
Death and destruction came into Doodland. This happy and joyful land is going to change. You play as one of Doodlers, a peaceful inhabitant of happy doodle world, attacked by a merciless monster. There are only two options: run as fast as you can or die.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice 10/10
水下游泳的音乐非常好听
7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
魔性,刺激,好玩。
сложная и однотипная игрушка, не понравилась
This game is garbage...
Ink escapes the page Running through a painted world Hope redraws the end
Escape Doodland, developed by fluckyMachine and published by Ultimate Games S.A., is a fast-paced side-scrolling runner-platformer that immediately distinguishes itself through its hand-drawn visual identity and irreverent sense of humor. At first glance, the game resembles a living sketchbook, as though someone’s notebook doodles suddenly burst into motion. However, beneath its playful and chaotic exterior lies a surprisingly demanding arcade experience built around reflexes, memorization, and precision timing. The premise is simple but effective: the peaceful inhabitants of Doodland are being devoured by a grotesque creature known as Omnomus, and survival depends on constant forward momentum. The game operates as an auto-runner, meaning your character is always moving, and your primary responsibility is to jump, time boosts, and react to hazards before they eliminate you. This design keeps tension consistently high. There is no leisurely exploration; every second is spent evading death. The ever-present threat of Omnomus chasing from behind reinforces urgency, transforming each level into a frantic escape sequence rather than a traditional platforming stage. Mechanically, Escape Doodland balances simplicity with challenge. Controls are minimal—primarily jumping and activating a boost mechanic—but mastering these actions requires sharp timing and situational awareness. The boost, humorously powered in a way that matches the game’s crude comedic tone, adds an extra layer of tactical decision-making. Using it at the right moment can clear large gaps, bypass dense obstacle clusters, or briefly slow your pursuer. Misusing it, however, often leads to mistimed landings or collisions. Because levels are hand-crafted rather than procedurally generated, success comes from learning patterns, memorizing hazard placements, and gradually refining execution through repeated attempts. Level design varies across themed environments, each introducing visual shifts and gameplay nuances. Some stages emphasize vertical movement and tight platform spacing, while others experiment with underwater physics or shifting terrain layouts. This variety helps prevent monotony, though it also contributes to difficulty spikes. Certain sections demand near-perfect timing, and the margin for error can feel razor thin. Checkpoints mitigate frustration to a degree, but the game never truly eases up. It embraces a philosophy of challenge-first design, rewarding persistence but occasionally straying into punishing territory. Visually, the hand-drawn art style remains the game’s most distinctive trait. Characters appear sketched in thick black outlines with exaggerated expressions and elastic animations. Backgrounds are layered with chaotic details that feel playful and surreal, reinforcing the illusion of a living notebook. Omnomus itself evolves visually as the game progresses, often adopting costumes or thematic alterations to match each environment, which adds personality to what could otherwise be a generic chasing antagonist. The fluid animation and consistent art direction ensure that even repeated attempts remain visually engaging. The audio presentation complements the eccentric aesthetic. Music tracks are upbeat and energetic, aligning with the frantic pace of gameplay. Sound effects lean into exaggerated cartoon absurdity, emphasizing the comedic tone. While some players may find the repeated audio cues slightly grating during extended retry sessions, the overall sound design reinforces the game’s chaotic identity. The combination of visual absurdity and playful audio creates a cohesive sensory experience that rarely takes itself too seriously. In terms of content length, Escape Doodland offers a concise but replay-focused structure. The number of stages is limited, yet each demands multiple attempts to conquer. Unlockable characters and cosmetic variations provide mild incentives for continued play, but the primary motivation is mastery. This is a game designed for players who appreciate refining their performance and shaving seconds off completion times rather than discovering sprawling content. Its arcade roots are evident: it values repetition, learning, and mechanical improvement. Ultimately, Escape Doodland is a bold indie platformer that succeeds through personality and commitment to its core concept. It combines a whimsical, sketchbook-inspired aesthetic with relentless pacing and uncompromising difficulty. While its challenge level may divide players—some finding it exhilarating, others frustrating—its artistic cohesion and focused design make it memorable. For those who enjoy high-speed platformers built around reaction time and repetition, it delivers an energetic and stylistically unique escape experience that stands out within the crowded indie landscape. Rating: 7/10
Не ну это *Кал*,♥♥♥♥♥ на баги,достижение запилите нормально долбоебы,хуле они неработают
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $150.7K | 2.4K | 85% | $2.99 | |
| $13.2K | 233 | 76% | $2.99 | |
| $3.4K | 48 | 90% | $4.99 | |
| $2.5K | 27 | 100% | $3.99 | |
| $2.1K | 42 | 95% | $2.99 | |
| $100 | 6 | 100% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.7K | 136 | 80% | $9.99 | |
| $28.7K | 84 | 70% | $12.99 | |
| $28.7K | 63 | 79% | $17.99 | |
| $28.7K | 50 | 74% | $14.99 | |
| $28.7K | 165 | 84% | $9.99 | |
| $28.7K | 76 | 96% | $11.99 |