
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $28.9K — a different platform, not this one.
Escape from Naraka is a first-person action platformer with exotic Balinese themes. Taking huge inspiration from Balinese legends and local mythologies, the game makes you platform your way through a nightmarish temple. Every level will challenge you through several themed stages, each of which giving you new trials to complete. You will have to master the arts of dodging and timing to be able to survive! What are you waiting for? Play now and challenge yourself! Original soundtracks with Balinese instrument Hidden Level waiting to unlock, collect all the secret items to get there Eye-catching ray-traced lighting using RTX Global Illumination and performance boosts from DLSS Unique abilities which are essential for your successful escape 3D scan technology was used to build this unique world, so most of the environmental assets exist in real life Lots of secrets to uncover for those who are keen enough to find them Leaderboards for each level and one for the complete run so you can see how you fare against others We are a 3-person team of indie game developers. We have one Artist, one Programmer, and one Game Designer. Come join our Discord and feel free to chat with us.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
About
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $1.49−90% | 14ratings | 62% | — | not modelled |
| $14.99 | 157reviews | 78% | — | $28.9K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 14 | 90% | $9.49 | |
| $28.9K | 157 | 78% | $14.99 | |
| — | 4 | 90% | $10.49 | |
| — | 3 | 94% | $9.35 | |
| — | 55 | 28% | $5.95 | |
| $367.7K | 3.5K | 97% | $2.99 |