skip this one.
I was expecting a Souls-inspired platformer but this game feels like it still needs a lot of work. The controls are really floaty/slippery and this makes it really unpleasant to play. Deaths don't feel fair when you can't control your character. Physics and hitboxes seem bizarre also. The game has a retro/pixel art style, like an old NES game; but the thing with most NES games is the controls are least feel predictable and responsive. It's disappointing because the concept of the game is great and the art and sound, voice work are also fantastic. It's reminiscent of Grimstorm, but without a polish. I hope the dev can patch the game and improve the physics/controls, then I think this would be a really good game.
This game plays like an old school NES game-- it also has the controls of one. If you've not gone and played an old platformer NES game recently, I would encourage you to play one to get an idea of how difficult the controls can really be on those old games. I would liken this game to the original Castlevania gameplay-wise with Dark Souls-esque theming. This game has a very steep learning curve (cliff) and it is more (brutally) unforgiving at the beginning of the game than it is towards the end. Once you're able to locate a few heart and stamina containers (and get a solid grasp on the controls) the game is more forgiving of minor mistakes you make. Unlocking the other primary weapon and the throwing ones also help turn the tide in your favor once you find them. Pros +Challenging gameplay +Good atmosphere and background/sky art +Varied and unique environments +Non-linear progression +Fun and interesting bosses/mini-bosses +Giant Snail (My favorite) +Killable NPCs Neutral *Weird verbose philosphical dialogue from the NPCs. Cons -No checkpoints (so there are long walks back from spawn if you die) -Some of the 'jump challenges' (especially over liquids...) were kind of ridiculously hard due to the nature of the controls (so with a lack of checkpoints-- I almost had an aneurysm a few times) -Extremely easy to get 'lost' due to the looping and visually identical nature of some areas/rooms -No music unless you find the phonograph for the area when you enter it. (might have been nice to have an alternate track play from the phonographs instead-- if the music played regularly) As far as the price/value-to-gameplay/content ratio goes, its worth it. I really enjoyed this game and would get it again, but I would not recommend it to anyone but devoted masochists.
This needs alot of polish. Controls feel like walking on ice all the time the character slides all over creation. Default controls are very aquard. Cannot rebind controls. This game begs for controler support. Combat is clunky and slow,. Charactor dies at the drop of a hat and it is hard to avoid enimies as you are sliding all over creation. So yea game in current state is not one that I can reccomend.
Best terrible game I've played in a while. The game is interesting in concept, but it's very sloppy in execution. It would be a funny parody of Castlevania, except that it isn't trying to be. Not the most flattering pixel art. It's true that there is no controller support, but that can be easily remedied with an additional mapper program which assigns your controller presses to keyboard strokes. It's a mild annoyance to deal with. If you get a kick out of difficulty for it's own sake, you'll probably get a few chuckles even as you're put off by some weird AF mechanics - like your secondary weapons bouncing off enemies and hitting you in your own face. Or some funky collisions with the starting dagger where slain enemies still manage to hurt you as your stab continues to slide toward them. After you find the throwing knife and axe, killing bosses mostly becomes a matter of grinding a tad for ammo and then raining knives and axes from a safe distance. You'll die a lot, which you're expecting if you pick up a game like this, but you're probably not expecting that they won't pay you the courtesy of giving your character a death animation. Rather the screen will unceremoniously turn black and ask you, "Exist?" Other little bits and pieces of the game feel half-baked, which really kill the mood. I also somehow thought this game was going to be more of a randomly generated rogue-like similar to Rogue Legacy. Not sure why I thought this. It's not that kind of game. This game encourages you to explore, which means wandering around in a perpetual maze until you wrap your way back to doors that only open from the inside. Rinse and repeat ad infinitum because you eternally return to the original starting point when you, just with shortcuts opened. Not the worst idea, perhaps, but the level design is only occasionally interesting. I stumbled around long enough in this game to run into one of the bosses, the Hell God, before I finally realized I just don't care to continue. If you have an itch for a retro metroidvania, there are better ones on Steam. Check out Momodora or La Mulana or Cave Story (if you somehow missed it).
It's like this game wants to be dark souls and a metroidvania but it fails at both. >barely any tutorial >unity splash screen >assumes you can remember every single button from the input settings in the unity launcher >controllers don't even work properly >clunky "commit attacks" movement >"you can jump and backstep" YEAH BUT TELL ME HOW >keymap pops up hidden in some sewer but doesn't even explain what the buttons do >random german text that I don't know if is intended or not And this is a steam release, it's not the beta, it's not early access, this is a released game. I find the game more frustrating than fun. EDIT after the first bout of anger left me: The problem is that it tries to pass frustrating gameplay choices for challenge. I can understand that the dev was aiming for a challenging experience but it's just too much. Here's some actual issues that are not due to "design choices": - Controllers don't work properly (just the face buttons are recognized) - Animations freak out a lot and aren't properly culled - Tutorial is not the very first thing that happens - Suicide button right next to attack button, seriously?
Great game so far, could use a bit of work on controller support, xbox one joystick controls wouldn't map for some reason. Also the atmosphere is pretty great.
Controls are very bad, almost unplayable. Tried to like it but no dice and I normally like 2D games.
Controls are not good and def. could use a controller support. One hit your dead is not fun at all. 4 mins in and i almost broke my computer in stress after waiting for this game on my wishlist for quiet some time and left me only in sadness
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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