
Apocalypse is Not the End, It's Your Beginning. Become the supreme leader of a civilization in an apocalyptic world. Every collapse fuels the rise of a new era—your choices will forge a legacy across four monumental epochs.
Modeled estimate, not a reported figure. How we estimate →
About
Apocalypse is Not the End—It's Your Beginning. Become the supreme leader of a civilization in an apocalyptic world ravaged by extreme weather. Guide your people through an eternal cycle of destruction and rebirth, fighting to preserve the ember of survival. Every collapse fuels the rise of a new era—your choices will forge a legacy across four monumental epochs.
DEFY A MERCILESS WORLD
Face lethal, unpredictable climates: today’s calm may birth tomorrow’s cataclysm. Balance razor-thin resources between exploration, expansion, and survival. Make critical decisions to endure nature’s fury.
EVOLVE THROUGH THE CYCLE
Rise from ashes: every fall becomes a stepping stone to rebirth. Lead your civilization across four distinct eras—from primal struggle to cosmic ambition. Rewrite history with each rebirth; your choices shape civilization’s path.
BUILD YOUR LAST BASTION
Gather resources, expand population, advance technological development. As your civilization progresses, you will continuously expand city scale, meticulously plan urban layouts, adapt to extreme environments, and select capable administrators, pushing boundaries from scorched earth to the planet's core and even orbital colonies. Your cities stand as the final bastions safeguarding the survival of civilization.
SHAPE YOUR SOCIETY’S FATE
Enact vital policies, choosing between desperate survival and audacious progress. In moments of crisis, make the unthinkable choice—and bear its weight. Whether prioritizing rations or research—your decree is final, etched into civilization’s memory.
UNCOVER LOST LEGACIES
Explore ruins of fallen societies; salvage their wisdom and warnings. Establish outposts in hostile zones to harness scarce resources. Reach beyond your ravaged world—discover secrets and salvage across the star system.
YOUR CHOICE HOLDS THE KEY
Will your civilization embrace extinction’s shadow or clutch at rebirth’s hope? Will you cling to the ashes—or grasp the stars? Each cycle, every defining decision, writes your civilization’s ultimate destiny. Find your answer—against all odds.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10以下入很香的三体同款游戏,但是前后难度分布不均,前期很绝望的剧情杀,后期数值大膨胀很无聊。 经常自动取消掉暂停,倍速取消,禁止工作设置无效化等bug也比较搞心态
小说三体全真游戏矮化为策略游戏,bug略多,难度曲线不对,进入蒸气时代后几乎没有难度。但是音乐,配图科技线还是挺有氛围的。
这游戏完全就是沾了三体设定的光才火的,本体就是个欠缺打磨的速成品。只推荐打折时入手。这游戏UI及其反人类,本来就需要精细操作,却总是自己取消暂停,让你不得不时刻紧绷神经盯着速度条。你建了建筑?取消暂停!你打开了科技/政策/执政官菜单,取消暂停!你拆了/移动了建筑,取消暂停!你造什么东西,取消暂停! 妈的制作组你是故意的吗,操作完保持速度状态不变就这么难?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a somewhat mindless clicking game. I liked it, you might not. That's okay. I got it because it looks sort of neat and it was cheap, nothing else. I don't know anything about "Remembrance of Earth's Past trilogy" as I've seen referenced in other reviews so take that as you will. Nothing is really explained or elaborated on anywhere I could find in-game, many buildings I placed down without any knowledge of what they would even do. Sometimes it would helpfully inform you that a building would output 200 materials or something like that, which was nice, sometimes it would tell you it would enable some policy choice which I never actually found a use for aside from needlessly slowing down research. Many times I found myself wondering "Is there any point to this building at all?" and then I would place it anyway in hopes the game would tell me what it was for or why I should care. Usually it never did, sometimes there was some funny story events related to these mystery buildings. I don't think I ever figured out the difference between an archive and a university other than the university was just better at outputting research points. Did it expand the capacity of something? Who knows? It never says so. Every single line of story in the game is incomprehensible Engrish of the finest vintage. I genuinely think GPT would have done a better job translating, or perhaps even just spamming out nonsense of its own with the prompt of "write something philosophical about starving to death in a dark pit surrounded by enemies shortly before your continent is cooked by a random sun that got too close". Some parts of the game are still in Chinese, mostly just exploration log stuff which doesn't actually matter that much. I found that funny when I saw it. What confused me the most was the references to stuff humans did on earth (lines of story that gush over how humanity did this and that and how the Manhattan project was a milestone and the solar system is called "Samsung" or IS a "Samsung" solar system?) when I was under the impression the civilization you were controlling weren't human (the young are pod born and called "pups" and starving to death seems to just desiccate them like plants), and it wasn't Earth on account of the three suns and all but perhaps there is just some insanely cool lore I did not pick up on at all. Maybe its that "Remembrance of Earth's Past trilogy", I don't know. I will protest the "fact" that there are three suns, there seems to be many many more in the failstate animation but that might just be artistic merit or something. I'm not even going to comment on how annoying it was to have most of my 'city' get cooked out of existence every few minutes because that genuinely seems to be intended design, going off the trailer. You will either like that or you will hate it. I found you could simply ignore it by being fast about insulation layers and reinforcing structures, but don't get too attached to anything directly beneath the pyramid. I mostly moved all of my important structures elsewhere. Reminded me of a newgrounds flash game with half the polish but double the fidelity and content, worth it for three dollars.
SO SO!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $164.2K | 396 | 82% | $11.99 | |
| $60.6K | 56 | 68% | $29.99 | |
| $21.7K | 19 | 47% | $29.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $30M | 13.6K | 93% | $40.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.9K | 62 | 81% | $14.99 | |
| $20.9K | 99 | 85% | $9.99 | |
| $20.9K | 99 | 90% | $9.99 | |
| $20.9K | 88 | 78% | $9.99 | |
| $20.9K | 78 | 77% | $14.99 | |
| $20.9K | 53 | 72% | $9.99 |