
Equilibrium Of Divinity is a dungeon crawler with a classless progression system in a dark fantasy world. Fight your way through many randomly generated dungeons to restore balance to the divine forces.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Two things to note. I had an issue with my pc not having the proper support for shaders for this game (Using a not old Nvidia card so this is an oddball issue imho). As a result the dev recommended I refund the game or get a better graphics card. The entire game depends on this specific type of shader tech that Nvidia and some laptop igcs can't handle. That was their explanation and it seems probable based on the errors I saw. So while I recommend the game I also recommend you carefully check your stats before buying. The other thing to note is that because of the above issue I got about an hour into the game before running into said problems so I didn't get a full grasp of it. I liked what I saw. Reminded me a lot of older top down rpgs with some survival/roguelike elements thrown in. (I would not call this a roguelike from what Ive seen. I admit I am a bit of a purist with what I do consider to be roguelike since it is easy to lose context if you spread the label around too loosely. Combat is turn based, like some old top down rpgs (Ultima if I recall correctly among others) and many fps fantasy games (Eye of the Beholder, Wizardry, etc) the combat considers front rank, back rank and reach for both sides. You start out barebones, almost naked with a few options for starting items before being thrust into the story. The game play revolves around fighting monsters, getting materials to craft with, making your equipment (if you don't find it) and slowly progressing through a map. At the end of the map you apparently get a clear screen (like some very very old games.) Spells are similar to Wizardry series in how they work except for the combat targetting which seems to be somewhat unique. Overall I wish my computer was not somehow wrong for this game. (Its only 3ish years old and was top of the midrange machine options back then.) TLDR; buy but check your machine's stats first. Devs are cool and deserve support.
游戏内容可以说是相当丰富了。比起相对简单的回合制战斗系统,繁杂的副职业系统与专精职业系统,让这个游戏变得更加难以掌握。当然,你也可以选择一路砍砍砍的入门难度。但是事实上,仅仅是普通难度,就需要玩家对自己的角色进行通力配合协调。比较靠谱的做法是一个角色掌握一到两个副职业。如此,才能在迷宫中搜索资源,探寻陷阱,战斗饮食上得心应手。 很需要花时间的游戏,同一个副职业,投入的点数越多[spoiler] (副职业及专精的投入点数上限与角色天赋值相关)[/spoiler],你可以得到的回报就会更大。此外,越高等级的副职业做出大师作品的几率会更高。优秀的大师作品,是保证队伍续航并不断深入迷宫的必要条件。 尚未通关,不过也能看出游戏并未完全完成调试。有些副职业的地位显得相对较低了,[spoiler] 比如厨师,渔夫。(饮食简直充足的让人想要献祭掉……角色的饱食度和饥渴度掉的太慢了。(不知在更高难度中是否会有增加)[/spoiler] 此外,可能对于大部分想要入手的国内玩家而言,汉化补丁是个问题。(其实游戏中用到的英文单词并不算多,灵活运用翻译工具的情况下,配合四级英语水平,可以正常游玩。期待游戏继续进行更新。
How in the heck do you use a bow in this game? I have both a bow and some arrows, but for the life of me, I can't figure out how to get them to work together.
Bardzo fajny dungeon crawler.Fajny crafting i rozwój postaci.Polecam dla lubiących rouge like z elementami RPG.
A pretty solid and lengthy dungeon crawler that nails "just one more floor." Proc-gen crawlers like this are usually single-character, but the party-based tactical combat makes this one stand out. Party-building can be a bit overwhelming if you're just starting, so I would suggest taking a look at the premade classes first and maybe playing a few floors to get a sense for how things work. It's not too hard to cover all of the weapon and crafting skills, with the harder decisions being around how to spread out your magic. There are some balancing decisions that I found a bit odd, especially around crafting. Crafting isn't meant to fully outfit you, and you won't find enough materials to do that anyway. It's meant to fill gaps, with most of your gear coming from loot - which would be fine, but patterns that fill specific needs (especially specific weapon types) can be few and far between, and some high-level rare crafted items like the dragonscale bracers are strangely weak. So, although not perfect, it's still a compelling and reasonably challenging crawl that will take a decent chunk of time to complete. Check it out. Shoutout to the developers for quickly fixing several issues that I ran into. I wasn't expecting them to still be listening seven years after release, but I was very pleasantly surprised.
Bei fortschreitender Spielzeit mehren sich die Bugs, bis es irgendwann nicht mehr Spielbar ist. Schade. Ich mag Rogue-Likes und RNG. Doch auch das RNG-Element ist so extrem, dass das Spiel nicht wirklich spielbar ist. Zudem ist der physische Kampf dem magischen um Meilen unterlegen, ohne dass die Magier im Nachteil währen (können Rüstung tragen, haben sogar noch bessere Rettungswürfe usw.).
Инди рпг-рогалик с крафтом, способный скрасить пару десятков часов на карантине
Franchement pas terrible, je regrette mon achat
游戏系统还不错,但是BUG有点多。 BUG1:我开的第一局游戏,明明是勾选了游戏教程的,但是莫名其妙地没有教程,第一次玩的时候这复杂系统没教程谁会? BUG2:还是第一局游戏的时候,第一个地方我就走不出去。四周都是墙,只有一个像是出口的地方有草堆,但是穿不过去。换其他99.99%的玩家遇到上面这两件事早就退款跑了吧? BUG3:重开游戏后终于有教程了,打到第二层没出口。地图有未探明的地方,然而那片区域被围起来的,没有任何进去的方法。之后的多局游戏里此BUG多次出现,唯一解决办法就是退出重进,会重新生成本层地图。 我还没玩多久,就遇到这样的恶性BUG,其他还有些什么BUG未知但肯定还很多。 特意看了下版本号是1.0.4。这真不是alpha版? 虽然说了一堆不足,不过看在游戏系统的份上,先给个好评。
THIS GAME DIDNT FINISHED OBVIOUSLY DEADLY MECHANISM PROBLEM and BUG
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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