
Escape from Naraka is a hellish first-person action platformer. Journey to another realm to save your beloved from an evil demon named Rangda the Leyak Queen and platform your way through a nightmarish temple where each level will challenge you again and again!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 157reviews | 78% | — | $28.9K |
| $1.49−90% | 14ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gostei, ótimos gráficos e ambientação, jogo rápido fácil e divertido. vale a pena
Keren bet game Indo!
ความจริง เกมนี้เป็นเกมตลกนะครับ เกมนี้เป็นเกมแนวเดินตามทาง ผ่านสิ่งกีดขวางเพื่อผ่านด่าน นอกนั้นก็ไม่มีอะไรมากครับ มีเก็บเพชร เพื่อเป็นพ้อยท์เอาไว้โชว์โง่ๆ ที่ไม่ได้มีผลกับ achievement ในด่าน อาจจะมีหลายจุดที่ คิดว่า มันไปได้ป่าววะ แต่ที่จริงมันไปได้ ไม่ต้องงนะครับ แล้วอาจจะมีทางลับเพื่อ ไปเก็บเพชร หรือ เก็บหน้ากากให้ครบทุกด่าน เพื่อให้ได้ จบแบบดี เกมส์นี้ไม่ค่อยสอนอะไร อย่างเช่นเจอช้าง แล้วต้องยิง น้ำแข็งใส ตอนที่มันกำลังจะตี เพื่อให้มันชะงัก แล้วเราจะมีเวลาหนีไปได้ แค่นี้ครับ เกมทั้งหมด - ส่วนบรรยากาศในตัวเกมส์ ดูตัวอย่างเหมือนน่ากลัว แต่ที่จริงฮามากครับ มันรวมวัฒนธรรมในหลายประเทศมารวมกัน จนแทนที่น่าจะดูน่ากลัวหรือลึกลับ กลับกลายเป็นฮามากกว่า อ้าว วัฒนธรรมนี้เป็นมาจากประเทศไทยนี้ หรือ อ้าว นี่มันวัฒนธรรมของอินโดนีเซีย และนี่มันวัฒนธรรมของยุโรปนี่หว่า ปนแม่งมั่วซั่วไปหมด แล้วคุณคิดว่าเกมนี้ เป็นเกมผีแบบจริงจัง ละก็ ซื้อมาเถาะครับซื้อมาเพื่อเสพความฮา คุณจะได้รู้ว่า เกมที่พยายามทำให้เรากลัว แต่ที่จริงมันฮามันเป็นยังไง (ไอ้ทื่บอก ว่าฮ่านี้ คุณจะต้อง มีความรู้หลายๆวัฒนธรรม พอสมควร หรือ พอรู้ว่าของชิ้นไหน หรืองานศิลปะอะไรมาจากวัฒนธรรมไหน) เอาจริงๆต่อให้ไม่รู้ก็ยังฮาอยู่ดีเพราะมมันเอา ฝรั่ง กับเอเชียมาปนกัน ----------------------------------------------------------------------------------------------------------------------------------- This game is actually very funny. This game is a game that you have to go through obstacles to pass the level. Other than that, there is nothing much. There are diamonds to collect as points to show off. Which does not affect the achievement There are many places that may make you think if you can go or not. But in fact, you can go. Don't be confused. And there may be secret paths to collect diamonds or collect masks in each level to get a good ending. This game does not teach much. For example, facing an elephant and having to shoot shaved ice when it is about to attack to make it stop and we will have time to escape. That's all for the game. - The atmosphere in the game The trailer looks scary but in fact it is very funny. It combines cultures from many countries. Instead of looking scary or mysterious, it becomes funny. Oh, this culture comes from Thailand? Oh, is this Indonesian culture? Is this European culture? It's all mixed up. Do you think this game is a serious horror game? If so, buy it. Buy it for fun and fun. You will know what a game that tries to scare us but is actually funny is like. (As for "fun", you have to have a fair amount of knowledge about different cultures. Or know which piece of art is which culture?) Actually, even if you don't know, it is still funny because it combines Western and Asian cultures. Send feedback
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
we need Tra chinese to all, cloud save. 我们需要翻译全部,没有翻译完。需要云存档。 话说背刺了,蓝瘦香菇...不过不太疼,这是包货优势。 202309,steam,steam掉卡抵扣,它处自定义包入的Escape from Naraka (Asia) key本体约9元。爱人如己,目前就这,看以后追评。
Escape from Naraka is an intense, fast-paced first-person platformer that draws inspiration from Balinese mythology to craft an otherworldly descent into a temple filled with danger and mysticism. Developed by XeloGames and published by Headup, it takes the player on a desperate journey through the underworld to rescue a loved one, blending cultural myth with modern speed-running gameplay. From the opening moments, the game establishes a sense of urgency—each corridor, trap, and demon encounter pushes the player forward with relentless momentum. It is not a story-driven experience in the traditional sense; instead, narrative serves as a framework for atmosphere. The minimalistic storytelling leaves room for the game’s visual and environmental design to convey its mythological roots. The premise may be simple, but its execution captures the feeling of an epic escape from a nightmarish, sacred realm. Visually, Escape from Naraka is one of the more striking indie titles of its kind. Built in Unreal Engine 4, it showcases rich detail and advanced lighting effects, with full support for ray-traced reflections and shadows. The game’s temples, carved stone corridors, and infernal architectures are inspired by