
Fight against capitalism in this satirical adventure RPG! When a greedy megacorp from the real world starts taking over fairytales for their cheap labor, a newly-hired storybook hero must climb the corporate ladder, rally together other disgruntled employees, and fight back!
Modeled estimate, not a reported figure. How we estimate →
About
Escape from Ever After is an adventure RPG inspired by the classic Paper Mario games, where fairytale and storybook characters must fight back against capitalism!

When Flynt Buckler, a classic fairytale adventurer, storms the castle of his evil dragon arch-nemesis Tinder, he finds the once intimidating fortress has been converted into… corporate offices? The villainous dragon is nowhere to be found and her castle is full of mindless coffee-sipping, report-filing drones. What happened?
It turns out that storybooks are an untapped market ripe with valuable resources, cheap labor, and profit to be had—so naturally, real-world conglomerate Ever After Inc.™ found a way to intervene! With Tinder’s Castle as their new corporate headquarters, Ever After Inc. is hellbent on taking over every storybook they can. With no choice but to get a job, Flynt Buckler must team up with his former nemesis Tinder in order to climb the corporate ladder and take down Ever After Inc. from the inside!

Dive into storybook worlds packed to the brim with colorful characters, captivating locales, and electrifying secrets! One moment you’ll be fleeing Lovecraftian terrors while solving a noir murder mystery, and the next you’ll be up against villainous versions of The Three Little Pigs as they try to bulldoze a fairytale forest for their real estate developments. The rules are always changing!

Face off against hordes of wacky enemies in snappy turn-based gameplay! Perfectly-timed action commands allow Flynt to finish off his foes with style, and an assortment of items, badges, and partners ensure there’s always a trick up his sleeve.

