
Esoteric Ebb is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Aug 11 → 25.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world’s worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM’s day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.

Don’t forget the most important question: What are you voting in the election?
MAKE CHOICES THAT WILL COME BACK TO BITE YOU. Shifting alliances! Risky dungeoneering! Complete open-ended quests, low and high-stakes alike, set in the streets, towers, and dark tunnels of Norvik. Become the city’s savior, its demise, or bumble your way into absolute power.
TRUST THE DICE. Let chance guide you! Roll to wrestle dwarves, steal anything in sight, or to keep yourself from looking like a complete fool. But remember, in true TTRPG fashion, failure can often be way more interesting.

IT'S ALL IN YOUR HEAD. Debate yourself! Each Ability Stat has a conflicting viewpoint and loves to interrupt important conversations. No matter whose side you fall on, you'll complete quests in wonderfully ridiculous ways.

WIELD REALITY-SHAPING MAGIC. Use The Cleric’s power for unique narrative choices. Control minds for fun and profit. Detect secrets in the tunnels below or in the thoughts of your enemies. Speak with anyone, living or dead, just to see how they insult you.

TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When the need does arise, a roll of the dice determines life or death. But you always have a bizarre solution to any problem, don’t you?

THE QUESTING TREE. Your quest log, skill tree, and mind map all at once. Each Quest Branch can take root in your mind and alter The Cleric’s playstyle through game-changing feats.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1557 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a great adventure – to be honest I didn’t even suspect that it would be that good. I kinda wonder why this game didn’t get much more attention since it definitely deserved it. Pros: [b]+ Plot.[/b] The story in the game is great and really keeps you hooked up until the very end [b]+ Side quests.[/b] I was surprised how actually good side-quests here. Developers treated them the same as main story content and I gotta say, it is a very rare occasion in this industry [b]+ Characters.[/b] Almost every character you’ll encounter it the game is very interesting and unique, especially the ones in your party. Cons: [b]- Controller support.[/b] Despite the game saying that it fully supports gamepads – in reality it is very miserable experience, so its better to use keyboard+mouse or mouse only [b]- Equipment.[/b] The game makes the same mistake as Disco Elysium with equipment - you can't have presets so you're forced to change everything manually piece by piece if you're willing to get the maximum bonus for your stats in some scenarios Anyways, it is a great game and I strongly recommend it to anyone who strives for similar experience like Disco Elysium. You won’t be disappointed.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful, engaging, and just pure contentment-making
pretty fun game and very relaxing.
In a better world, this would have been Game of the Year. It gets so many things right and genuinely deserves all the praise it can get. As someone who usually finds D&D combat boring, this game completely changed my perspective on tabletop mechanics. It blends dialogue directly into encounters so smoothly that you just live the scene as it is and you do not feel that you need hundreds of dollars worth of tabletop props or heavy rulebook drag. It even made me rethink how I want to run my own tabletop sessions. Here are some of the things that I like about this game: * You start by setting your ability scores to determine your strengths and weaknesses, but you don’t lock into an archetype right away. Your class and ideals take shape naturally through your actions, choices, and dialogue throughout the story. * The game lets you actively read and observe NPCs, "beholding" valuable details about them before you even speak a word. * There is no such thing as making a fatal mistake or outright failing dice checks. The game embraces bad rolls and turns those failures into some of the most interesting outcomes. * The meta jokes land consistently, and the general sarcasm sits right in the sweet spot. * The vibrant aesthetic might look too colourful for some folk, but it never gets in the way of sad moments. * The score might not be the best, but it is definitely good enough. I never turned the volume down once. 10/10 RPG
it's vewy good
Good god, i need MORE.
angel wife
This is the crpg that Disco Elysium wanted to be.
I want more. It was... Something.
really good & memorable, i had fun, and it's pretty similar to disco elysium
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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