
Escape from Tarkov is the original extraction FPS where every raid is a gamble with death. Prep your raid, bleed, endure and fight through ruthless PMC players and Scavs, gain tactical advantage and cling to your loot — only extraction decides if you live or lose it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 3517 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
переделывайте
要是觉得生活太美满可以来试试这个游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #15, worst PL #98 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Romanian +8 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ОШИБКА ПЕРЕНОСА ПРЕДМЕТОВ БОЛЬШЕ НЕТУ ВСК 94 ОН ПРОСТО ПРОПАЛ ♥♥♥♥ ЗА ЧТО НИКИТА БУЯНОВ ВЕРНИ ВСК
朋友给我买了,我进去挨了一上午的打,我被人机像路边一条也🐕一样踢Ⅳ,饿了渴了两眼一黑我就拿着匕首去中心区吃自助餐。我还尝试过跟敌人近身拼刀,他都换了俩弹匣了我都没能砍Ⅳ他,我只能在被人抓到之前把能进嘴的全都往嘴里塞,结算之后起码不会把我吃到胃里的抠出来。 我唯一一次到撤离点,也是最接近撤离的一次是在立交桥,我看到个黑色高级轿车亮着灯,朋友给我的地图上标着这里是随机黑车撤离点,虽然我包里空空,但本着来都来了的原则就去交了钱,可是!那个黑车司机有同伙,我刚交完钱,弹窗刚消失,马上就被人两枪打Ⅳ了。哪怕早两秒我也不至于亏损最大化,我的车费! 然后是闪退问题,我不知道是什么原因只有这个游戏闪退,我其他应用还好好的。 因为保险送回来要很久,还把我子弹全给偷走了,我仓库里弹尽粮绝只能去跑刀,朋友说这是交学费了,我想起码我裤兜里还能塞点东西,四格塞满就是胜利。我进入地图抱头鼠窜,看着前面两个组队的人机不敢出声,蹲着等了一分钟看着他们走出视线,才敢偷偷去外围摸点东西,我在营房看到一个很大的黑箱子,看着就像是军火箱,我打开里面是一个霰弹枪和一个枪托以及消音器,我忘了是什么颜色了,当时给我带来的喜悦的感觉让我觉得应该是紫色的,我马上塞进裤兜,正准备分享给朋友看,游戏闪退了,我也崩溃了,我抱着一丝希望重新打开的游戏进入仓库,我的裤兜空空如也,我好像做了个很短暂的美梦,醒来却没留下任何余味,如果我没打开那个箱子或许不会这么痛苦,我现在只有遗憾。 几个小时后我从过街老鼠进化成吃猫鼠,阴Ⅳ敌人我就光速夺舍然后逃跑,但是敌人总会很快聚过来,我就在想,我可不可以一直蹲守在某个角落把人鲨光再出去吃东西。 然而朋友告诉我,你不能这样,会有boss刷出来追杀你,原来这游戏拟真是选择性的拟真,我没打算退款,我在等他一起玩,也许那时候会好一点。 游戏可能算不错吧,我一点都不喜欢枪战游戏,所以不好评价,但是我应该不会给别人推荐了。 也许组队能让这个游戏好玩一点。
Yıllarca steame gelmesini bekledim ve geldikten sonra hemen indirdim ama 30 dakika sonra sildim grafikler pastel oynanış falan filan hertürlü başka oyun oynanır ama bu oynanmaz eyw...
cnmd不能用中国手机号
SB尼基塔笑死我了64G内存根本带不动 还得开AI补帧来玩 哈哈哈
傻逼尼基塔服务器钱都要省,以后家里人似了也把棺材钱省了得了。
Might actually be the worst shooter I've ever played
Where is Nikita? Nikita Blyat.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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