
Esper - Make You Live Again is a kinetic novel in which Ryo Masaki tells his story whereas he was only a young student in an Esper academy. The Espers are humans with special abilities who can, under certain circumstances, share the pain and see the past and the memories of a person.
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Languages: English, French
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[h1]Brief[/h1] Esper - Make You Live again is a pretty straight forward story telling game in the design of a Visual Novel, known as a Kinetic Novel. Offering various characters and scenes, it gives a pretty accurate depiction of what it would be like to be in this universe. [h1]Pros[/h1] - Good Story - Decent Length (see Additional Comments) - Chapter Select - Good Options - Good & Consistent Art - Decent Music - Has A Demo (Not many games do this anymore) [h1]Cons[/h1] - Lack of Story Choices (see Additional Comments) - No "Text To Speech" reading/Voice Actor(s) (Not a major con, just be aware that youll need to read and not be read to) [h1]Additional Comments[/h1] I should mention that my play time for this game is well above and beyond what the actual game entails for a single playthrough. I helped Stoi with this game before release and because of that, my hours are pretty high. I would expect, depending on how fast you read and the like, to expect this game to last 4 hours. That said, take your time with it, enjoy what the story is telling you, re-read parts if necessary to fully grasp the entire thing. There is never a reason to rush through a good physical book, and there shouldn't be a reason either for wanting to rush through a visual book. Now, this game was not designed to be a normal visual novel in the sense of player picking choices, I feel that it could have benefited this game quite a bit. There are quite a few things that I would have actually branched into, given the choice, instead of being railroaded down one particular path. This is by no means a major flaw of the game, but something I would like to see in any future novel games by Stoi. Even if it means only a few side branches that eventually go back to the main line. [i]Note[/i]: The following is vague on purpose, to not spoil anything of the story. If I cannot be vague, it is marked as a spoiler. If there are any questions, feel free to comment on this review and I'll respond about the particulars as a spoiler. There are also a few other things with this game that I would have liked to see in the long run but since the text system he was using wasn't overly sophisticated it was unable to be done within a reasonable amount of time. Some of the dialog could have been made larger in spots to indicate shouting, or text colors used to indicate some emotion, internal dialog, and the like. These in the long run are minor, but something I've personally enjoyed in other visual novels. I suppose it doesn't matter in the long run but these types of things can help. One thing this game does though is offer a pause in a spot of dialog, which is a really nice touch. Something I think could have been used elsewhere in the story to also offer that same nice effect that I got the very first time it shows up, such as after an ellipsis which is commonly used to indicate there being more, or hesitation, etc. Perhaps a future game could take these designs into consideration then to make the game that much better. Additionally, some of the choices that I would have liked to see would be related to the overall characters in the story. I would have loved to some characters be chosen to talk to over the way the story tells it, or have the player choose not to talk to them at all. Some of them are definitely a bit odd and perhaps they're not everyone's preference to want to ever deal with, making the main character their own/themselves. After all of that, and the main characters event comes, it would also be interesting to see a choice be offered to enter before all of the dialog is gone through in that particular room. Beyond that particular rooms thing, being in the city and finding out about something so suddenly felt a bit forced to me. That could also have been an opportunity to delve into a player choice of choosing to pursue that something or to offer the player the chance to continue on with exploring the city, at least temporarily ignoring it. It would have been nice too to actually have been given the choices of where you went from day to day, similar to how other visual novels/games handle it (thinking of Ace Attorney, or how Danganronpa handles it), even if it meant finding nothing there, or perhaps a random interaction or two, perhaps giving a bit of additional lore of the city, or fully understanding everything that was said and knowing exactly where you should go to advance the main story. This being added would have made the world, that is already lore rich as it is, that much better. But perhaps I've typed enough. Overall, I really do enjoy the game and would recommend it. There is plenty to be earned from this game if you let it. It is worth the price of admission to get to experience what it's like to be an Esper, and very much look forward to seeing more of this universe in the future.
