
Endless Sky is a 2D space trading and combat game inspired by the classic Escape Velocity series. Work your way up from a relatively wimpy shuttle, cargo ship, or fighter, to a highly upgraded and customized flagship or to a massive fleet of warships or freighters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Endless Sky is a 2D space trading and combat game inspired by the classic Escape Velocity series. Work your way up from a relatively wimpy shuttle, cargo ship, or fighter, to a highly upgraded and customized flagship. Grow your fleet while exploring an expansive galaxy with hundreds of systems. Earn money by carrying passengers or cargo, escorting convoys, bounty hunting, mining asteroids, or plundering and capturing enemy ships.

Enter the 31st century and choose from one of multiple starting locations and backgrounds where you set out on your own journey as the captain of a new ship. Take sides in a civil war, or ignore the story line and just enjoy exploring the galaxy at your own pace. The main story line alone takes about 8-16 hours to play through, with over a hundred hours worth of story content spread across the galaxy in the form of other story lines both big and small.

The game's content can be added to using the plugin system, which allows anyone with a text editor and a paint program to create new ships, weapons, missions, and more to the game. All of the game's content is built using the same system, so anything you see in the vanilla game can be done in a plugin. The capabilities of plugins are fully documented on our GitHub wiki.

Endless Sky is free, open source, and cross platform (Windows, Mac, and Linux). The game has been developed for over 10 years as a labor of love from hundreds of volunteer contributors. Updates occur regularly with three major updates every year. Over time, the game will continue to expand as contributors add new missions, story lines, alien species, places to explore, sound effects, artwork, gameplay mechanics, quality-of-life improvements, and more.
Genres
Stats
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 71reviews | 93% | — | $0 |
| Free | 115ratings | 88% | — | not modelled |
Engagement
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I keep coming back to this game because there are fun aspects to it. However, the mission handling seems to get worse and worse each time I revisit it. The game is incredibly finicky. You might be lucky to get through an entire mission scenario before something bugs out. However, you would be one of the lucky ones. As the game gets more complex, it seems to get worse. Many years ago, with my original play through, I didn't notice these issues.
Endless Sky is a remarkably substantial space adventure that proves an engaging sandbox does not require elaborate 3D graphics or blockbuster production values. Developed and published by Michael Zahniser, the game combines trading, exploration, combat, role-playing elements, fleet management, and narrative-driven missions within a large 2D galaxy. Its inspiration from the classic Escape Velocity series is apparent in its emphasis on freedom and gradual progression, but Endless Sky has enough depth and personality to stand confidently on its own. What makes it particularly appealing is the feeling that the player begins as an insignificant captain and can gradually become a wealthy merchant, explorer, bounty hunter, military force, or something combining all of these roles. Progression begins modestly, with the player taking command of a relatively weak shuttle, freighter, or fighter depending on the chosen starting circumstances. From there, earning money becomes the foundation of advancement. Passengers can be transported between planets, cargo can be delivered for profit, convoys can be escorted through dangerous territory, asteroids can be mined, and criminals can be pursued for bounties. More aggressive captains can attack hostile vessels, plunder them, or attempt to disable and capture ships. These activities provide several ways to build a career instead of forcing everyone through the same progression route. The ship system is one of the strongest parts of the experience. Earning enough money to replace an unimpressive starter craft with something more capable creates a genuine feeling of accomplishment, while customization allows individual vessels to be adapted for different purposes. Eventually, the player's ambitions can extend beyond owning a powerful flagship. A successful captain can assemble a fleet containing freighters, combat ships, or other specialized vessels. This transformation from struggling independent pilot to commander of a significant space fleet gives Endless Sky an excellent long-term progression curve. Exploration is equally important. The galaxy contains hundreds of star systems, providing considerable territory to investigate while pursuing missions, profitable trade opportunities, battles, and story events. Traveling is not merely a method of moving between objectives because discovering new locations gradually expands the player's understanding of the universe. The top-down visual presentation is relatively simple, particularly compared with modern 3D space simulators, yet it works well with the game's enormous mechanical scope. Ships and battles remain readable, and the restrained graphics help make Endless Sky accessible on modest computers. The setting takes players into the 31st century, but the game wisely avoids turning its science-fiction story into a restrictive campaign. Multiple starting locations and backgrounds provide different beginnings, after which players can determine how closely they want to follow the larger narrative. A major civil war offers an opportunity to choose sides and become involved in significant events, but participation is not mandatory. Players who would rather trade, explore, fight, or build their fleets can largely pursue those