Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
The magic tower of the North, the source of the endless winter… Also known as the 『Tower of Winter』, it has finally fallen, thanks to the sacrifices of countless expedition members and the valiant efforts of an unknown hero. However, what humanity faced was not a hopeful future. As the end of winter approached, the massive horde of the Undead—drawn to the barren lands of the North by the Tower—began to spread across the entire continent. Confronted by this great migration of the dead even before the cold had fully retreated, the mortal races were plunged into an unprecedented era of struggle, without even a moment to share the joy of survival. Clinging to a slim chance of life at the tail end of the long winter, each race must now prove their worth one last time through a desperate, life-or-death struggle. Winter is fading. Now, as countless heroes rise and fall… What will you fight for, and how will you be remembered? ◆ A New Text RPG from the Creators of Tower of Winter and Phantom City ◆ The masters of text-based roguelikes have returned with an original dark fantasy zombie apocalypse universe. ◆ Deepened Strategy to Freely Weave Your Destiny ◆ Collect and combine various starting cards within the game to build your ultimate starting deck and forge your own destiny. ◆ Massive Hordes of the Undead Ravage the Continent ◆ A world far more expansive than its predecessors and a relentlessly harsh environment will push your survival skills to the absolute limit. ◆ Diverse Lives in an Era of Chaos ◆ With rich content including dozens of unique death scenes and multiple endings, you can experience a completely new adventure in every single run.
End of Winter has grossed an estimated approximately $304.3K on Google Play.
About approximately $304.3K gross, estimated range approximately $76.1K to approximately $1.2M — roughly approximately $223.6K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $76.1K – $1.2M. Not checked against reported figures. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | Free | Score83% | approximately $304.3K |
| App Store | Free | Score86% | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $304.1K | 2.9K | 93% | Free | |
| approximately $304.5K | 3.3K | 87% | Free | |
| approximately $303.4K | 981 | 88% | Free | |
| approximately $305.2K | 3.1K | 88% | Free | |
| approximately $303.3K | 1.7K | 83% | Free | |
| approximately $303.1K | 1.2K | 58% | Free |