
Esoteric Ebb is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Aug 11 → 25.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world’s worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM’s day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.

Don’t forget the most important question: What are you voting in the election?
MAKE CHOICES THAT WILL COME BACK TO BITE YOU. Shifting alliances! Risky dungeoneering! Complete open-ended quests, low and high-stakes alike, set in the streets, towers, and dark tunnels of Norvik. Become the city’s savior, its demise, or bumble your way into absolute power.
TRUST THE DICE. Let chance guide you! Roll to wrestle dwarves, steal anything in sight, or to keep yourself from looking like a complete fool. But remember, in true TTRPG fashion, failure can often be way more interesting.

IT'S ALL IN YOUR HEAD. Debate yourself! Each Ability Stat has a conflicting viewpoint and loves to interrupt important conversations. No matter whose side you fall on, you'll complete quests in wonderfully ridiculous ways.

WIELD REALITY-SHAPING MAGIC. Use The Cleric’s power for unique narrative choices. Control minds for fun and profit. Detect secrets in the tunnels below or in the thoughts of your enemies. Speak with anyone, living or dead, just to see how they insult you.

TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When the need does arise, a roll of the dice determines life or death. But you always have a bizarre solution to any problem, don’t you?

THE QUESTING TREE. Your quest log, skill tree, and mind map all at once. Each Quest Branch can take root in your mind and alter The Cleric’s playstyle through game-changing feats.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1547 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A gorgeous adventure in the vein of Disco Elysium without being derivative and an outstanding achievement in investing you in a fantasy world through dialogue alone. Lots of colourful characters and a streamlined but still intensely rewarding stat system, coupled with exploration and a magic system that gives you options in dire situations makes for a compelling and very funny ride.
This game was awesome.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Are you a fan of Dungeons and Dragons, or any other tabletop roleplaying game? Did you find any amount of enjoyment in Disco Elysium? Are you interested in a unique, richly developed world with extensive lore that combines novelty and familiarity to create something completely unique? Play this game! It is well worth the price for an experience unlike anything else. You might come away from it fundamentally changed, as you explore themes of politics, capitalism, gender identity, marginalized societies, and most of all, religion. After all, you are THE Cleric. Play the game, and go in as blind as you can and take some notes along the way.
Симулятор шизика-фашиста, собирающего гаремник.
This game... at first, I don't take it that seriously, as in "this game is surprisingly funny and fun, there's a lot to explore" but towards the end it left me feeling like I get something, a lot of something out of this game. Just buy it.
**edited review because i just realised the publisher is Raw Furry. T . T <3 Absolutely dripping with personality. They also published Dome Keeper, one of my all-time favourite games. The amount of care, passion, and craftsmanship that's gone into their games really shows. I picked up Esoteric Ebb because I was looking for something to fill the hole that Disco Elysium left after I finished it, and this absolutely hit the mark. The story is fantastic, but what really sets this game apart is the writing. It's not just walls of dialogue you're clicking through every conversation has personality. The sarcasm lands, the banter feels natural, and even the little throwaway comments add so much charm to the world and its characters. You can tell this game was made with genuine love and attention to detail. Every interaction feels carefully written, making the world feel alive instead of just existing to move the plot forward. It genuinely feels like playing through an incredible D&D campaign with a talented DM who knows exactly when to let the characters bounce off each other. If you're chasing that same feeling Disco Elysium gave you, a world that's fascinating to explore, with brilliant writing and characters you actually want to talk to. Esoteric Ebb is an easy recommendation. It's obvious just how much love has gone into every part of this game, and it deserves all the praise it gets.
Made me feel feels the way that Disco Elysium did. 11/10
Probably one of the best videogames I will ever play in my life. This will forever be held in my heart as one of the best. Proud to be The Cleric and man, it's always Esoteric ♥♥♥♥♥♥♥♥ that happens. Love it.
Really can't recommend this game enough! Its hard to talk about esoteric ebb without bringing up disco elysium due to the obvious gameplay similarities and political nature, but I really do think it stands on its own too feet as something distinct. The humor throughout it was great, generally light hearted with some absolute gut punches and sad moments woven in. I think it did a great job of exploring morality and the confusing web of politicking and governments, while still being easy to follow. A lot of the theming centers on "what makes a good man?" and whether intentions or outcomes matter, and it really doesnt shy away from making you question your own choices and ideals. I think it also incorporated dnd concepts extremely well, but while everything felt familiar and comfortable, it didn't feel worn out or generic. The world building is great and although a lot of it is recognizable as a D&D player, theres a lot of fresh ideas. The intrepretation of its magic system and the idea of random 'esoteric events' was especially really captivating to me. A lot of 'the wonder of magic' going on. Characters were also pretty great. Unlike Disco Elysium the main character doesn't have amnesia, so as you play the game you slowly unravel the person you're actually playing as through dialogue. I found this method of revealing information to be super engaging and I loved learning more about the cleric as time went on (finding out the origin of 'Appleboy' was an especially funny and sad moment). I also really loved the developing friendship with Snell, overtime it genuinely felt like the build up of a real friendship and the banter was always great. Esoteric Ebb also doesn't lose on the music and visuals front. I love the style picked out for the overworld art and the stat portrait are so fantastic. The music was quiet and atmospheric, very well done. Overall, a fantastic game. If you like Disco Elysium, D&D shenanigans, or both: you absolutely will not be disappointed with this game.
I LIKE IT
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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