
Entropy is a tactical turn-based RPG inspired by classic JRPGs. Assemble your party of mercenaries and forge your own path towards an expedition into hell to stop the demonic incursion. Choices you make along the way will determine the fate of your world.
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About
In this dying age, only pockets of humanity remain. There was no apocalyptic event to speak of; only the cruel march of time and the inexplicable infertility of the world. Accursed creatures stalk the barren lands between settlements, which are themselves terrible places; squalid, medieval and mostly ruled by tyrants.
Our story begins in the town of Draenog, where the theatre performance you are putting on is interrupted by fighting at the gates. Demons have arrived. Your wooden sword will have to do for now, gather the troupe and defend yourselves!
Entropy is a post-apocalyptic role-playing game with an expansive world map, explorable towns filled with colorful characters, and a tactical turn-based battle system.
Embark on a quest across the lands to stop the demonic incursion.
Control your party of up to 6 characters.
Hire Mercenaries to replace your fallen party members.
Tactical Turn-Based Combat.
Explore a world full of unique characters, creatures, challenges, and treasure.
Level up your characters, increase your stats, and unlock new perks.
A beautiful retro 3D aesthetic.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it just good try it
probably one of the coolest rpgs this year, a mixture of final fantasy, darkest dungeon and fear and hunger with Lovely Hellplace amazing artstyle, worldbuilding and writing. If you loved Dread Delusion but feel unsure about this one, I can assure you'll love it
Very charming game, especially so if you already liked the vibe of Dread Delusion. An interesting showcase of the potential game when it is fully out. Played on hard difficulty, took 10 hours of indulgent comfy playtime to finish the Early Access version consisting of 1 act, was mildly challenging.
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Languages: English**languages with full audio support
Hours played at review time, across 290 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its very good. Really like the artstyle and the mechanics but the selling point is definitely the story and worldbuilding.
Just finished the Early Access [v0.5] and this is excellent. Fun battles, intruiging vibes and lore. I'm all in!
How can I put this, I played the demo and once I finished it I bought the game. In total I have put over 5 hours into this game. Highly recommend!
*Editing as I have now reached the end of early access* Good so far, I enjoy the targeting system they have, allowing you to maim enemies and for you to be maimed. It makes fights more tactical from the get go, so the early levels aren't so boring. The world is intriguing so far, with the writing really doing a great job of making the world feel grimy, in a lived in sort of way. I can't wait to see more and more of the weird world they have been cooking up. The only issue I have is that the camera is a little wonky when it suddenly shifts to being on a rail. I see what the intention is, and I like it, but it mostly just makes getting around a bother as it messes with the movement inputs. Especially since you can go from freelook to having a forced camera angle without any warning. Its just a bit jarring, but ultimately, not the biggest issue to me. I am only really giving it so much time as it is hard to describe. Overall, I have enjoyed what they have made and want more.
I feel the same way about Entropy as I do about Dread Delusion, which is that the gameplay is straight forward to an almost detrimental degree, but also at the same time its kind of welcome in that it maintains a classic video game sort of vibe, plus it adds enough variety to turn based combat that keeps it from being tedious. The heart of this game (as was the case with Dread Delusion) however is the story, world building, and artistic design of the game, which rock. One thing that I hope changes as the game continues development is interactions with party members when resting. Like it would be exciting to interact with party members more and learn more about them if there was a bit more depth to them (especially the characters that you are guaranteed to encounter). Otherwise, if there isn't a new interaction to be had with a party member, it sort of feels pointless.
God, this game is amazing. I know patience is a virtue, but I am salivating at the idea of being able to play more of it.
Haven't had a game get me into the long term RPG planning loop since LISA: The Painful. On hard mode, this game is a well fought struggle in every fight with good item management. I highly recommend picking it up if you want a good, challenging RPG (and if you want it for the very cool vibes, don't worry, it has some friendlier difficulties). Please get it even though its only through chapter 1. I wanna see how this weird journey ends
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| $888 | 3 | 100% | $9.99 | |
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| $94.1K | 476 | 92% | $9.99 | |
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| $94K | 659 | 93% | $7.99 |