
The Ender Ocean principle? Locate and collect waste (plastic bags, bottles, lost nets...) thanks to underwater robots connected to a collection boat, in order to valorize them afterwards, all from home.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French**languages with full audio support
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ENDER OCEAN™ is an innovative environmental video game. Players control remote-controlled robots to perform underwater cleaning missions. The game includes software levels where players have to face virtual challenges to earn points (pick up plastic waste, remove fishing nets...). And material levels, where they can participate in real sessions in natural environment (lakes, rivers, sea...) and collect real waste by staying at home.
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Take control of a garbage disposal bot and help make the planet cleaner! [list][b]Pros:[/b] [*]+ Availability: the game is free [*]+ Possibility to sign up for a REAL practice in managing a bot in France. [*]+ Gamepad support [*]+ Game Engine: Godot [*]+ Lots of timed missions [*]+ Videos from real work on cleaning water bodies with bots [*]+ Collectibles with descriptions of the pollution they cause [b]Minuses:[/b] [*]- Optimization [*]- 360 mode activation - closes the game [*]- Registration confirmation email goes to spam [*]- Inconvenient keyboard controls. Changing controls in options takes a long time.[/list] [b]Total:[/b] Not the most common game in which the player is offered to clean the planet's reservoirs of debris. What makes it interesting is not only the fact that the developer wants to involve players in the problem of pollution in our world, but also the fact that the game is made on a rather rare (by the standards of game engines) Godot. Unfortunately, the game does not handle large spaces well - and this requires optimization (or porting to other engines) Interestingly, the developer is also a real water cleaning company and offers everyone a real practice in managing a garbage collection robot - for a symbolic fee of 7 euros. True, this option is not available to everyone and everyone - but only to residents of France. I recommend this project as it has a pretty great idea and I hope that other players will also give positive feedback so that more people notice this game and the environmental message that it carries.
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Concurrent players on Steam, sampled daily since tracking started.
Bir toplama teknesine bağlı su altı robotları sayesinde atıkların (naylon poşetler, şişeler, kayıp ağlar...) yerini tespit edin ve toplayın, bunları daha sonra değerlendirmek üzere evden yapın.
A case study in flawed game design. The idea seemed cool but I have no idea how to control the robot. There are a bunch of tutorials, though. I clicked the tutorial for movement and expected it to tell me how to move. "Learn how to move!" That was it. That was the tutorial. No on-screen instructions. So I went back to the main menu and read the keybinds - the defaults being very unintutitive. Tried rebinding the keys and even then, the robot was difficult to control. I guess this is supposed to be a simulation of the real thing, but...it shouldn't be this hard to control the thing. The goal of this program seems to be to get people to care about ocean pollution, and to sign up for something - lessons? - in real life...
Bloqué dans une mission à cause d'un bug. Le résultat est que je ne peux plus avancer dans les missions virtuelles, et ne pourrai donc pas passer le permis pour contrôler un vrai robot et nettoyer les déchets. Il faut en effet finir la campagne virtuelle puis passer le permis et enfin pouvoir contrôler un vrai robot. Attention, ces robots ne sont pas encore prêts, seul le jeu vidéo permet de s'y entraîner déjà via la campagne pour l'instant. Mais il n'empêche que j'aimerais pouvoir la finir. Je suis donc bloqué depuis plus d'une semaine. Très peu de communication sur steam. J'ai également signalé le bug sur discord sans avoir eu de retour. Cette idée est pourtant géniale. L'absence de communication cependant n'incite pas à la confiance. J'attends donc de voir si l'équipe va réagir et corriger le bug.
Je suis d'avis mitiger pour le moments car, le mode campagne n'est pas encore optimiser à mon gout. Sinon c'est un idée remarquable de faire participer tous le monde à distance grâce à des mini sous-marin Négatif : - Sur certaines mission les fps sont stable et donc on peut jouer mais sur les missions où vous êtes larguer d'un bateau mes fps tournent autours des 10 à 15 ce qui rend le jeu lent et plus difficile à manier, j'ai essayer en enlevant tous les effets dans les options avancer, mais rien à faire. - Dans une mission au Ghana, les tuyaux d'extraction ont des problèmes de hitbox. - J'ai aussi remarquer un bug d'exploitation, lorsque l'on récupère un objet avec la pince et que l'on change l'outils sans ouvrir la pince, et que nous reprenons la pince après utilisation d'un autre outils, l'objet récupérer avec la pince auparavant est toujours serrer dans la pince. - Le choix des touches pour les manettes pourrais être pratique car je ne trouve pas les touches facile à utilisé. - Un onglets pour montrer que la touche h affiche l'aides des touches. Positif : - L'utilisation des touches de base sur clavier est vite compréhensible. - Le tutoriel est très instructif et compréhensible - Utilisation d'une manette - Idée bien trouver de faire participer les gens à distance et cela avec l'application gratuite. Question : - Aurions nous une caméra externe de l'environnement comme dans la campagne ?
[h1]Before I played ENDER OCEAN - Your mission: "Clean the Ocean", I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
That, was an experience. After taking the time to manually reassign controls by assigning to random key to free up the assigned key heh.. finally got the controls somewhat usable. Having mouselook up / down/ side to side.. then keys for forward reverse strafe. . would be a bit better. could put the controls on each mouse button.. and or the up and down for scroll. The lil ship is a little topsy turby so it tends to float up on the front end a lot when trying to go forward. heh Maybe an ability to hold the lil drone in spot, then press button to mouse control the tool? .. also noticed like the mission to clean up and look for problems around the internet cable.. an anchor in the cable.. but no real way to retrieve it. hehe. The audio response for most things are nice. the voice over.. I have zero idea what they are saying, seems interrupted? Even with the bugs.. good grief this is a master piece if written on godot 0.o .. lol .. but was a neat and fun experience. sitting here pondering how controls could be improved. I'd just go mouselook tbh.. left click to open, right click to close, middle mouse button to switch tool. Then use the way it's looking to go in.. ie.. look at ground go forward with w it will go down to where your aiming.. reverse s, strafe left a, strafe right d .. would make it a little more friendly to use. less mental juggling between arrows and wsad
its good
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