
“Endless Voyage” is a Roguelike strategy card game. Follow captain Qin, who leads her sailors into a labyrinth of boulders. combine your deck as well as collecting powerful relics to defeat various NPCS and explore this world. Captain, raise your sails and venture forward!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
快跑,打骨折都别买,这游戏一点不更新的
迅速跑路、积极打折、从不更新,本作上次更新时间是2021年5月
摆烂之作
快跑,别买!!! 当年想着支持国产,结果承诺的东西全都没实现,几年前说是团队解散,但是一个人也会坚持更新,结果更新了个寂寞,早就彻底摆烂了!!!
Changed review from Thumbs Up to Thumbs Down. 2.4/5 Card battler. Fantasy with guns and bombs. This would be a pretty great game if it didn't have language errors in the UI and didn't have the bugs. The default language is Mandarin and it's a wiitel complicated to get to an English UI in this game. The Good: 0) B-to-A quality card battler 1) Pretty good graphics, cute. 2) Decent cards and mechanics 3) Value: I got this for $10 and it's a fine game for 10 USD. The Bad: 4) The game's tutorials are terrible. If one makes single mistake, you have to replay a dozen stupid battles. That's not a tutorial, that's just punishment. 5) Advancement totally broken. At first, it seemed like it was working, since one earns cards by playing, but there is no level two, no ability to play or unlock any of the additional content that is shown. There are also several "coming soon" teasers, but if the game had *any* second level, as it says it does, I'd give this a thumb's up. 6) Language UI disaster. English speakers will not find it good that the UI defaults to Chinese. Also the translations to English are BAD, including one equals zero. One can learn the cards, but sometimes their wordings are the exact opposite of their meaning/effects. I would give this 0.3 points higher (out of 5) if they fixed the UI issue and 0.2 if they fixed the translations. 7) Only a single player character. The game promises a second character, but not fulfilled yet. I would rate this game 0.5 higher if they would add the character they promised AND fixed the level-advancement bug (or is it just non-existent?). 8) There are several interfaces in the game where if one double clicks, two different operations occur. It's bad. Be really careful when you click, since if you accidentally click twice on some of the buttons, you don't just do the first action, you execute whatever UI happened to leap under your cursor after the first click. :\ I wish I could sign up for a notification when the game gets an update. I like the mechanics and graphics pretty well, but I was fooled into thinking there was more content/levels than there actually is, so: NOT RECOMMENDED
