
Entropy is a tactical turn-based RPG inspired by classic JRPGs. Assemble your party of mercenaries and forge your own path towards an expedition into hell to stop the demonic incursion. Choices you make along the way will determine the fate of your world.
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About
In this dying age, only pockets of humanity remain. There was no apocalyptic event to speak of; only the cruel march of time and the inexplicable infertility of the world. Accursed creatures stalk the barren lands between settlements, which are themselves terrible places; squalid, medieval and mostly ruled by tyrants.
Our story begins in the town of Draenog, where the theatre performance you are putting on is interrupted by fighting at the gates. Demons have arrived. Your wooden sword will have to do for now, gather the troupe and defend yourselves!
Entropy is a post-apocalyptic role-playing game with an expansive world map, explorable towns filled with colorful characters, and a tactical turn-based battle system.
Embark on a quest across the lands to stop the demonic incursion.
Control your party of up to 6 characters.
Hire Mercenaries to replace your fallen party members.
Tactical Turn-Based Combat.
Explore a world full of unique characters, creatures, challenges, and treasure.
Level up your characters, increase your stats, and unlock new perks.
A beautiful retro 3D aesthetic.
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Engagement
Reviews
Themes across 289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вроде и так уже всем видно что круто. Но да, круто. Ощущается будто что то, чего я всегда подсознательно хотел но не знал об этом(и почти идеально в этом роде, хотя есть что добавить конечно, по типу какого-то большего взаимодействия с напарниками, и может на карте мира когда ходишь, больше декораций и рандомных вещей)
Fun, early access has me intrigued, hope the game has enough content and depth on full release to warrant the price, what I played is promising. nostalgic.
such a great potential cant wait for next updates
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Languages: English**languages with full audio support
Hours played at review time, across 290 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
18小时地毯式搜索打完了,音乐很带感,剧情很有意思,内容还是有点少,而且没办法获取预告里面帅气的铠甲套装(重点扣分项!)
I really enjoyed playing this and can't wait for the next parts to drop. Sick retro visuals, amazing sound design and interesting world.
Bello
The world is fresh, the gameplay is fun, scratches an itch I didn't know I had. Got semi Softlocked my first attempt, had to restart, but I'm glad I did. Though it's on the shorter side, I am excited for what the next act holds.
I got interested in this for it's art-direction, more specifically - character's sprites in dialoges, those are just delightful. The worldbuilding and the theatre motives got me hooked, so I'll be eagerly awaiting release. In the meantime: some pros and cons listed below for those who considers bying. General: - will probably run on a potato with some wires stuck in it - free demo covers quite a big chunk of the Act1, so you can test the game for yourself and get a pretty good idea of what it has to offer before bying - 6 hours in, Act1 finished, I haven't encountered any bugs - I did, however, encounter two crashes near the end, when the game froze dead and had to be forcibly shut down. Not sure what caused them, seemed to be opening a journal, but I might be wrong Art-direction and grafics: - really evocative, and low-poly grafics work in it's favour, by letting your mind paint the details (If you are into that sort of thing, of course) - dialogue artwork is just gorgeous, in my opinion. Love it! - 3d models themselves are a bit bland in comparasion, though - locations are mesmerizing in concept, but can feel repetetive in execution. Writing: - worldbuilding sparks curiosity and doesn't feel needlessly overloaded (as at the end of Act1 at least) - dialogue reads well - IDK how much time will be devoted to our companions (not much, I assume), but I do want to get to see more of those guys. Gameplay: - there isn't lots of variety in action, so combat is very simple at the core and can begin to feel monotonous. For me it fell into a pleasant rythm, but might feel boring for someone else - playing on hard difficulty with the party of four for most of my playthrough, I've lost only once, in bossfight at the end of Act1. That was a sudden difficulty spike that felt like bullsh@t - but it wouldn't feel that way if the encounters before were more challenging. When you easily breeze through packs of 3-4 low-lvl monsters, kicking them like babies without a neurone active, and than get put against a boss who does three turns in a row, it looks like a "plot demands your death here" moment, while it actually isn't one. - If you loose someone, like I did in the aforementioned bossfight, any merk you hire to replace them would be at the 1 or 2 lvl. So grinding on the random encounters would be needed to not TPK and loose someone again, wich is... not thrilling or challenging, but annoying. - still in general I like the gameplay. I wouldn't mind some more challenge on a hard difficulty outside of bossfights, but the rows, dismemberment and different weapon actions and spells are really enjoyable to play with. Really itching for more content for this, hope the road to release will be smooth!
i like this just as much as dread delusion these folks got the sauce
loved Dread Delusion so buying this to support the dev, also nonbinary inclusion is always a plus <3
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| $888 | 3 | 100% | $9.99 | |
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| $90K | 275 | 81% | $19.99 | |
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| $90.1K | 465 | 69% | $6.99 |