
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.57/day in the week to Aug 26 → 31.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out
Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.
There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

Simulation Mode
Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
Realism and Depth
Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.
Real Organizations, Real Players
Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.
Player Market and Transfers
Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.
Player Development and Morale
Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
Leadership and Player Interaction
Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.
Tournaments and Rankings
Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
Build Your Support Team
Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.
Organization Growth and Branding
Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.
No story mode. No game over screen. Just you, your team, and the long road to becoming a legendary manager in the competitive esports world.
Updates
Engagement
Reviews
Themes across 1772 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ufdyj t,fyyjt suka kak pusat bla karoc ngra ♥♥♥♥ i bce
Good game, but it needs time to become better
Eksikleri var ama güzel..
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain*, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Swedish*, Turkish, Ukrainian**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so falta a IA ser menos burra na hora de entrar no bomb tirando isso jogo foda
不咋样
As a big fan of professional CS and also enjoy financial/business sims, this definitely kept me interested for a while. The problem is that although they allow you to in depth play out each match and choose strategies, you can also "fast forward" the played out match, and as long as you have a solid team and practice maps to a high rating, I never lost a single match like this. However, There's a function that allows you to fully just skip the entire match and it plays out, and this one you lose 50% of the time. It clearly doesn't take into account any of the actual stats and is sorta random. Because of this, you're incentivized when you play major tournaments (big $) that you go into each match (bo5) and have it fast forward auto play through the match just to make sure you win. This creates a pretty big monotonous loop of gameplay that takes a lot of time. The matches being played out is only so fun then you want to FF, then you wish you could just skip them and focus on the business aspect. The other gripe is that it takes a while to get enough money for end game goals, if you even get there. You have sponsors that you have goals to unlock their payments, which is a cool system. However, even with a full roster of fully finished out sponsors and making sure I win every tournament for money, I still am no-where near being able to make my dream team or get anywhere near the top end of the practice room/buildings (they have every peripheral you can think of to raise player stats and that also includes practice venue - which you cannot sell back the old one like the other items and it happens to be the most expensive investment, so thats pretty rough too). It doesn't seem like you can really skyrocket your money (since once you unlock each sponsors bonus there is no more wiggle room above that) your end game money grind is pretty stagnant and stays the same.. it becomes very grindy. That brings me to my 3rd point, because I feel like maybe its intended to have players you buy with low potential and bring them up and sell them for profit, however (maybe skill issue) anytime I tried to do this they complained about not being played, left, or the ones I kept on the payroll would ask for more money and no one ever bought them out. Or they would lowball the offer and never counter if you gave them a high number. OR if you refuse the bid from a team, no other teams message until you de-list and re-list them. All in all .. I did enjoy the game as being a fan of pro CS, it was enjoyable and I would recommend it. I hope they continue to patch and make changes towards the quick match being the same function as the played out matches in fast forward, because being able to speed through matches would allow you to get back to the business aspect more, which is pretty fun to build up.
Это очень хорошо сделанная бета-версия, но с явно огромным отсутствием в ней необходимого наполнения, ПР-менеджер просто существует, Скаут понадобиться только чтобы видеть стоимость игрока (условно), Финансовый директор работает 1 день в месяц присылая отчет, Выставить игрока в Аренду у меня так и не получилось как бы я не пробовал, в итоге чел просто теряет форму на скамейке. Ивенты в принципе отсутствуют - ваш единственный ивент это иск от какого-нибудь дурака, который считает что его оскорбили на пресс-конференции (ну и подобное). Играют только топ-40 команд в турниры причем одни и те же (и это я два года намотал). Разнообразие турниров также отсутсвует, я все понимаю, может у нас ирл одни и те же турниры проводятся с одинаковым названием, но тут не меняется ни место турнира, да и в принципе ничего, турнир просто существует, чтобы ты мог вывести команду наконец то поиграть, ростер турнира не меняется ни на т2 ни на т1 сцене Можно было бы хотя бы ради фантазии сделать т3 и т4 турниры какой смысл от 500 команд если их нет В общем наполнение очень слабое, половины базы от "реального" менеджера нет, просто казуальный прикол С тактиками кстати тоже беда, и я не первый это пишу, лично у меня они работают 30 на 70, А мною лично сделанные тактики 40 на 60 в пользу тупости ботов и их самодеятельности. Пока к покупке не рекомендую, слишком много работы необходимо сделать.
