
You only wanted to make a visit to your sick colleague, but what you encounter is beyond your imagination. Discover the secrets of your colleague and find a way to escape the trap.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 13, 2026. Before then readings were taken at different times of day, spanning 21 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $68.8K | 483 | 85% | $7.99 | |
| approximately $59.6K | 503 | 71% | $6.99 | |
| approximately $55.2K | 312 | 90% | $9.99 | |
| approximately $37K | 286 | 81% | $7.99 | |
| approximately $1.9K | 15 | 67% | $7.99 | |
| approximately $0 | 33.3K | 89% | Free |