
Esoteric Ebb is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Aug 11 → 25.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world’s worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM’s day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.

Don’t forget the most important question: What are you voting in the election?
MAKE CHOICES THAT WILL COME BACK TO BITE YOU. Shifting alliances! Risky dungeoneering! Complete open-ended quests, low and high-stakes alike, set in the streets, towers, and dark tunnels of Norvik. Become the city’s savior, its demise, or bumble your way into absolute power.
TRUST THE DICE. Let chance guide you! Roll to wrestle dwarves, steal anything in sight, or to keep yourself from looking like a complete fool. But remember, in true TTRPG fashion, failure can often be way more interesting.

IT'S ALL IN YOUR HEAD. Debate yourself! Each Ability Stat has a conflicting viewpoint and loves to interrupt important conversations. No matter whose side you fall on, you'll complete quests in wonderfully ridiculous ways.

WIELD REALITY-SHAPING MAGIC. Use The Cleric’s power for unique narrative choices. Control minds for fun and profit. Detect secrets in the tunnels below or in the thoughts of your enemies. Speak with anyone, living or dead, just to see how they insult you.

TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When the need does arise, a roll of the dice determines life or death. But you always have a bizarre solution to any problem, don’t you?

THE QUESTING TREE. Your quest log, skill tree, and mind map all at once. Each Quest Branch can take root in your mind and alter The Cleric’s playstyle through game-changing feats.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1547 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Who are you voting for in the elections? - Azgalists. OK. I'm gonna be your god emperor wizard though, vote for me. Edit: This game is one of the best games I played this year!
I love this game. The dialogue was super fun and detailed. I really like the way class options open up because of dialogue choices and actions. I want my DnD games to have more of this element. Similarly cool implementation of feats and feat customizability. I'm excited to try playing through it again and finding the things that I missed on the first run. My only critique is that I wish spell usage was a little more free form throughout the game. I'd like to be able to cast things during my turn in combat even if it doesn't seem like the spell would be useful. Misusing a spell or making spellcasting mistakes is a great part of rpgs. Essentially I think spell casting should never be blocked, though I do realize it complicates the game design a bit and requires a lot more narrative responses for the various casting choices people would make. All in all, great game. I hope this one does well enough to warrant a follow up.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So, I loved the premise of this game. Loved the humor, the charm, and especially the personification of the stats. I would like to see more games like this in the future! Would I recommend THIS game to a friend though? Well... only if that friend was a fanatic when it comes to reading lore. There is an, in my opinion, unnecessary amount of long-winded exposition in this game. To the point it very much started feeling like a slog to get through it all. Some people love that, I'm just not one of them. It feels like the game would've benefited if about half of the lore was cut out.
A world of charm and depth. Filled with lively characters and beautiful places. It is enchanting and touching, I wasn't expecting to cry. A great amount of thought and passion has been put into the world's history and characters; they have been brought to life with a great amount of intelligence and emotion. If I had to make the comparison: This game is the child of Disco Elysium and Dungeons and Dragons. The former delivers the formula, the latter provides the dressing.
не игра
highly recommended
As someone who hates reading walls and walls of text, I can confidently say that Esoteric Ebb is a true gem. Every single dialogue, and I mean EVERY SINGLE ONE was interesting to read for me. Almost everything about this game is a 10/10. The artwork, the narrative, the characters, the world building, all fantastic. If we get a game as big as Baldur's Gate 3 with the art style and tone of Esoteric Ebb, that's gonna be my holy grail.
I have a charismatic goblin as a best friend, a celestial being as my new girlfriend and a new scarf. I would say it’s a 10/10 game 👍
I loved my experience with EE. It caught me off-guard, repeatedly making me lose track of time. One time I wanted to play “just 15 more minutes” and I was shocked it turned out to be an hour. It felt like a moment. I enjoyed talking, exploring, “beholding”, the character designs, the humor (I was laughing without the slightest hint of irony, just having a good time), the role-playing, the companions, the story structure, the spells, the secrets, the dice rolls, the mysteries, and how uncomfortable I was at times with my characters’ role in this setting. I loved how much time you get to put into experiencing the content, and how quickly you can move around once you learn all the different shortcuts. The game wastes maybe 1% of your time, the rest is just playing. Fantastic. I avoided save-scamming (I’m slowly getting better at this) and felt rewarded for accepting my failures and greater friction. I used consumables. I felt fine not picking some dialogue options as I didn’t want them to represent my character’s personality. I was alright with not solving a few quests, as I felt they were, actually, kind of evil. Some people will bounce off from the very lefty undertones in the game’s politics, but definitely not me. And I felt great making my character both mine, and a part of this world - not just a mover and shaker, but also someone made by their circumstances. What I dislike about Esoteric Ebb ought to be labeled as “personal taste, who cares”. 1) I care about music in games a lot, and I don’t like EE’s tunes, nor how they’re looped at times. 2) I don’t enjoy long lore dumps, so I was skipping massive chunks of dialogues, hurting my own experience - but there are folks who enjoy clearly outlined settings with a grand sense of place and history, and EE definitely utilizes all its hard labor. It is, in parts, a story of social conflicts, long-lasting animosities, and grudges. You can’t be vague about them if you want them to land. 3) I don’t appreciate the more conventional parts of the writing... but that’s because I loved the more silly, unhinged, clever bits, being both risky and meta-playful. And trying to anchor this madness in cohesive, more predictable structures is completely fine, balancing even. I gueees there are some more objective issues. Some UI stuff, like the shops not telling you the stats of the items on display. Or the glitches, like mistakenly looped animations. Or there’s a bit that clearly was too expensive to make while also being very optional and irrelevant, so it’s replaced with dark screen and text, no images. Nothing too important. Nothing I’d care about. I don’t care if it’s better or worse than DElysium, I don’t care if it fixes the mistakes of Planescape: Torment. The 25 hours I had with this game is something that will follow me for long, making me growingly curious how many amazing RPGs are still just behind the corner.
might just be the successor to Disco Elysium. The characters are rich, the story is very good, and the DM doesnt railroad you. Very cool to see a small studio come up with such a great game.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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