
Arena combat meets mercenary club management. Recruit from a dynamic market, build your squad, and compete season after season in leagues and cups.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #78, worst FR #79 · 2 markets collected
About
Control one fighter in fast-paced arena battles. Aim abilities, move, and react in real time to outplay your opponents through positioning and timing. Or step back, set tactics, and watch your team fight.
Win fights to earn gold, buy and sell mercenaries, and strengthen your roster. Discover classes with unique abilities, shape your team, and upgrade it across seasons.
Put your team to the test in structured leagues and tournaments. Face powerful clubs and unique leaders, recruit rare champions, and climb your way to the top.
Every run forces new decisions. Randomized stats, evolving rosters, and dynamic opponents keep each season different, while the market gives you new ways to adapt and improve.
A medieval world where war has been replaced by arena combat. Clubs of mercenaries compete in structured leagues for power, gold, and prestige. Enter the arena. Climb to the top.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gostei do jogo tem muito que melhorar e estou gostado bastate
Amazing auto battler game with a dev that can read minds. I was just telling my friend yesterday how I wished there was a way to group/tag fighters so its easier to find specific ones and I woke up today being able group fighters!
Addictively good. The perfect combination of RPG classes and levelling with the sports-management sim of club management means this game scratches an itch I didn't know I had. So many viable strategies and side tournaments, including the draft tournament I play religiously every time it opens. Cant wait to see more
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean, French, German, Italian, Turkish*languages with full audio support
Hours played at review time, across 936 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩。 后期有点无聊,PVP连不上。 可以增加一个异步PVP爬塔的模式或者异步PVP联赛? 奖励特殊化,皮肤之类的
잘 즐기고 있다가 외형 커스텀 패치 나온 거 보고 신나서 리뷰합니다 최고최고 점점 게임다운 게임이 되가고 있는 모습을 보니 흐뭇하고 개발자의 열정이 느껴져서 좋습니다 앞으로 더 큰 볼륨 더 완성된 게임이 되기를 응원합니다
Game is amazing, has a stupid amount of depth and the dev literally updates the game almost every day. theres a ♥♥♥♥ ton of classes to play with and almost inf combinations of class types that can used together to get a win. you can reroll gear/skills and what not. you can even respec classes to try and get better stats. theres PVE and PVP stuff. the PVP stuff is all local so not actually facing others just there current squad. theres draft modes which lets you draft 2, 3,4, or 5 fighters to make a squad and then if you win all the matches with them you get to recruit one of them for free. just too much too list ands stupid addicting.
I have never written a review before. I am a dev myself and I must say this game has the potential to become HUGE... I love it, and here are my recommendations to make it from "has the potential" to "become an immensive hit": 1) Make sure players progress ("offline") can not be cheated (idk if this is already the case) so that you get that "Diablo 2 BattleNet" feeling 2) Introduce Player2Player trading (Pawns, Items, etc) 3) Introduce randomized Items in different rarities and increase amount of item-based customization per pawn 4) Sync the weeks/leagues of the players, so everyone is in like "Season of the Wombat" or so - and drop items and pawns that are unique to this season and can never be acquired again 5) Push PvP and Player Interaction - this has enormous potential 6) Add even more granular AI customization (think "Gladiabots") The game feels for me like it could become and addictive mixture of old "Ultima Online" Trading/Player Economy (including the stuff you wont get later and that must have some - even if niche - gameplay impact), Pokemon "Catch em all" feeling, deep theorycrafting and a real nice fast loop that feels rewarding. If you (@dev) wanna talk, just message me - I would even be interested in delivering some of the stuff (for free) as I am looking for some cool for fun side stuff,,,
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전략경영게임을 제대로 해본건 처음인거같아요 꾸르잼!
Fantastic management game, scratches my itch perfectly.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $56.9K | 67 | 69% | $19.99 | |
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| $749 | 4 | 100% | $6.99 | |
| $143 | 2 | 0% | $2.29 | |
| — | 3 | 67% | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $682.4K | 4.7K | 80% | $6.99 | |
| $682.9K | 1K | 84% | $24.99 | |
| $682.2K | 2.5K | 84% | $9.99 | |
| $683.1K | 3K | 93% | $9.99 | |
| $683.4K | 1.9K | 97% | $6.79 | |
| $683.5K | 4.1K | 92% | $7.99 |