[b]Esper - Make You Live Again[/b] is a kinetic Visual Novel published by [i]Stoigames[/i] early this year, but the development has started back in 2015, and it’s clearly a work of passion. Espers are people with special abilities, capable of establishing emotional links with individuals on the edge of rapture. Those feeling depressed, suicidal or in a tremendous sadness turmoil, if lucky, can be approached by an Esper, which will do everything to help. This order is well established among society, with schools that train and develop Espers, from a very early age. All of this running in the underground of the world as we known it. We play as Ryo Masaki, a young man who is finally face to face with his final exam, the one who will determinate him as a proper Esper, or a failure. Those who succeed, travel over the world while helping those in need, which is Ryo’s biggest dream and desire. This is the plot for [b]Esper - Make You Live Again[/b], that’s clearly well developed and with quite the effort put into. The storyline feels somehow overly extended, paving the way to what it feels like a bombastic plot… But in the end, there’s barely a plot twist to go with. Imagine the slow and pace building of a bomb, only in the end to find out, that there’s no final bang. The whole story was warped up so good, that it’s impossible not to feel disappointed when there aren’t any massive conclusions to it. There is a tremendous passion in the writing, but at the same time, I felt the developer was afraid players didn’t quite understood things, so he went repetitive in some sectors of the scrip, in special when Ryo is thinking or theorizing things. There’s an uncontrollable feeling of explaining the same things twice, which just becomes tiresome. This doesn’t mean the story is not good or interesting, the fact is, if well explored, and since the world of Espers has been so well thought of, and extremely well built, it could easily be a huge title. Unfortunately the story drags a little over some issues. The characters are well built and nicely fabricated consonant the main story! The visuals are pretty good considering this is an indie Visual Novel with a small budget. Renders are simple, but they do have some interesting minor facial expressions. Backgrounds follow the same art direction with a very nice mix of bland indoor choices, with extremely cool outdoor scenarios. The amount and diversity of these completely save the art direction! Curiously enough, the developer decided to use a Chromium based engine. Why he would use this is still a mystery to me, since the game does not do anything special that couldn’t be done on a proper VN engine. The reason why I’m mentioning this, is due to a couple of bugs I came across. The first forces me to re-start the game as I can’t pass the first screen. The second one cut me access to all menus and options, including access to the save-game screen. Fortunately, an auto-save feature is included, and I have to wonder if that’s the reason why… [b]Esper - Make You Live Again[/b] may not be fully voiced-over, but that doesn’t mean there can’t be any soundworks, and yet again, I face two different aspects. One is the superb inclusion of special sound effects, and it’s definitely some of the best I’ve heard in a Visual Novel. Scenes where players face themselves downtown, will generate background noises such as people talking, and all that buzz going. On the other hand, the soundtrack itself is extremely boring and repetitive. There are far more interesting and better choices out there for free commercial songs to pick from. In some rare moments, the music is actually pleasant, particularly in special scenes or very unique scenarios. But when having scenes, extended for an hour, while listening to the same track, it quickly becomes boring. The game has included some extras such as Galleries, and other cool features that may interest players. It’s nice to see these details included once in a while, rather than being sold as a DLC. Develop commentary and notes are probably the most useful things, as they reveal quite a lot about the game. In the end, I still recommend [b]Esper - Make You Live Again[/b], since it’s a well developed and written Visual Novel. Might not be your cup of tea, but if you’re not expecting much, I can see people enjoying the story and more particularly, its world. With well produced characters and around 10 hours of gameplay, it’s worth trying.
This is the first kinetic novel I've experienced. It took a moment to get used to the format, but once you get the sound and word speed set to your liking (all very easy to do in options) then it is a nice, different experience. Sound in this case is sound effects and music which are both nice, but voice acting or narration would be a nice addition in the future. That is really my only complaint so far (I have not yet finished the story) and it is a minor one. The story is interesting, and also offers clean breaks in setting (like chapter ends) that are great for saving and setting it aside to come back to later without being mid-conversation for those of us who read in chunks and not all at once. I like the story and look forward to reading more later.
The story is better than it seems. I have played probably more than a hundred visual novels so I play these games all the time. It may seem generic but it's really good with special effects too. The middle is tedious but the beginning and especially the end was amazing. It's a unique story with good art and music plus a lot of special effects. It's really not short especially for only $8 - great value for the money and a great way to spend around 4 hours.
