
You woke up in a dusty room, in an unknown place, with no memory of how you got here. Your pockets are empty, and there is something outside the door producing frightening sounds.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a very cool game! I hope that the developer will finalize the game to version 1.0
It looks like one of those mobile unity games you can get for free, the first 10 minutes of the game were pretty funny and scary. After those 10 minutes I started to see the bad quality in the game more and more! The game has great potential though, so I hope the dev(s) will eventually fix somethings! Here are things to be fixed: Number 1: When you hear the spot sound you do not know if its your friend being chased or you. Number 2: Improve the ai, in the mines he literally passed by me and did not see me, this ai is great in the house though as in closed envirements it creates a stealth challenge! Number 3: Work more on the ui, if I press tab I can barely read out the names. Number 4: Improve shaders/lightning, the textures and assets are great, but it can use abit more shading or lightning. Number 5: Add more characters, there are only 2 characters of the opposite gender, this is not a problem but its just quite annoying that you do not get a real choice if someone already chose. Number 5: Make a more clear chase theme, the current chase theme is not clear enough to know if I am getting chased or not. Number 6: An indicator to see how many lives you have left.
Had the potential to be a simple but fun coop horror game but completely ruined by the fact that the monster in the house maps literally 1 shot kills you with no warning, there's no damage system so you and your friend can legit straight up be killed at spawn. Even with being careful and stealthy, it just kills you with no chance to escape. Also in the cave level only one of the gems showed up so we couldn't even complete the level. Would be a good game if they just implemented a stealth/health system.
WOMP
Perefect. Snacked on My body in Room With Shelves. ScAry
GOTY Find a key to open a door Loop monster around a table Escape after 3 loops Find another key Loop some more Find a key to open a door find a key and escape
[h2] [b] [u]Sinopse: [/u] [/b] [/h2] Tu e teu parceiro acorda dentro um lugar totalmente estranho e tem que encontrar chave pra abrir portas e fugir do local com uma lagartixa atrás de tu, basicamente isso... [h2] [b] [u]Minha Opinião: [/u] [/b] [/h2] Escape From Monster é um jogo simples, procure chaves, abra portas, pegue mais chaves e fuja, de certa forma é divertido, o problema é que falta mais polimento no game, principalmente na IA dos inimigos, Hitbox e etc, mas é bacana, pelo preço em promoção até que vale a pena...
10/10 BWOOMP
Game is not balanced, monster speed runs, camera sensitivity is super high even on 1.
The game was truly magnificent. The game is truly immersive, the dark rooms, the long hallway, the room with the fuse box. It reminded me of my house with scattered keys randomly throughout the house and the front door that doesnt lead outside the house. I couldnt help but fall in love with the monster at first sight his hunched back and is entrancing eyes, and I fall in love more and more with each new form; short and evil; arm back; and lobster hands. The stealth mechanics of the game are fascinating, while he patrols you NEED to hide from him because if he sees you its already too late. The game also gives you plenty of time to save your teammates with 90 somethings? seconds? half seconds? 3/4 a second maybe? If I could give this game a letter rating it would be a A+ and if I could give it a number grade a 10/10. This is my newest family heirloom. chef's kiss
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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