
Ephemeral Tale is a dungeon crawler/looter hybrid for the modern age, featuring hand-crafted dungeons, classic JRPG-style combat, and a loot-driven progression system.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played a few weeks after it was released and retook it again. The tutorial section is much better now and the game has been expanded a lot through updates. Battles are still fast and interesting, and I love the music. It's a very good game!
This game was gifted to me by a friend associated with the project, in exchange I purchased a copy for someone else. This game is a brilliant blend of retro and modern, using a very limited engine to develop more modern mechanics akin to a looter shooter is pretty sweet. The developer is constantly polishing the game and further improving upon it, he is also very open to feedback so don't be afraid to reach out to him if you encounter any issues! I can't wait to see what this studio has in store for the future!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fairly cliche but I found myself sucked in regardless. A faithful love-letter, it includes every JRPG trope in the book. It's beautifully presented, modern, and is a solid JRPG in its own right. I'm still in my "reluctant to play RPGMaker games" phase so was surprised at how much I found myself enjoying Ephemeral Tale. Favourite feature was the level design and range of biomes. If you're hungry for an oldschool (but modern) JRPG, it's decent. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
Many people did not give this game a chance because its rpg maker sprites and settings. But the game (on sale) is definitely worth it. It's just a turn based rpg with a pretty decent story revolving around you with small side quests and optional support characters. It's a classic fantasy rpg.... the enemies are unique and its difficulty scale allows you to turn up the difficulty if its to easy. Personally i love it... but to each his own
[h1][b] Reseña de Ephemeral Tale[/b][/h1] [h2]Resumen del Juego[/h2] Ephemeral Tale es ese cóctel indie que mezcla Aventura + Rol con exploración de calabozos en 2D, vista de arriba a abajo y combate por turnos. O sea: entras a mazmorras, te pegas con cosas mágicas medievales, saqueas botín, administras inventario y sigues avanzando como si tu vida dependiera de ello (porque el juego básicamente quiere que dependa). La propuesta suena conocida: un roguelike con personalización de personajes y vibra de “tipo Dark Souls” (pero sin poder culpar al lag cuando te humillan). Mi primera impresión es clara: aquí vienes a optimizar, a sufrir con dignidad y a aceptar que tu mayor enemigo no es el jefe final… es tu propia avaricia por loot. [h2]Lo Épico y lo “Ephemeral”[/h2] Lo Bueno: Combate por turnos con enfoque rolero (ideal si te gusta pensar antes de llorar) Exploración de calabozos en 2D de arriba a abajo (clásico, directo, sin mareos) Personalización de personajes (porque perder con estilo duele menos) Botín + administración de inventario (síndrome de “lo guardo por si acaso” garantizado) Compatibilidad total con mando + Remote Play (para que sufras desde donde quieras) Lo No Tan Bueno: Comunidad fantasma: 0 jugadores actuales (perfecto si te caen mal los seres humanos) Recomendaciones totales: N/A (nadie lo defiende… todavía) Roguelike + “tipo Dark Souls” = castigo repetible (si odias repetir, aquí vienes a padecer) Un jugador únicamente (porque compartir el dolor sería demasiado generoso) 33 logros (te van a tentar a hacer cosas cuestionables por numeritos) [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Turnos + mazmorreo: sólido, pero no reinventa el hechizo.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]“Tipo Dark Souls” en roguelike: exigente por diseño, no por brillantez.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Entre calabozos, botín y progreso, cumple… sin presumir.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Pixel art retro colorido: funcional y agradable, no alucinante.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]La aventura está, pero el gancho narrativo no se siente como el foco.[/td][/tr] [tr][td]Ambientación[/td][td]6[/td][td]Fantasía medieval mágica bien conocida, como pan de cada día.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]5[/td][td]Cumplen su trabajo: se ve “mágico”, sin fuegos artificiales.[/td][/tr] [tr][td]Música[/td][td]5[/td][td]Acompaña la exploración; no parece que vaya a quedarse contigo.[/td][/tr] [tr][td]Voces[/td][td]3[/td][td]No se aprecian como elemento destacado; se sienten ausentes o mínimas.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Personalización ayuda, pero no hay señales de variedad notable más allá de eso.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]2D retro suele ir fluido; no apunta a ser un devorador de recursos.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Roguelike + loot = rejugar por naturaleza, aunque sea por terquedad.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]5.5[/b][/td][td]Cumple como indie rolero de mazmorras, pero no grita “imprescindible”.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] Ephemeral Tale se siente como ese juego que conoces sin haberlo jugado: calabozos, turnos, botín, inventario y una estética retro colorida que no molesta. Es competente, entretenido a ratos y con suficientes sistemas roleros para mantenerte picado… siempre y cuando no esperes una revolución del género. Lo controversial: la mayor “dificultad” puede que no sea el combate, sino el silencio. Con 0 jugadores activos y recomendaciones en N/A, estás entrando a una fiesta donde tú eres el DJ, el público y el guardia de seguridad. Si te gusta jugar en solitario y descubrir cosas sin ruido alrededor, puede ser hasta un plus. Si necesitas comunidad para sentir que existes, aquí vas a escuchar tu propio eco. [h3]Recomendación de Compra (ESPERA DESCUENTO / SOLO SI TE ENCANTA EL GÉNERO)[/h3] Puntuación Total: 5.5/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Aceptable: recomendado solo para fans del mazmorreo por turnos que disfrutan sufrir en silencio.[/i] Si buscas un roguelike rolero 2D con mando, botín y sabor retro, te puede cumplir. Si buscas una joya que encienda Steam y te cambie la vida… mejor guarda tu épica para otro cuento.
