
This game serves as a demonstration of a new approach to 2D fighting game development. All distracting elements were stripped away, creating a single dimension of play that forces players to rely on their fight mechanics and read the opponents' movements rather than mash buttons.
Most likely between $159 and $1.6K. How we estimate →
Checked against 8 developer-reported gamesmedian error
Equinox has sold an estimated approximately 816 copies on Steam, for about approximately $529 in gross revenue.
About approximately 816 copies on Steam (mid estimate), modeled from its 27 reviews — low confidence. Not a figure the developer has reported.
About approximately $529 gross, most likely between approximately $159 and approximately $1.6K — roughly approximately $352 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $14.9K | 50 | 100% | $11.99 | |
| approximately $4.6K | 18 | 100% | $9.99 | |
| approximately $1K | 4 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $520 | 67 | 36% | $0.49 | |
| approximately $518 | 52 | 90% | $0.49 | |
| approximately $541 | 55 | 44% | $0.69 | |
| approximately $510 | 73 | 67% | $0.49 | |
| approximately $509 | 59 | 75% | $0.59 | |
| approximately $550 | 53 | 89% | $0.99 |