
EPONYMOUS: In Which a Work Is Known by Its Reading is a short-form narrative about unreliable infrastructures.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting
Abstract walking simulator, very short, environmentally reminiscent of Minecraft. So, right up my alley. But I also found it thought-provoking and profound in a quite peculiar way. It's left me wondering what it could be about, with ideas popping into my head. Interesting one for sure.
This game looked really cool, and incorporated metroidvania aspects very well. I didn't really understand the story too much, but thats prolly because its very late rn and im tired. Im sure there given a deep dive, there is plenty to look over, although maybe on their next game the devs could be a bit more direct in the story. Either that or im just slow :)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the dark souls of weird walking sims: you get 3 lines of dialogue from which you need to construct the entire plot. There is also no indication that the plot even really exists, most games like this give you some grounding and leave the interesting bits for later. You start and end with nothing. Someone will one day come out with the 4 hour lore video, but it won't be me. The platforming is fine, I guess? Buy it if you are interested, because 3 bucks is barely anything, but you'd get a similar experience looking at 3 random sentences of your favorite other media and trying to spin something coherent out of them while building a minecraft house.
"EPONYMOUS - In Which A Work Is Known By Its Reading" is a really short (under 1 hour) first-person experimental adventure where you traverse a digital simulation while being monitored and spoken to by an administrative. Something soon feels offs as blurred glitches appear and you begin to question what it really is that you are experiencing. The sound is well done and the atmosphere manages to scratch an itch of uncannyness, but it is too short and too elusive to create a bigger impact than that in my opinion. [spoiler] And they really went all the way being postmodern and meta with the reference guide at the end - referring to "House of Leaves", which is frankly the most terrifiing work of postmodern horror! [/spoiler] Still worth the experience for it is quite unique!
Love it, if youre the kind of person that wants everything explained to you and every question answered like a little baby this isnt for you
You basically walk around to find powerups like jump or crouch and then it just ends. The game makes no sense and the motion blur is quite annoying.
There wasn't a single pony in this game
Did me one startle, that's for sure
This is the kind of game with enormous hidden but closely connected information, which are being the context perfectly making this game even much more deeper in meaning within than other games, so that make player think more about philosophy in different genre. For a player don't want to see and think, this would be a short and boring game. If you are a player looking for the meaning of something, you come the right place. I have no time for deeper research [spoiler](check "CREDIT", break the riddle.)[/spoiler], so that a pity I can't unlock the true ending [spoiler]behind those bars and windows. You can see a virus like item floating around using focus standing at the left edge of the bars.[/spoiler]
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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