Fight in a fun, fast-paced battle system that rewards experimentation and strategy
Build and customize your party—every character has unique skills that can be equipped and upgraded throughout your journey
Engage in office banter, help your storybook coworkers, and decorate your office as you climb the corporate ladder
Explore vast storybook worlds brimming with sidequests, treasures, and secrets
Stories within stories: experience a charming and lively narrative where the rules are constantly changing
A jazzy, big-band soundtrack that keeps the energy pumping throughout
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, German, French
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very good game but unfortunately quite short. If you enjoyed any paper mario games you'll easily enjoy this one too
This is an amazing game. Very much scratches my paper mario itch. My only complaint is how short it is. I wish there was more. I will never not reccommend this game. The team did an amazing job, and I will always keep an eye out for future games.
Потрясающий духовный наследник Paper Mario совмещающий в себе мир сказок и высмеивающий современную корпоративщину с её оупэн-спейсами, "коллектив это семья" и прочей беловоротничковой дичью.
+Incredible Soundtrack +Quality, Excellent Paper Mario-like game. The level design is impeccable. The World is beautiful. The gameplay is simple, yet exquisitely, elegantly nuanced. + It learned from Paper Mario and Paper Mario TTYD, and added a lot of QoL from those games. + Characters are likeable. Writing is endearing. + Overall a very well done game SLIGHT SPOILERS: - If this was a Paper Mario, There's an equivalent of 5 Chapters + Prologue intro. One of the Chapters is inflated by being half of it fights (Like Glitzville from TTYD sorta, so I guess it counts like a chapter) - Chapter 4 has no midboss - No cooking like Paper Mario games My only real negative is that the game needs more content, because the current content is amazing. It would've been ideal to have at least 2 more chapters, 1 more partner, and cooking. it would've been Indie GOTY and rivaled Bug Fables. For me, the lesser amount of content puts it at a second place against the other indie of the same genre. Regardless, incredible game. Even with the content not being as long as the classics or Bug Fables (7 chapters + lots of post-game), I still clocked 46 hours for full completion. Absolutely recommended.
Very fun game. Highly recommend, especially for Paper Mario fans. Escape from Ever After is by far the most faithful to the OG Paper Mario formula out of the several Paper Mario inspired indie games I've played. It's very well designed mechanically. In fact, I'd say its gameplay mechanics are it's strongest point. Battles are fun, pretty fast, and satisfying. It doesn't have much new or innovative, which I think is mostly good because it's already working off of a great formula. The one major innovation it introduces, which is the ability to swap out the protagonist, Flynt, for any of the other party members in battle, was a great addition. I would have liked to see a little more innovation than just that, but that's just my personal preference. The world is fun to explore and looks great. The music is also pretty good, especially if you're a fan of saxophone. Story-wise it's good but not outstanding, in my opinion. I liked the individual chapter plots a lot more than the overarching plot. I think the corporate sabotage plot thread just didn't do it for me. I prefer to keep it a little more straightforward. Like, you tell me who the bad guy is and I'll go beat em' up for ya. Pretending to help Ever After Inc to work up the ranks with the goal of destroying them from the inside wasn't that satisfying to me I guess. The overall length of the game was pretty good in my opinion. Disregard my playtime listed, a lot of my playtime was offline and didn't get counted. It was probably 35-ish hours, if I had to estimate. I completed almost 100%, the only thing I missed was one bestiary entry (which I'm pretty sure was permanently missable), as far as I know. I did use a guide to find some of the last sun stones and ink bottles. The collectables are very conveniently numbered in the menu, which is next to useless in game because they're super out of order, but it's very helpful for using on online guide to find what you missed. The game in general doesn't give much help with locating collectables, which is a bit of a disappointment for a completionist like myself. If you're not worried about that, then it won't really affect you. The individual chapters felt really lengthy to me. It's not padded, there's just a ton you have to do in each chapter. I would have preferred a larger number of shorter chapters, especially since I thought the idea of traveling to various storybook worlds was pretty cool and could have been used more. I got pretty tired of chapter two, in part because it took the dark horror theme a little too far for my tastes. It's still cartoony of course, but the who time I was longing for the return of the happy-go-lucky adventure vibes from chapter 1. My main disappointment with Escape from Ever After is the small amount of side quests, especially substantial ones. There's a few, but not many, and there's not really a good way to track ongoing side quests. There's also only two optional bosses (one is a gimmic boss, and the other is at the top of the tower of 100 trials). I was really hoping for more optional bosses because the combat is fun and I like a good challenge. I did play on the recommended difficulty setting, which was fairly easy (as I expected). In hindsight I think hard difficulty would have been a better fit for me. If you've played Paper Mario or other similar games and you're good at precise dodge timings, then I'd recommend hard difficulty. You can change difficulty mid playthough as well, I just wanted to keep things consistent throughout. If I ever decide to replay this game I'll give hard difficulty a try. Although I don't think it's super likely that I will ever replay it, at least not anytime soon.
Wer auf Spiele wie Paper Mario steht hat hier aufjedenfall was humorreiches und gut spielbares gefunden, das Kampfsystem ist schnell erlernt und die Bosse haben auch gut was drauf. Absolut empfehlenswert dieses Spiel!
挺好玩的,一些故事的解读很有意思
没有缺点的类纸片马里奥
Simplemente entretenido. Hay algún que otro chiste que tampoco hace tanta gracia, y se le da mas protagonismo a unos personajes que a otros, pero hay momentos que genuinamente me sacaron una carcajada. Casi al final me veía usando siempre a los mismos personajes, pero porque los mejoré mucho y eran los más poderosos. En realidad, a lo largo de la aventura, cada uno fue usado según los enemigos, lo que hizo que me encariñara con todos. Dejando de lado las constantes puyas al mundo corporativo, el juego es autoconciente y no tiene miedo de burlarse de sus propios personajes: [spoiler] Tinder haciendose la interesante, todos sin valor para decirle a Wolfgang que no es tan bueno y Flynt y su simpleza [/spoiler]. Un buen juego para simplemente jugarlo y disfrutar de su pequeña historia.
Excellent game, really enjoyed playing this. I've never played Paper Mario so I was new to the genre/format but really loved it. Achievements manageable as well, played in Hard mode from the start and even then it didn't seem overly difficult. Most tedious moment was when I realised I had missed researching an enemy on the 80th floor of the stairs so had to go through it again! Really sweet story and compelling characters. Hope for a sequel!
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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