interests at their own pace. The principal storyline offers a substantial campaign by itself, while numerous additional storylines and smaller adventures dramatically increase the amount of narrative material available throughout the galaxy. This mixture of structured storytelling and sandbox freedom is crucial to the game's appeal. Endless Sky provides enough narrative direction to prevent its universe from feeling like an empty collection of star systems, yet it rarely feels as though the player is simply being dragged from one scripted objective to another. Missions and conflicts provide context for exploration, while independent activities create personal stories between major narrative events. The result is a game capable of supporting both players who enjoy following science-fiction plots and those who prefer creating their own objectives. Combat adds necessary danger to exploration and commerce. A profitable journey can become considerably more interesting when hostile ships appear, while upgrading weapons and defensive equipment creates another reason to invest money carefully. Capturing enemy vessels is particularly satisfying because victory can potentially strengthen the player's fleet rather than merely providing a temporary reward. As the player's collection of ships expands, battles can evolve from small confrontations into much larger engagements. The system lacks the visual spectacle of a fully three-dimensional space combat game, but its strategic possibilities and connection to fleet progression compensate for the straightforward presentation. Endless Sky also distinguishes itself through unusually extensive plugin support. Ships, weapons, missions, and other content can be created through a system designed to be approachable without requiring an elaborate professional development environment. The standard game's content itself is constructed using this system, giving creators considerable flexibility when producing additional material. For players interested in modification and community-created content, this greatly extends the game's potential longevity. Another major strength is its open-source nature. Endless Sky is free software released under the GNU GPL and supports Windows, macOS, and Linux. Its continuing development has involved hundreds of volunteer contributors, resulting in an evolving collection of missions, stories, locations, alien civilizations, artwork, sounds, gameplay systems, and quality-of-life improvements. This collaborative approach fits the game surprisingly well because Endless Sky feels less like a small disposable free title and more like a continuously expanding science-fiction project. There are some drawbacks. The early stages can feel slow because the player begins with limited resources and relatively unimpressive equipment. Repeated cargo and passenger jobs may become monotonous for anyone who dislikes economic grinding, and the minimalist 2D presentation will disappoint players seeking cinematic space exploration. Learning how ships, equipment, economics, missions, and fleet management interact also requires patience. The game is strongest when approached as a gradual journey rather than an experience designed to deliver immediate spectacle. Even with these limitations, Endless Sky offers an exceptional amount of freedom and content. Its trading economy, ship customization, exploration, combat, fleet building, branching adventures, extensive galaxy, plugin capabilities, and open-source development complement one another extremely well. Starting as a captain with limited resources and eventually commanding an impressive fleet provides a satisfying sense of growth, while the ability to ignore major storylines and simply explore ensures that the experience rarely feels overly restrictive. For players who appreciate classic space-trading games and can accept functional graphics in exchange for mechanical depth, Endless Sky is easy to recommend. Rating: 9/10
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For those that love this Genre, which is basically Escape Velocity: Nova, this is truly a great game. I would certainly pay for a product of this quality and content. I haven't played the most recent expansions, and I still have 100+ hours in just 2-3 games. I look forward to seeing where it can go from here, and the community support is amazing. Did we mention its free? How is one of the best games on Steam free? Get it and start playing it right now.
It's hands down the best tribute to Escape Velocity Nova. I find myself, often when I'm in the middle of assignments, installing this game and playing it while I'm procrastinating.
Impossible control scheme cooked up by basement dwellers who never played another video game in their lives.
Spawn Camping. Everything else in the difficulty curve I can deal with, but if after one hundred hours my greatest achievement is being spawn camped, than two things are true. number one I just suck at life. Number two there is something seriously wrong with this game's difficulty arch. seriously if you like unforgiving game's, and hard game's, and unfair games, like 7 days to die on it's most brutal levels isn't enough for you, then sure this is your game because it's difficulty curve is strange at best, leaping from nearly relaxing to spawn camping in only a few breaths. I have never had a playthrough that was enjoyable, or even manageable. I have heard the stories of greatness from many others, but in my experience this game is nearly unplayable.
LONG LIVE THE FREE WORLDS
Great game
Great game! best played while listening to: Futurescapes: Ambient Space Music Mix
Really Fun Trade, Fight Conquest, Story Game, runs on a potato (even that thing on your desk at work) and can be customised..
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Where this game's players are, estimated from review languages.
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