
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.57/day in the week to Aug 26 → 31.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out
Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.
There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

Simulation Mode
Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
Realism and Depth
Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.
Real Organizations, Real Players
Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.
Player Market and Transfers
Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.
Player Development and Morale
Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
Leadership and Player Interaction
Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.
Tournaments and Rankings
Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
Build Your Support Team
Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.
Organization Growth and Branding
Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.
No story mode. No game over screen. Just you, your team, and the long road to becoming a legendary manager in the competitive esports world.
Updates
Engagement
Reviews
Themes across 1746 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tl;dr a coinflip game about shooting hockey pucks with the faces of cs pro players taped on them. needs more focus on gameplay for what its worth the concept is intriguing. the in-game roster trades possible by the player and AI can lead to superteams that initially seem exciting, but the gameplay is pretty bland and after the first 8-10 hours of playing got pretty boring fast. nonsensical and buggy scenarios that require no skill besides pressing a button to stack in the right spot. don't get me wrong, there are exciting moments in the game, but you will probably be fast forwarding through it too fast to really understand what happened besides the scoreboard telling you. i actually enjoy the premise the game has to offer, if you are a geek about cs esports you can get more mileage out of it by chuckling at the roster moves you can make. the financial system is pretty sweet and the training conceptually is nice but ultimately feels like pulling teeth by lack of real interactivity. if this is the first in a series of updates / games to come, it is an alright first shot, but as a standalone game it is not worth playing very long. if there is more to offer from this, i hope there is a way to control each character to a degree with more strategy mechanics, and actual interactive models you can see interact with each other--besides hockey pucks with pointy ends. maybe you could even take control of a bot and play a round out?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain*, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Swedish*, Turkish, Ukrainian**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has so much potential, and for someone who enjoys playing managerial games this can be really fun! however there are too many negatives for me to recommend this game to anybody else. You'll have times where you're playing as team spirit with a stacked roster and have an 80% chance of winning, just to lose not once, not tiwce, but 3 times in a row with 80% against phase 2 teams. That's just dumb and if you want to make that chance more lifelike! you can go into the game yourself, where you cant leave or go back out, you have to sit through the entire match, or you can just forfeit and remind yourself of the time you wasted. Once a players mental is ruined it's near impossible to fix it. Losing 3 games in a row in a phase 2 tourney as a prime team falcons with 80% + winrate each game on multiple occasions. Having a 1 star player constantly demanding game time from a prime NAVI??? It's nearly impossible to sim through ANY amount of time, because you will just get 100 emails of the same context and quality "We need to book plane tickets, book hotels" there should be an option to just auto answer it, because one email shouldnt prevent a sim from going on, and the individual map training would also be nice to automate, since u cant really ever sim if u HAVE to change something constantly, its not a requirement but it would certainly be sweet. pros - game is really enjoyable and pretty immersive, other than the fact that they couldnt get the rights to vitality this feels really nice, the maps are well designed, and i think it's pretty realistic for MOSt of the time. Untill they solve the underlying issues with the game i cant in good faith recommend it, as for me myself and i, it's been extremely infuriating and just pretty stupid. Also player growth should be boosted every so slightly, the development is cancerous, and for some reason in EVERY SINGLE SIM, donk is always bottom fragging, even when im not managing spirit, seems unrealistic. also when u do in game, its a bit stupid how my dudes just keep spinning in circles like some dumbass beyblade.
Not worth it at this price
Only weird decisions by the AI. My team speads across the map and then they just randomly push on one spot. Even from Mirage B Apps through short -> connector towards A and my enemyteam stacked with 4 players between sandwich and default on A site with a full buy. On another round the CT-Team had full buy but at 1 Minute left they decided to randomly stack B on Mirage and they stand between Site and Short Pillar just in the open.
моя тир-1 команда играет только тир-2 турики и сливает тир-3 командам 2-0, крутой симулятор
какая тупейшая система быстрой симуляции матчей у меня 84 процента, я проигрываю у меня 10 процентов, я выигрываю И это не случайно!!! из 10 игра с 80+ процентами я проиграю 5-6, и того получается что проценты там чисто ради галочки, доделайте эту систему, прошу оч часто устаешь играть квалы либо начальные стадии турниров по 3 карты, быстрая симуляция бы выручала если б не была сломана
Really cool game, improving quickly, developers listed to feedback and are working hard.
自动不会选图?6张图80%,BO1打2%的ovp。越到后面越卡,到2028年,跳一天要10秒,跳月要半分钟
从X上关注更新,期待拉满等了一个月。更新完经营方面没感受到不一样,倒是战术变得更加弱智了,小人会乱跑导致送,以前还可以自定义战术强制抱团,现在不管怎么弄,就是会乱跑,非常影响游戏体验!!!!
There's no point in simulating the matches, beacuse you'll lose 9 out of 10 times even when your chances are above 70%, and when you finally decide to watch the match, the players do the most random ♥♥♥♥, constatntly lose 4v1/2. Uninstalled the game, but won't refund in hopes that in future update the devs will finally allow us to actually win more than 1 match a year
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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