
Try to find your way out of three completely different locations packed with a diverse range of puzzles. Each room has three different endings which depend on the number of secrets you discover. Be prepared to go beyond typical brainteasers and unravel the underlying story connecting all the predicaments.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Honestly, I like the game so far, the puzzles are interesting and I like that they wrote a story for each room. But my biggest issue is that turning around is a real pain in this game, If you teleport somewhere, you WILL be facing the exact opposite direction from where you started. This doesn't sound like that big of a deal, but it made me so frustrated I had to quit after only a few minutes of play. You guys really need to fix this. I had to take off my headset to fix the cord every few ports. I play on the Vive, by the way.
A very nice escape room game. Three locations with a lot of different puzzles. What I especially liked is the star system (you are awarded 1, 2 or 3 stars when you finish a room). Basically, you can finish a room without finding all the clues and puzzles but then you will be awarded fewer stars. It gives a game replayability which is unusual for escape rooms. Big plus here! As for the riddles, they are quite diverse. From a typical "find a code" (maybe slightly too many of those) to some really cool ones like mechanical related or a fun little poem puzzle. Plenty of thinking but nothing unsolvable. As for minuses, the story seems a little confusing, especially if you're not doing the room in order. It lacks any graphical settings so if you have a beast of a PC you won't benefit. Overall, very solid!
Teleport movement changes your rotation so you'll have to physically spin yourself EVERY TIME you teleport. The in-game hands are also rotated 90 degrees compared to your real hands so interacting with in-game objects is difficult.
Pretty good escape the room game with 3 different escape scenarios with 3 different stories. You have to discover the reason why you are doing what you are doing instead of just having to escape the room. Which makes this VR escape game better than a lot of others. Graphics: Good runs fine on my 6600K @ 4.3, 16 GB ram & GTX 1080 SS @ 1,8 Artwork: Good, it's on the better-looking side of a lot of these escape VR games. Controls: Can be tricky, the grip buttons are used a lot for the Vive which is always troublesome, and opening-closing things can get annoying after a little while. Gameplay: Good, clues are not easy and it takes some good thinking to work out some of them. There is a hint option nicely incorporated into the games but it's not an easy option you still have to think hard even after a hint. A lot of thought has gone into the stories and puzzles so it's not just another a to d and out escape game. Overall: One of the better escape the room VR games and we really are starting to get more polished VR games now from smaller indie labels. This is a must buy for escape the room fans and in the top 10 VR escape the room games. Gameplay Video: https://youtu.be/Vl6xk3Avows
Pretty fun game. Throwing ♥♥♥♥ is my favorite thing to do in vr. The escaping part is cool too.
For those who enjoy puzzle and escape room scenarios, this game has some challenging elements to go through and has 3 interwoven stories to keep the narrative interesting. I have just started to dig into the rooms and will need to go back in to finish the game. As you go through, you can try and find more clues because the game also has a reward system based on how many clues you uncover and find in each room. I ran out of time several times during the first few play throughs and so I would rate the diffulculty level as being medium but for some of you who play escape room type games more frequently, you may find the puzzles a little easier. The interaction with the objects was fairly straightforward and generally it was easy to manipulate things in game but movement with the Touch controllers was a little clumsy because you had to push in on the analog sticks and then turn the stickts towards the direction you want to face to teleport there. I would have preferred a full locomotion system perhaps with a snap turn feature as a compromise to make it more comfortable for some players. After a while of course you get used to it and game flows more smoothly. I'd recommend this game for those into escape game puzzlers but for those who like full movement systems you should be aware that this game is teleport only. Other than that it was entertaining and I will go back into it more to try and finish the story.
Escape Room VR: Stories von EvilPort ist ein hervorragendes Escaperoomspiel. Es bietet mit drei verschiedenen Räumen, die erzählerich durch kleine Comics verbunden sind, viele interaktive Möglicheiten mit der Umgebung zu agieren. Es gibt wirklich viel anzugrabeln, das kann natürlich zum Lösen der Rätsel etwas verwirrend sein, aber es ist ungemein realistischer, wenn man wirklich jeden Gegenstand anfassen kann. Die Rätsel selbst sind von wirklich einfach bis komplizierter gut durchwachsen. In den Räumen finden sich aber immer genügend Hinweise, um auf noch ausstehende Lösungen zu kommen. Für Anfänger sicher manchmal etwas schwer, Fortgeschrittene kommen sicher schneller durch die Räume. Interessant ist auch das Sterne-Belohnungssystem, man kann die Räume auch lösen, ohne alle Hinweise gefunden zu haben. Alle Hinweise geben 3 Sterne. Bewegt wird sich per Teleportation. Dazu kann man mit dem Trackpad noch die gewünschte Blickrichtung auswählen. Bei genügend großem Spielfeld kann man natürlich auch ein bisserl hin- und her laufen, Free Locomotion wird leider nicht unterstützt. Allerdings gibt es in einem Raum auch die Möglichkeit, seine Freeclimbingfähigkeiten unter Beweiß zu stellen. Klettern mit den Movecontrollern funktioniert recht gut, manchmal greift man aber leider daneben, weil die Einblendung fehlt, daß man sicher gegriffen hat. Grafisch sieht das Spiel sehr gut aus, die drei Räume spiegeln alle ein unterschiedliches Thema wieder, somit kommt schon Abwechslung ins gesamte Spiel. Auf einer 1070 mit einer Vive läuft es flüssig. Die Physik funktioniert realistisch. Lediglich manchmal bleibt man mit Gegenständen, die man in der Hand hält, an anderen hängen und reißt dann das halbe Möbiliar um. Ein wirklich gutes, schönes und anspruchvolleres Escaperoomspiel. Mehr knoblige Reviews: https://store.steampowered.com/curator/32170554/
Я люблю квест комнаты. Мне нравится решать головоломки. Но к сожалению в этой игре достаточно мало головоломок где вам нужно думать. 90% решений находится просто переворачивая всё что есть в комнате. Также здесь есть история, которая рассказывается посредством комиксных вставок. Такой стиль повествования мне лично не нравится, плюс нету субтитров (всё на английском). Ещё разработчик накосячил с руками героя - когда держишь контроллеры большими пальцами вверх, модели в игре отображаются пальцами вниз. Не критично, но не очень удобно. Также управление не очень интуитивное. Визуально игра выглядит неплохо, и в ней есть три отдельных уровня, но ни один из них не задержал меня дольше чем на 10 минут. А жаль.
I fell in love with this game. IMO the developers did a great job and well worth the money. Thank you for a fun VR experience
I have to say this game has the most awkward placement of the hands in any VR I've tried. This is something I decided to attempt to look past and for the most part I did but then interacting with objects was clunky. I know what you might be thinking but my sensors were adjusted, plugged into USB 3.0 ports, properly set up and other games did not have the same problem. Overall I would say pass but from the looks of it others like this game so maybe get it on sale or something.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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