
This is a side scrolling platform game that includes multiple story lines, puzzle solving and levels, also it has Semi-RPG elements which brins more fun to the gamer, the game is presented in retro piexel art.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
勾起了我很早之前玩越南战役的乐趣哈哈哈,希望这个团队能做成功,远的不说,我周围一大批挖人还是都比较喜欢这个类型的游戏的。
诚意满满的小游戏,像素风格很怀念,还有解密的内容,解密成功还是挺有成就感的,主人公射击的时候居然还有弹夹更换和子弹数量的提示,细节做的很棒,希望后面能推出更多的有趣味的关卡,有加入更多的解密的内容,玩起来就更有意思啦,开发者,加油哦!
打僵尸意外的还挺带感,而且有许多npc分支剧情,目测有沙盒游戏的展开啊 总的来说是一款超过预期的游戏,期待更多新内容呦
目前卡在跳激光线那关了,嗯。。不知道死多少回了,简直变态! - 死亡后的画面那个闪啊,极不适应。 - 箱子刷新在场景出入口,想捡个箱子就切换到场景了,然后箱子也没捡起来。 + 给BOSS战的音乐加分,有紧张感 + 怀旧感啊怀旧,支持一波国产 成就系统什么的尽快补上吧,最好来个死亡多少次的这种成就,看看要死多少次我才能过了那变态关
Precedentemente avevo dato il pollice su. Le premesse erano buone (anche se il gioco aveva ancora bisogno di essere definito un early access): platform/run and gun a scorrimento orizzontale con scenari esplorativi ed elementi di survival. Inizialmente mi bloccò il fatto di non poter usare il pad (problema mai risolto per quanto ne sappia) insieme ad un buon numero di bug, ma diedi fiducia allo sviluppatore, che in un comunicato disse che avrebbe messo mano al gioco per risolvere eventuali problemi. Finisce che il gioco al momento è abbandonato a se stesso, vittima dell'insensata pigrizia del suo creatore.
The game doesnt start. stays in loading screen.
玩了两个小时,简短的说一下游戏体验。 先说说感觉不错的地方: +打击感不错 +主角和小狗的待机动作赞,尤其是小狗的,还原了现实中狗狗的一些小动作 +比起单纯的开枪打怪,emmmmmm居然沉迷于做题无法自拔哈哈哈哈哈 有点不太爽的: -BGM和音效的声音大小不协调 -武器、防具的种类少,价格贵 -资源目前大部分获取都是通过箱子,但既然开放了合成系统,建议更多的资源还是通过自己制作获得 那就先这些吧
esc键不能触发设置菜单键,这块的体验有点不爽,还需要用鼠标点。按了好几下esc才反映过来哎。任务剧情有些少,可以多扩展下其他NPC的剧情任务,既然做了合成系统,在任务上可以充分利用合成。合成用的资源太不平衡了,而且想合成多个物品还要一个一个做,最好有个可以选择一次做几个的设置。 和BOSS战斗的时候,BOSS攻击画面会跟着有震动感好评!虽然打的时候都看晕了,但是不错哦!
之前看到有人提过,也是同样的问题,一定要有窗口化!!可以调分辨率!! 喜欢的地方:1.像素风格(怀旧感good) 2.横版射击 3.操作简单 4.关卡后面还是有挑战性的 5.晚上的视野感不错,一不留神就被蛇打了,个小又是远程。6.问答游戏还比较有意思 不喜欢的地方:1.没窗口化 2.资源获取少,为了凑钱买枪买子弹买防弹衣来回刷地图上的箱子,太无聊了。 打一个丧尸能让我赚回个子弹钱也好嘛。3.丧尸的声音能吓死人,BGM和音效声音差距很大,要不你弄个可以调音量BGM的设置? 还有很多懒得说了,看好国产游戏,制作组加油改善吧。
没窗口化-- 夜晚环境+++只听其声,不见怪影 鼠标点在某个地方的时候不能开枪,比如点在隧道里的门的时候,鼠标就变成不能开枪图标了-- 解谜、智力问答+++为什么不再多出点,来个限时解答的挑战呗 弩的作用没显现出来,不知道是不是在后面才有用-
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| KAIKAN | $5K | 66 | 97% | $4.08 |
| Black Jewel | $5K | 125 | 78% | $1.99 |
| Shooting Saucer | $5K | 54 | 91% | $4.99 |
| Hide & Chick | $5K | 54 | 61% | $4.99 |
| Radiant One | $5K | 251 | 76% | $0.99 |
| Mustache in Hell | $5K | 74 | 88% | $1.49 |
Related
| Last Epoch | $67.2M | 118.3K | 77% | $34.99 |
| Blade and Sorcery | $51.8M | 61.9K | 97% | $29.99 |
| Maneater | $25.5M | 25.9K | 87% | $5.99 |
| Warhammer 40,000: Inquisitor - Martyr | $24.1M | 22.2K | 76% | $49.99 |
| The Ascent | $12.9M | 24.4K | 74% | $29.99 |
| Streets of Rogue | $8.3M | 23K | 96% | $19.99 |