
Eschalon: Book I is an old-school role-playing game that will take you across massive outdoor environments and deep into dozens of sprawling dungeons as you seek to uncover the mystery of who you are. It features a tile-built, turn-based game world where the result of absolutely every action is rolled, calculated or statistically...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
Languages: English
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 418reviews | 86% | — | $0 |
| Free | 407ratings | 76% | — | not modelled |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game has original world. try.
i crave for games like this, man, simple, yet complex enough, with a peak plot and an interesting world. chef's kiss, truly.
I had a real good wizard power fantasy going on with this one
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Зачем так?
It's a nice little time killer. Not a super deep riveting story, but simple & enjoyable old school experience. Somewhere between Ultima 7 & Diablo I.
Игра крайне устарела, ей бы ремейк какой-нибудь, чтобы объединить все 3 игры и подогнать под сегодняшние реалии, а то 20 лет это всё же срок для таких игр.
Классическая изометрическая RPG в думе старых Black Isle. Глубокая проработка мира, нелинейный сюжет с выбором, который имеет последствия. Тактическая пошаговая боевка и сложность, требующая вдумчивого подхода. Графика аскетична, но создает особую атмосферу. Идеально для фанатов жанра, ищущих вызов и ностальгию по ретро-играм.
Рекомендую поставить в NVIDIA (120 фпс) без вертикальный синхроимпульс . Renderer OpenGL. Чтобы не так долго ходить. Кайф игра 15 часов - купляй и продавай - прокачувайся - ломай торговлю - с купляй все зелья мира - забей на монолит камня - убей короля всех стражников замка = получи достижение Каратель!
This game is useless garbage. People who were too lazy released this piece of junk as a retro game. It's not a retro-style game; I've been playing games for 30 years and this is definitely not one. It's an outdated and flawed piece of junk. It's not entertaining, just annoying. The game is about trying to find the path where you won't get killed. You kill four enemies, then sleep for two days, and the process repeats. It's boring and impossible to have fun with. The four hours I spent playing it were wasted; it's not even worth it for free.
Como tengo 10hs si solo lo instale para ver como era? si no te molesta leer en inglés te lo recomiendo, lo malo es que los puntos de viaje rápido son muy pocos y las caminatas se hacen un poco extensas. Recomiendo guardar la partida antes de abrir algún contenedor, y luego cargar la partida en busca de algo mejor si lo encontrado no convence.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $406.7K | 1.3K | 91% | $9.99 | |
| $334.8K | 806 | 79% | $14.99 | |
| $2.4M | 7.3K | 86% | $14.99 | |
| $44.2K | 622 | 81% | $2.99 | |
| $0 | 2 | 100% | Free | |
| $1.2M | 7.7K | 88% | $8.74 |