[h3]作为国产的又一部“画饼之作”,我在全成就并且通关最高难度(难度16)之后,终于觉得自己可以很客观地对《无尽航线》这部作品进行评测了。[/h3] 同类优秀的卡牌rogue作品有很多,既然选择了《无尽航线》,抛开制作组这不负责任的跑路态度,单纯就游戏来说,只能算是中规中矩——这篇评测只能算中评。 当前的角色只有“女船长”,一些流派的构筑也通过训练营的练习教导给了玩家们(贴心引导)。只不过当前能够玩到的内容就是全部内容,个人感觉还是蛮遗憾的!游戏中那些“敬请期待更新”的UI就像是一个个无声的巴掌,无情地拍在曾经的制作组脸上...... [b]下面再次端上诚意满满的干货,向各位看官朋友们分享一下通关最高难度的流派: 1.召唤复活流 这个流派比的就是我方的召唤速度,作为人墙,存在越久的召唤单位因为其他召唤单位每次上场的“冲锋”效果,获得的增益越多。 核心宝物:诚服的劫匪(事件获得,强化型的海盗,且越早获得越好的成长型宝物),还有所有跟召唤单位有关的宝物。 核心卡牌:以召唤牌为主,锻造师(召唤的当前回合可以使用匕首牌以及赋予其他我方单位匕首牌),锻造师搭配其他召唤单位获得BUFF之后,输出超猛。复活牌,平时是锦上添花的一笔,也可解无召唤牌时的燃眉之急。多重复制,快速增加召唤单位最好的选择。 2.护甲反伤流 这个流派的核心打法是耳熟能详的一句话——叠最厚的甲,挨最毒的打,反最多的伤。所以需要我们在保证生存的前提下,增加反伤层数。 核心宝物:荆棘装甲、反应装甲、骑士盾(让初始卡牌“定向防御”质变),次要宝物可选一些补充主角伤害的宝物。 核心卡牌:硬化装甲、尖刺护甲、荆棘、绝对防御、铁甲、嗜血荆棘。(一般只需要3张“硬化装甲”,即可让敌方单位的攻击失去威胁,你完全可以亲吻秦始皇——稳赢) 3.无限戏法流 也不知道是不是BUG,这也是最无脑的流派,甚至可以搭配任何流派。只需获得两张“戏法”牌,之后尽可能“删牌”即可——极致的由繁入简(你已经让秦始皇模电门——赢麻了)。 核心宝物:不枯泉水(事件获得,精神为0时,获得1点精神) 核心卡牌:2张“戏法”牌,1张“精神领域”牌。 ——[u]2张“戏法”牌缺一不可,“精神领域”牌或宝物“不枯泉水”,只要有其一即可。[/u][/b] 其他流派在难度12(敌方单位出场永久附带2点力量)之后略显乏力,主要还是体现在生存能力这方面。 召唤复活流的优势在于——所有召唤单位都是人墙,进可攻,退可守。 护甲反伤流的优势在于——在保证生存的基础上进行反击。 无限戏法流就不再讨论了——谁用谁知道,用谁知道,谁知道,知道,道...... 再次吐槽一下敌方单位,说的就是“巫医”和“无欲刀客” “巫医”:第4回合释放即死术,真正能够输出的只有3回合,输出不够只能等死,没自信尽量别选他所在的分支路线。 “无欲刀客”:往往配合“无欲门徒”一起出现,“无欲门徒”死亡会给“无欲刀客”增伤,“无欲刀客”会再次召唤“无欲门徒”,并且使用真实伤害直接攻击主角,除了主动使用高伤害的流派快速击杀“无欲刀客”,并无有效的应对方法。第3层遇到大量“无欲刀客”的战斗,基本必死! PS:“保存并退出”功能可以重置当前战斗,也可以对每条分支的第一个事件进行重置并重新选择分支路线。 最后关于性价比方面,原价它就是shi,个人感觉,只要价格合适(史低价或渠道价),《无尽航线》还是很适合为卡牌类游戏初学者入门的。
These are the fun stuff: 1. The idea of building a"squad" is fun. Some combos are fun to execute. 2. Decent stage design. You always get 3 options, which gives flexibility in how you play the game. 3. Certain builds are fun. These are the issues: 1. Once in a while resolution will be messed up and fixing it take eternity. 2. Game never updates. No new cards/characters/modes being added ever since I purchased this game. 3. Game is fun at the beginning, but once you reach higher levels, you will realize that there are only one or two playable builds. Other build will either become frustratingly bad with higher enemy HP or hard stuck on certain types of enemies. 4. Following up on 3, some enemies are simply impossible to counter. You will have to lose HP. I understand that this is part of the game, but if half of the enemies are either dealing true damage or dealing damages way higher than any armor cards could possibly reach. This basically kills one of the fun builds. 5. Card pile never shuffle??? Again, kills one of the fun builds. 6. Please add shortcuts! Having to mouse click to play is annoying, especially when only touchpad is available. Because there are funs in certain play, I usually would recommend a game. Can't do it for this one because of slow updates.
Despite the translation issues, this is a pretty fun deck builder. The content as-is is playable, but there is only one playable character while teasing another, and no updates in quite a while. So, flag this as incomplete. Pick it up on sale.
