
E-sports Godfather is a Deck-building game simulating MOBA e-sports. You will play a role as team coach and build your team. You need to train players and make strategies in various game versions, beat other teams and finally, take the Champion of the World. Be nobody, or lead your team to dominate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行
好玩
這遊戲真的很好玩,但是優化也是做的夠爛 儲存節點還少的可憐,有時候顯示儲存中但根本就沒有存 打完一場比賽只要不小心閃退,前面20分鐘就直接白玩了 而且成就設計的極其噁心,特別是要求隊伍中要有前5位名人堂成員 正常遊戲中根本就看不到名人堂積分,只有完整打完一整年的比賽才能看到 我甚至不知道這積分是怎麼計算的 要是沒達成你要我重新畫10幾個小時多打20幾場比賽嗎?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Korean
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
做的有深度但是引导太差了,好多名词都没有解释,只能自己猜,还有就是这个ai立绘,实在是太难看了,可以去创意工坊下一个立绘优化的mod,再把优先使用mod立绘打开。 后期ai印卡太傻逼了,纯恶心人
伟大无需多言
还行挺耐玩
Fun game for quite a bit, game regularly soft locks during the world finals at this point. Don't really feel like playing another save if the same thing comes up. last updates ended in 2025 so i doubt this will get fixed.
好玩,全面,可玩性极强,很好的平衡了长线运营策略和短局决策的爽感,除了一些官方的地图、BGM、人物美术的稀缺,是缺憾,但也看出了内容的用心,10分打9分。
10/10
莫名其妙地卡顿,需要动脑子,并不是说游戏性不行,可能不适合我。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 623 | 85% | Free | |
| — | 0 | — | — | |
| $469 | 6 | 33% | $3.99 | |
| $1.3M | 2.8K | 75% | $11.99 | |
| $84.5K | 149 | 89% | $14.99 | |
| $15.5K | 120 | 80% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 11.2K | 84% | $11.99 | |
| $2.6M | 26.8K | 87% | $5.99 | |
| $2.6M | 4.8K | 48% | $14.99 | |
| $2.6M | 7.5K | 94% | $14.99 | |
| $2.6M | 7.2K | 97% | $19.99 | |
| $2.6M | 11.7K | 98% | $9.99 |