
Survive a first-person world overrun by the infected in End of Everything. Scavenge for supplies, craft weapons and tools, build shelters, and explore a hostile wasteland filled with secrets and hidden quests. Play solo and adapt to survive.
Modeled estimate, not a reported figure. How we estimate →
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About
End of Everything is developed by a single developer.
All aspects of the game — design, programming, systems, balancing, updates, and support — are handled independently.
Development progresses through regular updates, patches, and hotfixes, allowing systems to evolve while responding directly to player feedback.
Your feedback and support genuinely help shape the future of the game.
Currently available in English only.
Additional languages may be added in future updates.
End of Everything first entered Early Access in October 2024 as a very early prototype build.
Since then the game has received numerous updates improving survival systems, UI, crafting, combat, and world design as development continues toward full release.
The world didn’t end quietly.
First came the panic.
Then the rot.
Then everything collapsed.
End of Everything drops you into the aftermath — a ruined world where the infected roam freely, supplies are scarce, and survival is never guaranteed. Cities stand abandoned, the land is unforgiving, and whatever caused the outbreak left behind scars, secrets, and unanswered questions hidden throughout the environment.
This is a first-person survival experience focused on scavenging, crafting, exploration, and long-term endurance.
The infected are not tied to waves or timers — they persist naturally in the world. Every encounter forces you to decide whether to fight, sneak past, or retreat entirely.
The world won’t explain itself.
Survive long enough to earn the answers.
A grounded FPS survival experience where awareness, positioning, and resource management matter more than raw firepower.
Every encounter costs supplies, creates noise, and increases risk. Poor decisions can quickly spiral into disaster.
Combat is only one option — sometimes the best strategy is simply avoiding conflict.
There are no rounds and no safe resets.
The infected occupy buildings, roads, and locations across the map at all times. Areas must be cleared carefully, escape routes planned, and noise managed.
Some infected are slow and predictable.
Others are faster and far more dangerous.
Tight interiors, sound, and limited visibility can turn a simple scavenging run into a desperate fight for survival.
Exploration also rewards curiosity — hidden throughout the world are environmental secrets waiting to be discovered.
Survival goes beyond combat.
Core survival mechanics include:
• Hunger & Thirst – Manage food and water while scavenging the world
• Unsafe Water Sources – Some water may carry illness or health risks
• Stamina Management – Movement, combat, and escape rely on endurance
• Weight Limits – Inventory choices matter when every item has value
• Health as Long-Term Survival – Damage and illness can have lasting consequences
These systems are designed to create tension, planning, and meaningful decision-making.
Create safety in an unsafe world.
Gather materials to craft tools, weapons, consumables, and equipment. Build shelters and storage to secure supplies, recover between expeditions, and prepare for your next journey.
Crafting and building systems continue to evolve and expand throughout development.
The environment itself is a threat.
Dynamic lighting, sky, and weather systems affect visibility and tension.
Bright daylight exposes you.
Nightfall limits what you can see.
Environmental conditions change how you explore and survive.
Sometimes the world itself is the greatest danger.
A post-apocalyptic desert environment shaped by collapse, decay, and abandonment.
Once-active settlements now stand silent across the wasteland — scattered with remnants of the world that came before. From isolated homes and roadside stores to warehouses and industrial ruins, every location can be explored and scavenged.
Features include:
• Fully explorable buildings including homes, shops, warehouses, and industrial structures
• Hundreds of environmental objects such as wreckage, debris, furniture, and world detail
• Expansive open terrain combined with dangerous points of interest
• Hidden secrets and environmental storytelling waiting to be discovered
The Wastelands is designed to provide a complete survival experience, while also serving as the foundation for future maps and expansions as development continues.
This isn’t the apocalypse.
It’s what comes after.
Every location is designed to deliver atmosphere, tension, and environmental storytelling. As you explore deeper into the wasteland, it becomes clear that the outbreak wasn’t random — and survival alone won’t reveal the full truth.
Survive long enough to uncover what remains.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I honestly think I put more effort into recording a 23 minute video of this lazily cobbled together pile of asset trash than the developer put into the actual cobbling together of his Unity Store assets. https://youtu.be/bxkxWCXCKlc Yet another digital pile of 'Survival Game' fecal matter that will NEVER get finished or be anything besides the pile of garbage it it right now. ..It's not worth the 3.5 GB of hard drive space, much less the $5 USD price tag.
