
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.57/day in the week to Aug 26 → 31.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out
Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.
There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

Simulation Mode
Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
Realism and Depth
Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.
Real Organizations, Real Players
Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.
Player Market and Transfers
Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.
Player Development and Morale
Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
Leadership and Player Interaction
Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.
Tournaments and Rankings
Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
Build Your Support Team
Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.
Organization Growth and Branding
Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.
No story mode. No game over screen. Just you, your team, and the long road to becoming a legendary manager in the competitive esports world.
Updates
Engagement
Reviews
Themes across 1772 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game. addicting. if you are into cs, you will get into it quite quick. warning, very addictive after you get it. @dev, i can stream. let me know.
..
нереалистично
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain*, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Swedish*, Turkish, Ukrainian**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩😂老奶奶为你点赞
snax is hungry
5/5
♥♥♥♥♥♥♥♥♥, this game is fun. Esports Manager 2026 lets you build a brand-new CS2 organization from nothing, scrape together a roster for tier-two tournaments, and slowly claw your way toward tier-one competition while upgrading your players, staff, facilities, and brand. The management loop is dangerously addictive. Scout players. Negotiate contracts. Hire coaches, analysts, psychologists, physiologists, and financial staff. Develop prospects. Replace the guy who went 6–19. Convince yourself the next roster move will fix everything. Then watch the match simulation commit crimes against Counter-Strike. Four players will stack inside the same doorway, get physically pushed backward by the enemy team, and somehow nobody fires a shot. Players bump into each other, run past opponents, forget what angles are, and occasionally behave like ten Roombas were released onto Mirage with rifles taped to them. You can create real tactics, which is impressive, but the default tactical options desperately need improvement. Building an actual CS2 stratbook from scratch for a management simulation is a little ♥♥♥♥♥♥. I am pretending to be an esports executive, not spending six hours teaching five digital men how to enter B. The biggest problem, however, is map training. Holy hell, map training is unbearable. You have to manually rotate the maps your team trains, constantly. Sim too far ahead and apparently your professional Counter-Strike roster develops collective amnesia and forgets how to play half the map pool. This needs automation immediately. Let us distribute training evenly, permanently prioritize a few maps, create a percentage split across the pool, or set minimum proficiency targets. Anything other than manually changing map training every ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ day. Despite all of this, I cannot stop playing. There is something deeply satisfying about signing players who were dropped by major teams, forcing them into roles they should never have, and creating completely cursed alternate timelines—like malbsMd becoming the IGL of an American organization and somehow leading them to glory. It is equal parts deep, hilarious, addictive, broken, realistic, and completely unrealistic. 7/5. Would simulate CS again. And don’t let this game distract you from the fact that in 1998, The Undertaker threw Mankind off Hell in a Cell, and he plummeted 16 feet through an announcer’s table.
内容是⑩
正式版了怎么翻译一股子机翻味还有地方翻译不全
Ogólnie spoko gierka dla osób zainteresowanych managerka żeby zwiększyć wiedzę z zakresu finansów sponsorów płac itp. Gierka wydaje się spoko po 30h grania lecz po części nie rozumiem faktu, że większość drużyn da się łatwo pokonać, w tym Vitality które tu nic nie znaczy wsm w tabeli a nagle w meczu przeciwko Team Spirit potrzeba 5x gracza pokroju Niko żeby ich pokonać a i tak to nie starcza. W normalnym CS team Spirit słabnie więc lekko zmieniłbym poziom tej drużyny bo to przesada, żeby zontix clucthował 1 vs 5 gdzie na codzien nigdy tego nie robi xd.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $460.4K | 652 | 69% | $19.99 | |
| $22.8K | 103 | 84% | $4.99 | |
| $15.6K | 120 | 88% | $4.99 | |
| $10.3K | 41 | 90% | $6.49 | |
| $4.6K | 11 | 82% | $12.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4K | 72% | $24.99 | |
| $3.2M | 4K | 84% | $19.99 | |
| $3.2M | 9.1K | 95% | $24.99 | |
| $3.2M | 3.5K | 85% | $29.99 | |
| $3.2M | 17.9K | 83% | $10.99 | |
| $3.2M | 10.8K | 92% | $19.99 |