
is an ARPG created with the Unity5 game engine by an independent team. It combines currency and health into the same value to create unique changes in numbers and a brand new gaming experience. We made a bold decision in designing the game’s stats system, where a player’s Shield (powered by energy),Ammunition and in-game currency are all...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Oy vey, where should I begin? Let's start from when the first cinematic plays at the start of the game. Buggy audio with broken-english-subtitles that move way too quickly to really read about the story, which is an incredibly clichéd one of 'well this space-time anomaly happened so naturally we sent explorers and they disappeared. Go see why they're gone!'. When the cinematic ends, you're brought into a world that doesn't look that bad visually at least. It's not the greatest but not terrible, although very generic sci-fi spacey. There are no feelings of uniqueness or interest that sets this game's art style or visual themes apart from other generic sci-fi stuff. [b]Gameplay[/b] Granted this is Early Access but the combat system feels like it was just barely finished as there are just two options (at least at the start), which is melee with a single, repeated combo, or shoot your gun which is a slow pistol that has a buggy projectile and no way to reload outside of using up all the bullets in your current pseudo-clip. Due to there being no other mechanics, the enemies will hit you once your own combo is finished almost always leading to the (out of place) feeling of a turn-based hit-for-hit RPG rather than an action RPG. [b]Controls[/b] Thankfully, the game doesn't feel bad to play at least. You can move around and keys are responsive to react, but like previously stated there isn't much to really react to [b]Sounds & Immersion[/b] Gonna mix these because they go hand-in-hand. There are only sounds for certain things in the game. For example, there is no voice acting and the basic walk sounds are programmed to come out of the right side of your speakers no matter where you are, leading to an odd feeling of displacement and not knowing if these sounds are you or an enemy. Just kidding, though, the enemies will not move or see you, staying fully in their idle animation (like the T-pose but for these weird alien-bug things) until you are three feet away from them or shoot them first. On top of this, the broken-english previously mentioned is complemented by full-on japanese characters for items with a single '[E]' button hovering next to items. There seems to be no way to change this. Overall this game feels pretty bad and seems like an incomplete, botchy Warframe clone that was created as a game design classs final project but the creator tried to also publish and pass off as a game. While I admittedly only played for 25 minutes as I just wanted to try it out before I head to work, I am not sure if I will even open it back up. For how the game currently is, I gotta [b]Not Recommend[/b] this game. Maybe it will get better in the future but I am not really hopeful.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
[h1] мертворождённый [/h1]
"ERISLE" - це ARPG, створена незалежною командою за допомогою грального двигуна Unity5. 🌟 🎮 Унікальний Геймплей: Гра влаштовує справжню революцію в світі ARPG, об'єднуючи валюту та здоров'я в одному значенні. Це робить геймплей неймовірно цікавим та додає новий рівень стратегії до гри. 🛡️ Система Статистики: Вражаюче рішення щодо системи статистики гри. Щит гравця, боєприпаси та внутрішня графа у грі - усе це змішується в єдиному геймплейному просторі. 💰 Економічний Елемент: Валюта гри - це не просто засіб розрахунку, вона має великий вплив на гру. Розумно управляйте ресурсами, щоб досягти успіху. ERISLE - це спроба відчути геймплей ARPG з зовсім іншого ракурсу. Ця гра обов'язково змусить вас думати і стратегічно використовувати всі ресурси. Приготуйтеся до захоплюючих пригод у цьому унікальному світі ARPG! 🎮💥