It's WAY too early to even be an EA game... Even though there's some good, I can't FULLY recommend it or say it's promising, yet... Though I do WANT to like it, I'll give it that much. For $3.99 you could buy and sit on it for a year so when they raise the price and add content you'll be a step ahead. Steam, you need to put in some guidelines and goals for EA devs to meet... I'm all for EA and supporting devs as you go... But wow... The Good: The Inventory/Build menus are nice, makes me think of Green Hell/The Forest. Same for the harvesting/gathering... Small things go in pack, big things have to be hand carried by hand, realistic. Tree cutting, Stone gathering are all smooth and feel good, Berry Bushes are nice (with an exception). Building seemed pretty good, basic but normal amount for EA for sure. Snapping and building was smooth, also reminds me of Green Hell/The Forest. Mobs drop good loot. Visually it was ok, while detailed in some ways it was scarce in others, and it's VERY sharp (not really a good thing). The character movement and interaction is nice as well... It would be nicer if there was something to interact with though. Which leads me into... The Bad: The land is BARE aside from Trees... IF you can even find a POI (there's like 5 I found and they vary from 1-3 buildings, a satellite dish, a billboard, a camper, lookout towers and then there's the starting area. None of these are interactive, they're not fully there either - as in you walk through the walls, floors, and can't use the stairs or ladders - like a mirage... There's no items in buildings either, no vehicles or any other typical structures. It's just a never ending forest, and a shallow stream, when it does end its an invisible wall... MOBS are the ONLY source of loot so far. Half of the trees you can walk through, and only a slight handful are able to be cut down, which makes building a bit lengthy (they are highlighted a little bit so they're at least easier to find)... From what I saw the only gathering you can do is a Scrap Pile, Tree, Boulder, and Berry Bushes - great interaction to eat on the spot, but you cant gather them for later!!! Only saw Zombies and Dogs, no other "survivors" or Aliens in my hour of playing. The mobs to and from hitbox is horrid and they bounce off of your attacks, they also float when dead. The map is small I ran to 3 sides of it within 20 minutes looking for POI's, or any kind of structure/vehicle for that matter. This is not worth actually playing right now... To the devs, Don't touch the UI Menu/Inventory and character movement/interaction and building mechanics - You actually have something good there! The environment and EVERYTHING else needs 1000% work. This is not EA worthy and BARELY even a Tech Demo - It's more of a "Run Through Trees Simulator" at the moment. Other games that were worse overall in EA still had more content. Although I appreciate the low price, I refunded my $3.99. BUT after some thought I purchased it again to support you because I WANT to like it - but there's nothing really to "play" here... So it will sit for quite a while. I'll adjust my review if I see positive progress in the next few months. EDIT UPDATE: After the Dev reply and at the current 4.99/3.99 sale price I'll recommend - pending more updates, but EA was released too early for sure. Good luck to you, I know it's a lot of work!
game is garbage . played for 5 hrs chasing water and food. no map no explanation of what items you need to build something, just a small icon of the item and you have to guess what it is and where to find ( near impossible for me ). spend 5 hrs stuck in a small desert town with mostly empty buildings running between the same few building trying to find water. i guess it was $5 for a reason. very disappointing, save your money. i uninstalled the game
save ok tutorial ok story of 1 day in the game: you run, you search, you find , you build a house with tree, you build chest because your bag is full, then you are thirty so you drink and eat searching in house ,sleep a few, because the night is here, etc... kill some zombie with sniper to train you
I played End of Everything for a few hours in its current Early Access version (0.2.0b), and it feels more like a work in progress than a finished game, but in a good way. The basics are there: scavenging for supplies, fighting infected enemies, managing resources, and exploring a harsh post-apocalyptic world. The atmosphere is dark and tense, and the world generally feels dangerous, even though some of the systems are still pretty simple. It’s very clearly still being developed. Content is limited, balance needs work, and there are moments that feel rough around the edges. That said, it’s playable and you can see the potential if the developer keeps building on it. If you enjoy trying Early Access games and watching them improve over time, it’s worth checking out or at least keeping on your radar.
gra nie zapisuje stanu gry ech ale lipa
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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