海域寻宝,初识“魂盒”,魂域冒险,扬帆起航 首先先感谢无尽航线制作组提供的测试机会,让我接触到了这部作品。本期就是主要介绍一下游戏玩法,最后再提供一些成就指南,给还没有达成全成就的玩家提供一点思路。 无尽航线其实很多成就都是要专门去达成的,在游戏正常通关的情况下想要达成概率有点低。然后因为成就里面没有涉及到难度的成就,所以所有成就都可以在最低难度达成,这也算是降低了一点成就的获取难度。成就方面可以看一下文章的后半部分,我会依照当时卡住我的几个成就来稍微分享一下自己的思路。 游戏简介:阿拉伯的疯狂诗人撰写了《死灵之书》,而西伯利亚的旅行家在北海的冰川之地发现了魂盒。传说,魂盒之内,封锁着另一片时空“魂域”。当海上风暴骤起,在北方星辉的照耀下,魂盒会自动打开,周围的生物都会被吸入;魂域之内,隐藏着神秘线索,指向通往巨石宫殿的路线。但从来没有人进去过,也没有人知道那是怎样的一片天地。渐渐的,世界变得虚幻,周围被幽绿色气体包围。抬头望去,上空惊现巨大的十字锁链,贯穿整个时空。这一纵一横两条铁索,牢牢地封锁着其身后巨大的星阵。32颗星痕子高悬在这星阵内,每一次的星痕闪烁,这两条纵横天际的铁索都会发出颤抖和咆哮,与之对抗。然而天地一片模糊,巨石宫殿究竟在哪里…… 游戏简介部分: 首先无尽航线是一款Rougelike类的DBG游戏,说到DBG游戏,那卡牌的构筑自然是游戏的核心。游戏自带的训练营可以很好的了解各类卡牌的效果,也会介绍各种流派如何最大化地发挥各个卡牌的效果,可以说上手还是很快的。不同的流派和流派之间,构筑方式和生效机制也完全不同,而且有些流派需要与宝物联动,有些是与套牌本身联动,有些则是围绕单张核心牌展开,尽可能地优化卡组是你在游戏过程中始终需要做的一件事情。 对于Rougelike元素来说,游戏分为三大章节,每一章节一共七层,每层可以从三条路线中选择一条,算是“有选择地进行爬塔”。每条路线有三个事件,可以进行遭遇普通怪(获取普通奖励)、遭遇精英怪(获取大量奖励)、进入商店(卡牌、宝物或二者选其一)、随机事件(对所有系统都有可能造成影响)、村庄(回复血量、强化属性)、获取宝物、删卡等操作,而每一章的关底就是BOSS战,其实也就是二选一,有时候连选择都无法选择,熟悉了套路和应对方法之后其实也没有什么难度(高难度的苛刻条件除外)。 流派方面,我个人比较喜欢的还是“反伤流”:叠最厚的甲,挨最毒的打;你强任你强,你输出频率越高死的也越快;突出的就是一个“稳”字。后面很多比较麻烦的成就其实都可以通过构建“反伤流”的卡组来轻松实现过关。通过不停的过牌来增加护甲和荆棘值,免伤也是挺好用的。但是这个流派胜利比较慢,而且碰到力量快速成长型和真实伤害的敌人可能有点棘手,所以要稍微带点针对牌,不过主要还是围绕护甲和荆棘值。 剧情方面说实话我只有在训练营感受到了剧情,在正片中几乎没有。开头的漫画叙事风的聋哑剧有一丝丝感觉,说的是漂亮而且大的女船长——琴带领着她的手下一起征服海域的故事。不过正文中甚至快到结尾了好像也没有体现出啥剧情,结尾也是一样的聋哑剧,总体来说剧情有些短了。不过目前也只有一个角色,还有一个角色还在开发中,希望可以看到更丰富的剧情。 成就部分: 说实话无尽航线几个成就有点“恶心”,条件比较苛刻,对卡组的构筑有一定的要求,这里给出一点心得: 几个较难的成就 1.势不可挡:第一回合击败任意Boss。 在随机事件中可以获取到攻击胶囊,配合攻击回响可以轻松击败第一章的火焰骑士。 不过我是通过双戏法+精神领域的组合造成无限伤害击败Boss的,值得一试,就是有点慢,耗费鼠标耐久。 2.匕首达人:一回合打出12张匕首。 这里只是提醒一下,当时被锻造者提供的匕首给坑了,记录个数的只有宝物寒铁给的匕首,衍生牌不算在其中。 3.哼!能量算什么:通关时不携带能量牌。 除了通过宝物(薄荷叶、不枯井泉)增加精神以外,还可以寻找“外援”——精神挖掘来找强力的能量牌,还是推荐反伤流,精神需求少且不容易翻车。 4.哼!技能算什么:通关时不携带技能牌。 这个成就走反伤流比较难,还是推荐带成长型攻击的牌(怒斩、收割)或者直接精神拉满使用火炮+攻击回响,因为只注重攻击防守就弱了,这个时候虚弱打击有奇效。 5.宝物乃身外之物:不用宝物通关。 其实很多单卡还是有很强力的效果的,建议还是走反伤流,一直叠甲和累加荆棘值,搭配复仇之心很强(攻击牌可以考虑火炮、荆棘风暴和全能攻击)。 6.轻装上阵:4张牌及以下通关。 尽可能多删牌,不加入新的牌,只加关键牌。我的思路是精神牌1张(精神回响)+攻击牌1张(火炮冲击)+防御牌1张(铁甲)+技能牌1张(攻击回响),而且宝物剪刀可以放到最后一个Boss才使用,所以之卡组里可以带6张牌。 其他还有成就有解锁困难的也可以评论区和我讨论一下,我可以分享一下我的一些经验。 总结一下: 纯粹的DBG:严谨的卡牌设计、丰富的构筑思路,在策略深度上做打磨。 自由地构筑卡牌:攻击、技能、诅咒、召唤、资源作为卡牌类型基础,自由组合构筑。 丰富的策略元素:通过基础牌库组合构筑,延展出超过12种不同的流派,还有隐藏搭配技巧。 耐玩的Roguelike:卡牌的随机出现,航线上的随机事件,突然出现的怪物...... 特色的NPC:每个怪物都各具特色,分身、燃烧、反伤,各种能力千奇百怪,还特别强! 总的来说无尽航线有优点也有缺点,其实在steam评测区很多玩家已经提出了不少的意见,而且我看制作者也认真且带点调侃意味地进行回复了,如果能慢慢地优化,可能会更好。休闲的时候来几把,平均30-40分钟就可以打完一把,也可以增加难度挑战自己的极限,还是挺有意思的。我认为女船长这个形象做的还是不错,可不可在这个上面再开发“一点点”,增加一点玩家想要的东西就更好了(开个玩笑,狗头警告)。
I like the game I think its worth it on sale but the game was abandoned so there's only one character however there's a pretty decent amount of content.
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