ERISLE - тот случай когда задумка стандартна и в целом неплоха, но вот реализация хромает на все 100% 1) [u]Сюжет[/u]: наступил 2100 год, человечество стремительно осваивало космос. И вот однажды в глубинах космоса была обнаружена аномалия "Космическо-временная" (Space-Time, да в оригинале это тоже криво звучит), но скоро связь с исследовательской группой отправленной на её исследование пропала. Наш герой был отправлен выяснить что случилось, и тут все и заверте... Весь сюжет - это вступительный ролик, дальше внятного сюжета нет. 2) [u]Геймплей[/u]: вот тут все плохо - игра слэшер, но механика боя кривая, если нас бьют, персонаж зависает и нельзя не отойти, ни ударить в ответ. Приходится делать упор на перекаты, но реализованы они не лучше. AI противников сбоит, они часто тупо стоят на месте. Есть огнестрел, но урон он наносит слабый. Ролевая составляющая практически не работает - единственная фишка здесь, это энергия, она же щит, патроны и деньги вместе. Апофеозом являются баги когда нас постоянно выкидывает в начало уровня (во второй части игры), или персонаж проваливается в изнанку уровня. Добавим к этому что игра на Unity, а стало быть прощай оптимизация. 3) [u]Графика и звуки[/u]: картинка и мелодия в целом неплохи и нормально работают на атмосферу. Дизайн монстров в целом интересен. Но уровни выглядят несколько однотипно. 4) [u]Язык[/u]: игра на английском, субтитры в ней на английском, но прикол здесь в том что названия всех предметов на одном из азиатских языков (ввиду не знания иероглифов, сказать точнее на каком не могу) [u]Как итог[/u]: если эту игру допиливать в плане игровой механики еще год-два, может и выйдет что-то толковое. Вот только учитывая что сайт игры отключен, а форум в Steam практически мертый, шансов что игру допилят мало. Сейчас же рекомендовать не могу. Увы. 4 допиленных слэшера из 10
Erisle, this game seemed neat but it needs a lot of work as it stands, in almost every way, rough performance, bad translation, and all around very, very early access. Visually it reminds me somewhat of Warframe, but that is pretty much the only thing it has going for it at this moment. I am interested in seeing where the game goes overall but I would only recommend you play it if you are interested in testing a really rough game experience.
"ERISLE" is an abandoned Early Access Unity 5 based shooter... although the title makes it sound more like a drug. Ask your doctor is ERISLE is right for you. Side effects may include wasting your time on Steam sifting through abandoned Early Access games in search of an indie game that actually got completed that isn't an asset flip or some other jank. What do you do in the game? The developers went for an interesting and potentially viable gimmick where you have one single resource, Energy, that forms a pool, representing your health, ammo, shields etc all in one. If you have low health, then you have low shields and low ammo. It does inspire interesting gameplay scenarios, but this got dumped by the developers long before that could be realised. This comes across more as an alpha test than an Early Access product. The developers abandoned this 8 years and 1 month ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. The graphics in this game are really quite good, which at least makes the game look more appealing. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. It's free for now, but the developer intends to charge for this by paygating content behind DLC (this is not okay) if it ever leaves Early Access... but considering the poor public reception, it's likely this will not be one of the 25% of games that ever gets finished and leaves Early Access. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
6/10
один бред)
Bağımsız bir ekip tarafından Unity5 oyun motoruyla oluşturulan bir ARPG'dir. Sayılarda benzersiz değişiklikler ve yepyeni bir oyun deneyimi yaratmak için para birimini ve sağlığı aynı değerde birleştirir. Oyuncunun Kalkanı (enerjiyle çalışır), Mühimmat ve oyun içi para biriminin yer aldığı oyunun istatistik sistemini tasarlarken farklı bir karar verilmiş. Dürüst olmak gerekirse, iyi görünüyor. warframe'e benziyor ama warframe değil, bu yüzden kitaplarımda harika. Tek endişem, "aksaklıkların" miktarı ve bu konuda bulunan hatalardır. yani sadece ilk seviyenin sonuna yakın bir duvarın üzerinden atlayarak geçmekle kalmayıp, aynı zamanda harita alanının dışında sonsuz olduğunu düşündüğüm bir alana doğru yürüyebildim. yani ikinci seviyenin başlangıcına yakın - spoiler: ikinci bir silah aldığınızda - silahları değiştirdiğinizde, ikinci seviyeye ne kadar uzakta olursam olayım seviyenin başlangıcına geri gönderilirim - bildiğim kadarıyla, bunun olmayacağı düşünülüyor. yani ilk ölümüm - ki bu bir testti, oyunda o kadar da kötü değilim - beni seviyenin başında yeniden canlandırdı, SON DERECE yüksek sesli nefes alıp vermeler kaybolmadı ve bana çıkıp yeniden başlamaktan başka seçenek bırakmadı.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.