
Pamela Cavendish returns for another adventure! The famous anthropologist ventures into the northern reaches of Europe to rescue a friend who went missing while following the trail of Norse gods. Is this mere coincidence or is there something more behind the legend of Loki and Hodur?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After the first outing of Endless Fables, where you dealt with a minotaur through the usual means, now you are in a world of Odin, Loki and The Kraken doing pretty much the same thing. Hidden collectibles have been made easier to find with a 'light' system (have you found everything? The light will go off when you do) and does really help with some challenging finds along the way. Overall the story is thin but the journey of finding objects is what makes these games charming and for the most part it works well.
A quick and easy game to enjoy, 100% achievements unlocked in 4 hours after playing the game and bonus content. I appreciate them keeping some achievements for the bonus content, so few games do! Really enjoyed the music and Nordic folk tales weaved into the story. Very fun to play. Most puzzles were easy, but some were a bit tricky...patience is the key! Very fun playthough! :)
Endless Fables 2: Frozen Path, developed by Sunward Games and published by Artifex Mundi, is a hidden object puzzle adventure that builds confidently on the foundation laid by the first entry in the series while carving out its own identity through atmosphere and mythological inspiration. This chapter follows anthropologist Pamela Cavendish as she journeys into the frozen north of Europe after receiving news that her colleague and close friend has vanished while researching ancient Norse legends. What begins as an academic investigation gradually transforms into a perilous descent into folklore, supernatural forces, and long-forgotten truths buried beneath snow and ice. The narrative is driven by a strong sense of personal urgency. Pamela’s search for her missing friend gives emotional grounding to the adventure, ensuring that the mythological elements never feel detached from human stakes. As clues lead her through remote villages, abandoned mines, and icy wilderness, the game slowly reveals connections to Norse mythology, particularly tales involving gods associated with deception, darkness, and tragic fate. These mythological references are woven into the story in a way that enhances intrigue without requiring prior knowledge, allowing the mystery to unfold naturally through exploration and discovery. Gameplay follows the traditional hidden object adventure structure, combining scene-based exploration with inventory puzzles and a wide range of mini-games. Hidden object scenes are varied enough to avoid monotony, often requiring interaction with the environment rather than simple item spotting. Objects may need to be uncovered by moving debris, repairing mechanisms, or combining tools, which adds a layer of engagement beyond static searches. These scenes are balanced by logic puzzles that test memory, pattern recognition, and spatial reasoning. While the difficulty level remains approachable, the steady variety keeps the experience engaging from start to finish. The game’s pacing is one of its notable strengths. Progression feels smooth, with each solved puzzle or discovered clue naturally leading to the next location. There is minimal unnecessary backtracking, which helps maintain narrative momentum. The story unfolds at a measured pace that encourages immersion without overwhelming the player with exposition. New environments and mechanics are introduced gradually, giving players time to adapt and absorb the unfolding mystery while maintaining a sense of forward motion. Visually, Frozen Path excels in creating atmosphere. The environments are richly illustrated, capturing the stark beauty and isolation of northern landscapes. Snow-covered forests, dimly lit interiors, and frozen industrial sites are rendered with careful attention to detail, reinforcing the cold and mysterious tone of the adventure. The color palette leans toward cool blues and muted grays, punctuated by warm interior scenes that provide contrast and visual relief. Environmental storytelling plays a subtle but effective role, with visual cues often hinting at past events or hidden dangers. Sound design complements the visuals with ambient music and effects that enhance immersion. The soundtrack is restrained, favoring atmospheric compositions that underscore moments of tension and discovery rather than dominating them. Environmental sounds—howling wind, creaking structures, distant echoes—add depth to exploration and reinforce the sense of isolation. Voice acting and dialogue are used sparingly but effectively, helping to convey emotion and context without disrupting gameplay flow. While Frozen Path is polished and cohesive, it remains firmly within the conventions of the hidden object genre. Players familiar with similar titles from Artifex Mundi will recognize many puzzle types and narrative beats. The game does not radically innovate, but instead refines established mechanics with consistent quality. For some players, the relatively modest challenge level and compact runtime may feel limiting, particularly if they are seeking a longer or more demanding experience. However, optional collectibles, achievements, and a bonus chapter help extend playtime and encourage thorough exploration. One of the most appealing aspects of the game is how it balances mythology with accessibility. Norse legends are presented as an integral part of the mystery rather than as dense lore dumps, allowing players to engage with the story regardless of their familiarity with the source material. This approach keeps the narrative focused and approachable while still benefiting from the depth and intrigue of ancient myths. Ultimately, Endless Fables 2: Frozen Path stands as a strong example of a well-executed hidden object adventure. Its blend of atmospheric visuals, varied puzzles, and mythologically inspired storytelling delivers a satisfying experience that feels cohesive and purposeful. While it may not redefine the genre, it offers a polished and engaging journey that rewards curiosity and attention to detail. For fans of narrative-driven puzzle games and folklore-infused mysteries, Frozen Path provides a compelling and memorable adventure set against a chilling, beautifully crafted backdrop. Rating: 8/10
One of the best HOG I've played, if not the best. The quality of the art in each hidden object puzzle is actually cohesive. There is a surprising amount of animation, and the voice acting doesn't make it seem like they pulled random people from the street to line read. The non-hidden object puzzles are decent, just the usual HOG fare. The story, like with all HOGs, is pretty predictable, but it's cohesive and honestly with the good art and logical progression of events I can overlook a cookie cutter story. Highly recommend this game!
7th Hidden object game I've 100%'d and am reviewing. Much like the first Endless Fables, this one took me ages to motivate myself to play through. It's not as entertaining, intentionally or otherwise, as some of the others I've played. The mythology storylines this series goes for are so bland and boring. Overall both the puzzles and the things you have to do for the 100% are so easy and uninspired. I guess this one had a couple of neat fantasy-ish characters/designs and the music was absolutely adequate. Hilariously abrupt endings to both the main story and the bonus story which was kind of funny.
It's a competent hidden object game.
Fun and complex game with beautiful art and sold puzzles, etc.
One of the most beautiful game plus the story is exquisite, the drawings and gameplay are all so well done. But why on earth did you make the Bonus Game about Zombies. The developers ruined a perfectly great game by doing this.
+3.75 E in sale and play time nearly 6H. +Story is ok and puzzles too. +Bonus content. -Maybe end is bit quick. Awarange HOG game.
I liked the puzzles and it's a great sequel to the first one.
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