
Arena combat meets mercenary club management. Recruit from a dynamic market, build your squad, and compete season after season in leagues and cups.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #78, worst FR #79 · 2 markets collected
About
Control one fighter in fast-paced arena battles. Aim abilities, move, and react in real time to outplay your opponents through positioning and timing. Or step back, set tactics, and watch your team fight.
Win fights to earn gold, buy and sell mercenaries, and strengthen your roster. Discover classes with unique abilities, shape your team, and upgrade it across seasons.
Put your team to the test in structured leagues and tournaments. Face powerful clubs and unique leaders, recruit rare champions, and climb your way to the top.
Every run forces new decisions. Randomized stats, evolving rosters, and dynamic opponents keep each season different, while the market gives you new ways to adapt and improve.
A medieval world where war has been replaced by arena combat. Clubs of mercenaries compete in structured leagues for power, gold, and prestige. Enter the arena. Climb to the top.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's a ton of potential here and I'm leaving a positive review, but buyer beware: * There is extremely rapid development, on the level of 3-4 patches a day with patch notes. This is not happening via a beta branch, so regardless of when you start a run, expect drastic balance changes affecting your run during the run with nothing you can do about it short of blocking Steam updates. I haven't bothered getting out of Season 1 yet because of this, which in a game where the developer locks features like "compendium access" and "ability to play all classes from the beginning of a run" behind grinding out seasons, is bad. * Shared/Split co-op is essentially "let Player 2 manually control a fighter on Player 1's team/run", there is no option to have multiple teams in a league, and no online multiplayer version of having multiple teams in a league either. This is in a game where the majority of players seem to opt for auto battler over manually controlled combat, so for those players, co-op doesn't exist. What does exist, and oddly isn't tagged on the store page, is Async multiplayer which currently is something of a high score competition where players submit their best teams and simulate matches against each other. I don't see the appeal of a mode that rewards grind over other factors (especially with the game being so frequently rebalanced), but its something the developer is really invested in. * Volume balance is all over the place. Main menu music is blaring, combat has much louder SFX than music (there's sliders to rebalance this), but much of the non-combat music is quiet. * There's a lack of clarity in how stats work and scale. Tooltips exist, but they're often vague or unclear in what they're referring to. I still have no idea how level ups work, where they list a random +X value for stats and below them list a supposed actual stat increase. Since I don't know how stats or automatic level up stat gains scale, I can't make an informed decision nor can I judge how impactful a reroll would be. This extends to skill descriptions, which have unclear tooltipping and reference Stamina/Mana costs which for character classes are stupidly hidden behind a locked codex prior to owning the character (this is a game where you frequently shop for characters!) If a skill costs X MP but I don't know how much MP regen a class has because of a gated unlock, how can I judge how good the skill is? * I'm not a fan of the F1-F4 keys that ask the player to be actively involved in the auto battler mode of combat control. I'd rather be on the same level with the AI opponents and neither of us having control, with the pre-battle tactics and squad quality being the determining factor.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean, French, German, Italian, Turkish*languages with full audio support
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow. This game is dangerously addictive, it should come with a warning label. Approach with caution.
Интересная задумка. Перевод подтянуть только)
Fun game, very addicting. Surprisingly a lot of depth to it.
有点类似于电竞模拟游戏,在底层框架上是很不错的,但目前只有核心玩法,其他要填充细化打磨的还很多。
하다보면 인생좆될것같은 게임 파고들기 요소가 굉장히 많고 시간도 녹고 팀파이트매니저가 이렇게 나왔어야하는데 진짜 와 내가 시간빌게이츠라 시간거지되고싶다 하시는분들 추천드립니다 유닛종류도 상당히 다양하고 운영하는 맛도있고 UI가 조금 투박하긴한데 상당히 재밌게 했습니다 10점만점에 9점 드립니다
(Played a bunch of the demo as well) Good Autobattler and Gladiator sim
好玩的一批,已冲上PVP第一,每天都在更新 PVP匹配可以更好点 毕竟PVE满100有点无聊
Cant believe how good this game is. And its once again made by a single dev. Blows my mind.
Es muy adictivo, ojala algun dia se puedan crear nuestros propios personajes
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57K | 73 | 68% | $19.99 | |
| $10.1K | 59 | 75% | $5.99 | |
| $749 | 4 | 100% | $6.99 | |
| $143 | 2 | 0% | $2.29 | |
| — | 3 | 67% | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $682.9K | 1K | 84% | $24.99 | |
| $682.2K | 2.5K | 84% | $9.99 | |
| $683.1K | 3K | 93% | $9.99 | |
| $682.1K | 4.7K | 80% | $6.99 | |
| $682K | 1.9K | 97% | $6.79 | |
| $683.5K | 4.1K | 92% | $7.99 |