
Entropy is a tactical turn-based RPG inspired by classic JRPGs. Assemble your party of mercenaries and forge your own path towards an expedition into hell to stop the demonic incursion. Choices you make along the way will determine the fate of your world.
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About
In this dying age, only pockets of humanity remain. There was no apocalyptic event to speak of; only the cruel march of time and the inexplicable infertility of the world. Accursed creatures stalk the barren lands between settlements, which are themselves terrible places; squalid, medieval and mostly ruled by tyrants.
Our story begins in the town of Draenog, where the theatre performance you are putting on is interrupted by fighting at the gates. Demons have arrived. Your wooden sword will have to do for now, gather the troupe and defend yourselves!
Entropy is a post-apocalyptic role-playing game with an expansive world map, explorable towns filled with colorful characters, and a tactical turn-based battle system.
Embark on a quest across the lands to stop the demonic incursion.
Control your party of up to 6 characters.
Hire Mercenaries to replace your fallen party members.
Tactical Turn-Based Combat.
Explore a world full of unique characters, creatures, challenges, and treasure.
Level up your characters, increase your stats, and unlock new perks.
A beautiful retro 3D aesthetic.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pool
One of the most fantastically unique games I've ever played. I will recommend this to anyone and everyone.
Pretty fun PS1 JRPG game with a western mix with a kind of D&D ruleset? finished the early access, and found myself wanting more.
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Languages: English**languages with full audio support
Hours played at review time, across 290 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i literally could not put the game down after the tutorial. the gameplay and the world are so complementary IT'S INSANE can't wait for more
I'm enjoying my time with it so far
great art and atmosphere, fun turn-based battling, cool mechanics, and I love the mercenary recruiting system
I have rushed through the demo and now the early access [Currently Act 1]. The game, the world and the flavour is all there. All I can as for is more!
I'm not too far in the game at this point, Just got to Cuvas and talked to a few people, and I just felt I had to leave a positive review of this game. I played Dread Delusion in EA as well, it's not the type of game I prefer to play anymore, but the story and the world building was so fantastic that it more than made up for the fact that it's not my preferred genre. To be clear I'm not knocking the gameplay, I didn't have any real issues with it, it's just not what I prefer. I played through the first two areas of the game as that was all that was out and I didn't play anymore once you released more, I didn't not want to, I just never really got around to it, but once I finish what's out for EA for this I'm going to go back and play Dread Delusion. That is how excited Entropy has me right now. I absolutely love the world building, it is so unique and interesting, and delivered in such an organic way, but along with that turn based RPGs are definitely up there for my favorite type of games and you're nailing it. Again so far I haven't completed the early access, if need be I will edit the review, but these are my initial thoughts, and I am playing on hard mode. The combat is difficult enough to be engaging, but I haven't encountered anything that has felt unfair or like it didn't make sense. It does a good job of applying pressure, but no situation has felt unrecoverable. For example in an encounter a few enemies acting before you have a chance to all target the same person, I haven't had a situation where I have had an enemy just delete one of my characters in that time, allowing me to heal and buff/debuff if needed. This is super important in any kind of game that hands out potentially permanent punishments for characters going down in combat. This allows that mechanic to enhance the gameplay, it incentivizes making sure I am well equipped and making good decisions lest I suffer a realistic consequence of battle. If I do suffer that consequence it's on me, it's not because the game is unfair. Now there's the potential of a really unlucky crit, but if that's something you truly couldn't live with you can also quit and reload before the fight, but in my experience so far, you can prepare yourself well enough to play around crits. The world so far has been incredible in my opinion. It is constantly keeping you curious about the mysterious unknown nature of how things function with strange things being dropped into conversations naturally. I love when people do this, it is how people would be talking, the character you are playing has lived in this world and they wouldn't be asking questions about how things that are common practice or straightforward function. Now obviously we as the player do have questions, but you satisfy the questions by providing enough contextual evidence that it makes sense. Now it may not be enough to answer every question but is enough to kind of have an idea about how things work, and then it is incredibly satisfying when through later dialogue something else provides more context and sharpens that image. Also a lot of these ideas are so unique, and idk it may be gross to some people, but in real life I'm a nurse that works primarily with gastrointestinal surgical patients (I see a lot of other stuff too but that is my primary patient population), so like the dudes just bathing in skob vomiting to balance their magical microbiomes with the local population both doesn't gross me out and speaks to me in a weird way that I'm sure will resonate with almost no one else. The visuals are great so far. I am very much of the mind that good style is more important to visuals than graphical fidelity. Entropy has good visual style, the graphical fidelity also isn't bad, yes it is low poly, but models still look good, and there is a very wide range of style in them, so it isn't just slight tweaks being made to the same model. The portraits are good, the drawn vignettes are good, equipment looks good, and importantly changes how your character actually looks. Visuals are the least important aspect of gaming to me, I can play a game I actively dislike looking at if it draws me in with good enough story or gameplay so I don't have tons to say about visuals other than I like it, I think it looks good and it's clear effort went into it, but if high fidelity graphics and like modern textures, shaders, lighting, and things like that are critically important to you, obviously this game probably isn't for you. To be very clear, I think this game has good visuals, visuals just aren't that important to me and as such I don't have tons to say other than to probably say too many times that I am not saying the visuals in the game are bad, I just don't care about visuals other than if it's clear lazy, which this clearly isn't. Quick edit, right after writing this and returning to the game, the music is great. The sound effects are fine, I don't have any real complaints about anything, similar to visuals sound effects don't matter too much to me, and I only really notice them when the are obstructive to my enjoyment. I also can't say tons about music, my actual knowledge about music isn't that great, but I can tell you when I like music, and I like this music. Haven't had any real issues with bugs, just a very minor visual bug once that I couldn't replicate. Just wanted to leave off that I really think that this is a phenomenal game, and if you do read this, you really have made two pieces of art with these two games. The creativity and passion that has gone into these games is very evident, it is what drew me to Dread Delusion despite the fact that I prefer more turn based/strategy stuff now, and it is there in spades in Entropy too. Keep up the great work, truly excited to see where Entropy goes, and to go back and play through Dread Delusion!
yis
Great game *with a few warnings 1. If you're used to old PS1 era RPGs (a la Legend of Dragoon, FF, or other similar RPGs) Congrats its made for you. The game offers a great level of difficulty with enough tutorials to get you used to the game and how it works. That being said, the tutorial is only a means to associate you with the mechanics of the game. Everything else you'll likely end up piecing together yourself. 2. There aren't any bugs that I've come cross (I'm only about 3 hours in and I've only seen one that might effect the game but I won't list it here) so from what I've seen so far the game has a high level of polish and care put into it. The gameplay is very smooth and the gameplay loop feels very natural/rewarding once you get the hang of it. A word of warning: Even on the easy/normal difficulties the combat can be rather challenging, (this is by design and gives the game a bit of a Darkest Dungeon feel) DO NOT FEAR FAILURE. From what I can tell making a good team is a vital part of the game, but so is making mistakes and losing ground. [spoiler] Sometimes the best party member is the guy who loses a hand during the second combat and is a repurposed mage with crippling anxiety. Regardless in some fights you've just got to bite that death bullet [/spoiler] All in all its a very clean game that has a ton of potential [b] ESPECIALLY FOR A GAME IN EA [/b] Of course its up to you to decide whether or not you get it but I'd say it's well worth the price tag.
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