real-world Balinese structures, giving the environments a texture and authenticity rarely seen in platformers. This visual ambition sets it apart, as XeloGames went as far as 3D-scanning actual temple carvings to recreate their look digitally. The result is a world that feels grounded in Southeast Asian heritage while still existing in a surreal, mythological space. The sound design reinforces this tone, with haunting chants, echoing ambient cues, and a soundtrack that mixes tribal percussion with ethereal melodies, creating an almost spiritual tension as you navigate through each level. The gameplay, however, is where the real pulse of Escape from Naraka lies. It combines high-speed movement, platforming precision, and environmental puzzles, all seen through the lens of a first-person perspective. Each level is designed to test reflexes and timing: players must jump across chasms, dodge deadly traps, outmaneuver demonic sentinels, and activate ancient mechanisms while maintaining speed and rhythm. The game introduces a few core abilities to keep things interesting—dashing across large gaps, freezing traps or enemies, and manipulating the environment to open paths. These mechanics work together to create a layered form of movement, demanding quick thinking and adaptability. Every second counts, and since your performance is timed and ranked on leaderboards, there’s an underlying competitive drive to improve and master each run. That said, the game’s design philosophy is not forgiving. Escape from Naraka is meant to be challenging, often punishing mistakes with instant failure. The margin for error is slim, and success requires both sharp reflexes and memorization of the course layouts. The first-person viewpoint adds a layer of immersion but also introduces moments of frustration—judging distances or landing precise jumps can feel unreliable due to limited visual perspective. Some players might find the difficulty exhilarating, while others could view it as unnecessarily punishing. The balance between speed and control is delicate, and at times, the controls can feel slightly stiff compared to the fluidity expected in parkour-style games. Despite this, when everything clicks—the rhythm of jumps, the timing of dashes, and the flow of movement—the gameplay achieves an adrenaline rush that feels rewarding and satisfying. In terms of structure, Escape from Naraka is relatively short, with a campaign that can be completed in just a few hours. However, the game encourages replayability through its leaderboard system and hidden collectibles that reward exploration and mastery. It caters to players who enjoy refining their performance, shaving seconds off their best times, and discovering secret paths that lead to faster runs. This design focus makes it more akin to a precision-runner or speed-run challenge than a story-based adventure. The compact length works in its favor for those seeking a condensed but intense experience, though players looking for narrative depth or extended content might feel underwhelmed by its brevity. What truly makes Escape from Naraka memorable is its atmosphere. Few indie games manage to combine cultural mythology with fast-paced gameplay so seamlessly. The sense of place—the ancient temples bathed in eerie light, the demonic guardians emerging from fire and shadow, the haunting music echoing through stone halls—creates an unforgettable aesthetic experience. Even when the gameplay falters under its own difficulty, the game’s identity remains strong. It feels distinct, unapologetically focused on delivering a blend of myth, tension, and movement rarely seen in the genre. Ultimately, Escape from Naraka stands as a bold experiment in first-person platforming. It’s a game that prioritizes intensity over accessibility, artistry over excess content. It might frustrate casual players with its demanding mechanics and short playtime, but for those who crave the challenge of precision movement wrapped in a beautifully crafted world, it delivers something unique and worthwhile. XeloGames’ ambition is evident in every fiery corridor and temple ruin, and even when the execution wavers, the vision behind it shines through. Escape from Naraka succeeds not by appealing to everyone, but by offering a raw, myth-inspired adrenaline rush that few games dare to attempt. Rating: 7/10
Хардкорная пробежка
Hitboxes are cooked.
컨트롤이 필요한 퍼즐식 탈출 게임 재미없다 아 짜증나
Decently hard game but still okay :)
хороша
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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