It's a nice game with a pretty good story.
I purchased this to support the ffxivsquadron dot com website. The story is actually very detailed so if you enjoy a good story that doesn't breeze over details, this game is for you. I feel like I've only scratched the surface so far.
[h1] 游戏介绍 [/h1] 《Esper - Make You Live Again(让你获得重生)》是一款由Stoigames制作并发行的休闲独立视觉小说游戏。游戏讲述可男主Ryo成功的通过考试,并且成为一名合格的Esper(Esper是一批带有特殊能力的人类),于是当他和其他人一起生活的时候,就会不知不觉的影响着他人的,并且时间长了之后,他也发生了一定的改变。 [h1] 游戏的画风 [/h1] 游戏的画风整体偏向欧美的那边的画风,但是这个游戏并不是那种纯正的欧美风格,略带一些小清新的感觉,人物的立绘的设计其实还好,但是对于立绘神态动作方面感觉有点少,面部的表现频率不是很高,所以会有一种生硬的感觉,没有活力,于是也极大的降低了游戏剧情的表现力,然后游戏的CG部分也还算不错,将一些很重点的剧情很好的凸显了出来,这一点上还算做的不错。 [h1] 游戏的剧情 [/h1] 剧本大约为9w字,所以在长度上算比较短的,游戏在剧情方面还算做的不错,思路上还是很可以的,所以你会在进行游戏的时候充满好奇心,后面的剧情会发生什么(特别是成为Esper),而且游戏对于剧情的描述也算是比较详实,特别是标点符号的运用,让我们能很好的感受到那处剧情不同的地方,游戏对于人物的塑造也是很不错的,让我们可以很好感受到不同人物的独特之处。 [h1] 游戏总评 [/h1] 总而言之,这款游戏是一款很小甜点一般的视觉小说,很适合于想放松的人来进行体验。 评分:6/10 [quote]欢迎加入[url=https://steamcommunity.com/groups/HY_Master]黄油大师[/url],一同挖掘好玩的游戏吧~ 欢迎关注[url=https://store.steampowered.com/curator/33741419/]黄油大师鉴赏家[/url],查看趣味性评测 各种类型应有尽有。加入我们,搜寻更多精品游戏吧![/quote]
[h1]꧁ O CHLOPCU I EMOCJACH꧂ [/h1] które umiał wyczuci [h1]Fabuła[/h1] był sobie chłoapk ktruy mógł cyztaci uczucia wiencej wma nie muwie ogólnie hstoria jak dla mnie okej [h1]GRAFIKA[/h1] jak na 1 pordukcje git [h1]Muzyka[/h1] no dobra ujdzie [h1]Rozgrywka[/h1] czyasz i robsiz wybory [h1]Podsumuwjąć[/h1] ogólnie nie jets zle ale najlneij tez nie jest tak jakchesz mzoesz purbowaci ale szlau nie ma ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
Après l'obtention de ce jeu, je me suis directement mis à y jouer, je n'ai pas vu le temps passer, les personnages n'hesitent pas, à nous impressionner de par leur incommensurable prestance ainsi que de leur éloquence, un jeu que je conseillerai, à la totalité des utilisateurs de steam.
L'histoire met du temps à démarrer mais devient très prenante une fois que le personnage principal commence sa mission et qu'il résout peu à peu les mystères entourant les deux héroïnes (à partir de la première scène dans le cimetière, je dirais). L'univers est travaillé et intéressant, certains personnages touchants et/ou attachants (Rin!!!). Bref, une fois passées les descriptions interminables de l’académie et de son architecture, ainsi que celle de la ville (nécessaires dans un roman, mais inutiles et ennuyeuses dans un visual novel qui comporte des images et où les choses devraient davantage être montrées que décrites), l'histoire démarre vraiment et devient très engageante. Je souhaitais réellement en connaître la suite, et n'ai pas été déçue.De plus, les VN en langue française sont suffisamment rares pour ne pas s'en priver. Je recommande.
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