Не берите команду виталити,ww team вынесло их Игра не стоит своих денег 3/10 виталити
В целом проект неплохой. Он вернул меня в 2013, когда я играл в FIFA Manager, но по сравнению с игрой 2013 года, конечно, здесь очень маленький функционал. За 50 часов игры, я сыграл на 4 мэйджорах и 2 из них выиграл. Создал свою команду с нуля и в итоге собрал состав мечты, играя на нормальном уровне сложности (Mezii IGL, m0NESy AWP, и 3 Rifle - xKaspersky, makazze, Senzu). Мои игроки уже сильно развились и каждый входит в топ-15 по миру. Пятизвездочные спонсоры, развитая инфраструктура. Если мои игроки не заболевают во время турнира или не получают травмы. Я выигрываю его очень легко. После уже становится не так интересно играть, мотивация пропадает. Ну, а теперь по подробнее про геймплей (больше информации для разработчиков): 1. С командой Vitality договорится не смогли, права не получили и теперь у команды и игроков исковерканные ники и фотографии. Напомнила как в FIFA была Итальянская лига) 2. Террористы сильнее КТ. Начинаешь за сторону атаки - уже почти победил. Защищаться вручную очень тяжело, пока перепробуешь все тактики не возьмешь ни одного раунда. Единственный шанс победить на КТ - взять ретейк (подробно в следующем блоке) 3. Ретейки перебаффаны. Даже 4 в 5 у КТ всегда есть огромный шанс взять ретейк, хотя как-бы у тебя челы стоят на занятом плэнту впятером и принимают кроссфаером. 4. 90% если ты проиграл пистолетку, ты возьмешь форс. Хотя в реальной жизни все же чаще такие форсы проигрываются. 5. Команда соперника закупается по скрипту и чаще всего это какие-то полузакупы, и не форс и не 2к. Что дает тебе преимущество. В целом нереалистично. Также и в твоей команде чел не может дропнуть ган имея 10к и в итоге на фул бай у тебя кто-то играет без брони, а у кого-то 10к денег. 6. Если у тебя закуп лучше - какую тактику не используй, победишь в 90% случаев. 7. Если у тебя есть бабки - покупаешь кого хочешь, тебе ни один клуб не откажет в трансфере, не говоря и о игроках. Вопрос только в цене. Наверное, это тоже не очень реалистично. 8. Мало музыки, она одинаковая. Иногда изучая рынок аудио закончилась и ты сидишь на голом фоне. 9. Нереалистичные трансферы в целом, я не говорю о том, что некоторые игроки попали в женские составы (это уже пофиксили). К примеру, я говорю о том, что после того как я купил Senzu у The Mongolz, они купили себе nafany. Хотя у них состав был чисто из монголов. Плюсом ко всему игрок слабый по статам относительно других игроков в игре и он еще и IGL, зачем он им, если у них остался IGL Blitz. Тем не менее мне игра понравилась, если она будет выходить каждый год как и FIFA буду рад, но хотелось бы чтобы исправляли все эти недочеты в будущем и развивали игру, добавляли больше функций.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $460.4K | 652 | 69% | $19.99 | |
| $22.8K | 103 | 84% | $4.99 | |
| $15.6K | 120 | 88% | $4.99 | |
| $10.3K | 41 | 90% | $6.49 | |
| $4.6K | 11 | 82% | $12.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4K | 72% | $24.99 | |
| $3.2M | 4K | 84% | $19.99 | |
| $3.2M | 9.1K | 95% | $24.99 | |
| $3.2M | 3.5K | 85% | $29.99 | |
| $3.2M | 17.9K | 83% | $10.99 | |
| $3.2M | 10.8K | 92% | $19.99 |