
Escape2088 is an old-school escape room game set in a futuristic, cyberpunk world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Greek, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Hints" to puzzles never clear and or convoluted...
Una "escape room" virtual. Entretenido
I was pretty excited for a futuristic escape room, but the cool theme is pretty much the only good thing going for this game. I thought the change to a stationary position and simply moving your camera around was a nice change, but it really needed better signposting as to what you could actually move to look at. The game devolved several times into pixel-hunting for something I had missed, which got aggravating quickly. The lighting is very poor. which makes it difficult to really see what you are looking at at times, which is not ideal if you are trying to find the one thing stopping you from progressing. Some of the puzzles are simply bad. Multiple panels in the same room with no explanation as to which clue corresponds to which panel is aggravating already. There is zero explanation for how some clues are meant to be interpreted, with the worst of them being in the 1st chapter with the [spoiler] poster, with nothing to point you in that direction to investigate. [/spoiler] The lighting makes it near impossible at times to see what you are able to interact with, and some of the items you are provided with are so vague as to what they are supposed to be used for that I ended up resorting to clicking anything and everything with it until I got lucky. The difficulty of the puzzles were also all over the place. The first chapter took me the longest by far, and then I breezed through the other two so quickly that I assumed there was more to come only to find out that I'd beaten the whole game. The devs are capable of some really good stuff, so I'm still looking forward to what comes next, but this is definitely not an example of their best work
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really cool game. I will say that the first level was the most complex out of the 3, but fun altogether. The only thing I would really change (no hate) is when you unlock something, it should be a bit more obvious than what it currently is. And it is a bit tidious the way you move around. Other than that is quite fun :)
The fact that I spent way more time on this game than needed because the mechanics didn't work right pisses me off so bad. *SPOILER* You try to put the wire in the fuse box repeatedly and it doesn't take unless you hit a perfect little spot. The key doesn't turn unless you're hitting it just right. Oh and the implemented logic? There's not much of it in the first room. Why do you need a UV light on a working clock? Also, your game is bugged. If you switch languages the poster gives you the code. Only English users must suffer. t(^-^t)
Not recommended. Very inconsistent in the logic of the puzzles, camera angles and indicating what can be interacted with.
The creator of this escape room seems to have relied heavily on drugs to make sense of this game in his head. Most things and riddles don't make sense at all. After trying for 90 minutes to no avail I walkthroughed the whole thing and I regret I didn't do this sooner!
It's a very intresting and fun game. I love how you have to combine so much information in order to escape. I recommend it 100%
Hola que tal, tengo un problema con este juego.. a los tres segundos se queda muy lento. Donde puedo enviar una consulta sobre que se puede hacer. Gracias..
$4 for a half-hour of meh. You decide whether it's worth it to you or not.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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