Solid game. Worth playing.
Swell little 2.5-3 hour long adventure. Some solid retro tunes--battle music is very nice track. If you've got $5 laying around and an empty afternoon, even in early access, this can provide some solid entertainment. It starts off a bit difficult and the systems can be a little opaque from lack of in-game tutorials/suggestions, but death is pretty forgiving. The only advice is to treat it like a DragonQuest game where you need to power level a little at first before you start snowballing--and snowball you can, and it's pretty satisfying to hit an enemy 4 times a turn healing on crits. Any other issues are mainly due to it being early access still, but generally these are all small fixable things and the dev has been very active in patching in updates. There are NG+'s available as well if you want to keep grinding for better loot. The enemies do scale with you, so the battles won't lose their edge on a new game.https://store.steampowered.com/app/1204320/Ephemeral_Tale/# I can definitely recommend this even in early access. I expect the devs will continue to add more content, levels, etc. with more time and feedback. I expect I'll play it again when more updates are released. If you are into early SNES era jrpgs with some newer interesting loot mechanics, then pick it up! It's light on plot at the moment, but plenty of gameplay to keep things interesting in early access!
Really nice game. Bought it just because of the screenshots showing the different coloured loot but instead I was surprised with good music, good gameplay, and just a really fun game. The biggest surprise was the Dark Souls type leveling and then on top of that there is some Demon's Souls influence with teleporting to different areas and completing them. Or it felt like that at least. Throw in some Borderlands and you have something cool like this. It's a short game but you can do more playthroughs after completing the game to look for secrets you might have missed. Give it a try.
TLDR: Great rogue like with very interesting mechanics and lots of progression to keep you playing. I personally refunded because it wasn't what I personally look for in Rpgs. Great rogue like grind and you'll get your playtime and feel like you are progressing every time you play. But if you are really into Rpgs for party members and team building, this game didn't do it for me. This game was not for me at all. That being said I see a game that is worth giving a shot. The biggest gripe that is definitely that one of my biggest pet peeves in turn based rpgs is I cannot stand when there are no characters on screen. You see the enemies and your attacks float in midair as if it was your point of view. There isn't any issue with doing this, But I can't stand it. If Dragon quest doesn't even do it anymore then surely by now we can get some character animations. Will repeat however, This stylistic choice does not negatively affect the gameplay at all. The other thing that was the final nail for me, is that I am a huge fan of party members. The first one I got was strong had a price to sign up and was very worth it. However based on the UI you can only have one at a time. And you cannot (at least at first) interact with anything about them from gear or skills. That to me is a Golem, not a party member I can get excited about. From purely a gameplay perspective again, the companion works and is very helpful. To me this game excels at every rogue-like quality, just fell quite short for me on the rpg side. If you like a reasonably tough grind with a reasonably interesting story and tons upon tons of permanent upgrades to make every run feel like progress. If you love the genre but a difficult rpg sounds intimidating, there are several options to adjust for difficulty that seemingly can be changed anytime. Even on the easiest settings boss fights seem well desgined and fresh (i only fought 2 but both were very different and had reasonably mechanics for an early bosses). The gear system with durability was my biggest hesitation on giving this game a try, and it really isn't a big deal. You certainly have to pay reasonable attention it, but certain qualities of armor are unbreakable, and there are items to restore durability. if anything I had to swap equipment purely for stats much sooner than anything broke.
boring maps. pointless item drops. no satisfaction. typing this review put me to sleep.
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