
A tactical sci-fi RPG set in an alternative 1970's, where an enormous and inexplicable artifact –the Dome– is discovered in a remote desert. Fight enemies, explore the anomalous wasteland, level up your character, join one of the forces in the ruined world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 18 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.8Kreviews | 77% | — | $3.8M |
| $2.99−90% | 367ratings | 72% | #247 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed this games creativity and different approach to game mechanics. Cool aesthetic too.
Encased walked so Fallout could run
fun....Kaufen im sale
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
“bro把好的坏的都学了。”我的电脑风扇如是说。 说真的,别的游戏还好,这游戏的任务一个一个增加到任务栏的时候,我是极其痛苦的,也算一种奇妙的体验吧
Love the attention to details and constantly changing conversation choices.
Encased: A Sci-Fi Post-Apocalyptic RPG is a modern throwback to the classic isometric role-playing games of the late '90s and early 2000s, drawing inspiration from titles like Fallout, Wasteland, and Planescape: Torment. Set in an alternate 1970s timeline, the game introduces players to the Dome—an enormous, mysterious structure of alien origin discovered in a remote desert. The Dome contains powerful technology and unexplainable phenomena, and once inside, nothing and no one can leave. This one-way trip into a sealed and increasingly unstable world sets the stage for a story rich in atmosphere, factional intrigue, and ethical ambiguity. Players take on the role of a new recruit for the CRONUS Corporation, which oversees all exploration and exploitation of the Dome's resources. From the outset, you're asked to align with one of five color-coded "Wings" that define your role in society—ranging from scientist to convict—each choice shaping how others treat you and which options become available throughout the game. The game begins with a compelling sense of discovery. The early hours are rich with immersive writing, moral decision-making, and a strong feeling of agency. Whether you solve a situation through diplomacy, stealth, brute force, or technical knowledge depends entirely on how you build your character and interact with the world. These choices often have consequences that echo across the Dome, creating a satisfying sense of ownership over the story’s progression. The setting itself is a standout feature: dusty outposts, malfunctioning research labs, scavenger camps, and eerie alien zones are filled with carefully placed lore, creating a world that feels ancient, dangerous, and alive. Environmental storytelling is strong, and many quests allow for multiple outcomes that reward creative thinking. Characters you meet—ranging from deranged scavengers to idealistic engineers—reflect the Dome’s unique blend of desperation, wonder, and cold corporate control. Character creation and progression are another of Encased's strengths. The system is flexible and allows for many builds, whether you want to be a smooth-talking manipulator, a melee brawler, a tech-savvy inventor, or something in between. Stats like Intellect, Psyche, and Attention influence both dialogue options and mechanical success, and perks offer specialization across multiple disciplines. The game encourages experimentation, and while it's possible to play a balanced character, the most memorable experiences come from embracing a particular strength or weakness. For instance, a low-intellect character might unlock bizarre but funny dialogue choices, while a highly perceptive one might spot traps, hidden caches, or subtle changes in NPC behavior. This emphasis on role-playing—true to the spirit of old-school CRPGs—makes each run feel personal and reactive. Unfortunately, as the game progresses, its early momentum begins to falter. While the first act is filled with impactful decisions and interesting quests, later sections suffer from pacing issues, empty-feeling zones, and a noticeable decline in narrative complexity. Many players have observed that the world begins to feel less responsive and more static as you advance, with fewer meaningful consequences or fresh mechanics introduced. The overarching plot also becomes muddled toward the end, with a finale that, while thematically ambitious, may feel underwhelming compared to the strong build-up. There's a clear sense that the developers poured most of their energy into the opening chapters, and while the journey remains playable, it doesn’t maintain the same level of excitement or narrative payoff that the beginning promised. Combat in Encased is serviceable but not especially deep. Battles are turn-based and grid-based, in keeping with genre traditions, but lack the complexity or fluidity of modern tactical RPGs. Positioning, cover, and initiative matter, but encounters often boil down to straightforward damage exchanges, especially against common enemies. While different weapons and abilities exist, the lack of significant enemy variety or advanced AI means that combat scenarios can feel repetitive over time. That said, the game does allow for non-violent paths through many quests, and investing in stealth or persuasion often yields equally valid—and sometimes more rewarding—results. This balance between combat and non-combat options aligns well with the title's narrative goals, even if the moment-to-moment tactics leave something to be desired. Visually, the game opts for a clean but utilitarian isometric style. The environments are well-designed and convey the desolate beauty of the Dome, but the overall aesthetic isn’t especially bold or memorable. Characters are simply animated, and while the art direction is consistent, it lacks the polish of bigger-budget titles. Sound design fares better, with a haunting, ambient soundtrack and suitably moody effects that reinforce the game’s atmosphere of slow-burn tension and mystery. The user interface is functional but occasionally clunky, especially when navigating inventories or leveling up characters. It’s clear that this was a passion project built with limited resources, and while the core mechanics are solid, polish and pacing suffer in the later stages. Despite its flaws, Encased stands out for its ambition and commitment to player freedom. It is a game that succeeds in creating a unique world with an intriguing setup and a flexible role-playing system that supports multiple playstyles. Its opening chapters deliver an experience that any fan of the genre should find satisfying, filled with complex choices and rich lore. However, the game’s second half reveals its limitations, with pacing issues, repetitive encounters, and a loss of narrative urgency. Still, for players who enjoy the methodical pacing and decision-heavy structure of classic RPGs, Encased offers a worthwhile journey into a world unlike most others. It may not redefine the genre, but it respectfully carries its legacy forward—and in doing so, earns its place among the new wave of modern isometric RPGs. Rating: 7/10
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I broke the in game economy by just killing merchants.
can you say made in 1996? cuz i sure tf can.
ok
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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