
Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.5/day in the week to Jul 22 → 10.75/day in the week after.
About

Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 89.9Kreviews | 95% | — | $25.7M |
| $14.99 | 24.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1222 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I spent an ungodly amount of time getting the last piece of the round to kill the past. I want to rip the hair off my scalp with the effort it took to get it done. 15/10 would be violently slaughtered by the kill pillars again
As much as I waned to like this game, in the end it failed to shine. I am very sorry to write this negative review as I have given the game several attempts in over 2 hours with every possible approach just so as to dig up an excuse to push it into "Recommend", as the potential was immense. Pros: The design is cute and well optimized to be fast, without unnecessary loading times. The idea of being a quick-paced bullet hell was well technically prepared and there were no bugs, slow responses, or glitches. Cons: The greatest irony is that the game based its main mechanic around strategy-shifting inventiveness based on an expected myriad of different-shooting weapons - which turned out to be a total miss (!pun intended). Not only is a vast majority of weapons useless in terms of damage dealt to bosses with no more difference than in cosmetic quirks, but also do new weapons come up so rarely that in most of runs I ended up having the starting weak weapon as the only one up to the level boss. As the main difference from "Binding of Isaac", for example, that has its own webpages dedicated to the complexity of not only how weapons and items interact with each other, but also that actually gives you palpable progress as you move on, "Enter the Gungeon" is so absolutely random that it keeps you in the shallows unless by some immense stroke of luck in one in 10 runs you happen to find a weapon worth having - and by that the single measuring point are the bosses - the game has unlockable characters and items that supposedly shift this, but gives no drive to invest the time to do so. ! - Possible Redeeming Caveat: Some characters that happen along the way can unlock new weapons and behaviors, but honestly the game provided very little incentive to invest in multiple runs while relying on pure luck. Except for bosses and a slight few regular enemies, the enemies didn't pose a challenge. But the bosses weren't even that difficult as much as they were simply too tedious to defeat. The weapons do a ridiculously small mount of damage and boss battles never feel like more than a chore of finding out their pattern and repeating it for a couple of minutes, no matter which weapon you have. Also, the boss battles vary in regards of what type of level you get for the boss room - some boss rooms will spawn with unbreakable cover-a-plenty, while same bosses may appear in fully open range, turning what was supposed to be a fast-paced bullet hell into a click & walk simulator. Another illogical point are the player characters - their "special skills" barely attribute to anything noticeable, and none of them (at least in my experience) proved to have some "hidden treasure" perk that made playing as anything but the Marine a better choice. All in all: A well-designed and technically sound game with an immense squandered potential.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $14.99 |
| 3.9Kratings |
| 86% |
| — |
| not modelled |
| $4.49−70% | 414ratings | 86% | — | not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun game. makes me wanna rip my ♥♥♥♥ off sometimes tho
finally shot myself
🙏🙏
好玩!
Jeu excellent sur énormément de points. Mais coop parfaitement ignoble. Le jeu change les touches et switch de personnage sans raisons, l'écran ne se scinde pas. Ce qui cause la panique et crée des désastres. Obligé de mettre pause régulièrement pour remettre les bons contrôleurs. Dommage parce que j'avais aimé en solo et envie de jouer avec un ami. Mais impossible de ne pas s'énerver sur le jeu pour ces raisons.
This game lowkey buns
Bom demais pra quem gosta de um rogue
chicos juegenlo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.9K | 203 | 79% | $11.99 | |
| $61.6K | 113 | 69% | $19.99 | |
| $7.9K | 39 | 95% | $9.99 | |
| — | 0 | — | — | |
| $49.9K | 245 | 82% | $11.99 | |
| $1.1K | 26 | 96% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.5M | 56.2K | 82% | $19.99 | |
| $25.5M | 86K | 91% | $19.99 | |
| $25.4M | 42.9K | 47% | $29.99 | |
| $25.4M | 128.3K | 97% | $9.99 | |
| $25.4M | 59.2K | 94% | $14.99 | |
| $26.1M | 20.7K | 90% | $69.99 |