
A tactical sci-fi RPG set in an alternative 1970's, where an enormous and inexplicable artifact –the Dome– is discovered in a remote desert. Fight enemies, explore the anomalous wasteland, level up your character, join one of the forces in the ruined world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 18 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.8Kreviews | 77% | — | $3.8M |
| $2.99−90% | 367ratings | 72% | #234 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Long story short, Encased obviously had extremely passionate people behind it. The question is, what happened to them after the initial early access release? The game feel like it's about half done. It's front loaded, with prologue and act 1 feeling amazing, while the rest of the game is more of a whimper. Not to mention the ending... Last 2(3) cells are a joke, and feel like they were cobbled together on the weekend before release. Now, I mentioned that it feels like the devs had a lot of passion, and I stand by that. There are plenty of cool ideas, nice writing and attention to detail, at least initially. But none of these mechanics and ideas were finished, just left there, making you sad about the missed potential. You have a vehicle system, obviously inspired by FO2, but it's just that, a movement speed buff on the map and a storage access. You can get an upgrade, but it kind of comes late and is less useful than you would initially think. Inventory is a mess, it obviously wanted to be a Tetris system, but gave up half way through. So now it both looks bad and is annoying and is not very functional. About 10 hours in your inventory will be filled with keys and notes you cannot get rid of, so look forward to that. Overall UI is not great. Some parts of it work, but generally you would expect better. I understand that unity has limitations and will leave a mark, but this is just shoddy work. Story is ok. Some writing is very enjoyable, especially for some side characters and stories. Not the story itself, but characters. Random NPCs have more humanity and look like more real and believable humans than major characters in most AAA games. I've always had issues with FO games in regards to believability. Not that such events can happen or something, but that if they did, this is how people would act and behave. Encased does not suffer from this problem, most people have defined and realistic believes, wants and ambitions. Too bad most quests feel unfinished and just end abruptly, never having follow-up or real consequences. And lastly combat. Oh boy. Imagine Divinity combat, but really bad. Like, if skills were made by someone who heard about what skills DOS2 has, and tried to recreate them from memory. While heavily drinking. Long story short, half the skills are just the same attack, but for different weapons. The other half are badly scripted basic abilities. There obviously was almost no testing, balancing or though that went in to combat. AP economy is a joke, damage scaling is out of whack, enemies are bullet sponges early on, and overall combat is the weakest part of the game. I would mention stealth separately. Normally I'm not a fan of stealth, but I would recommend it here. Not that it's well made or fun, but it allows you to avoid turn-based combat, making the game much more enjoyable to play. Get a quiet weapon and stack some detection threshold (think of it as your "AP" outside of combat). I like syringers for their shroom laced dart, or cryo laser so you can root people in place. They can't detect you if they can't reach you. And then just go wild, killing all enemies one by one without starting the combat. So overall, the game is not worth 30 euro. Get it on sale for a fiver, and have some fun. Don't expect a finished game, just a passion project that ran out of passion long time ago.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game falls off HARD after the first chapter. It tries to setup this world full of weird anomalous items and phenomena but it very rarely shows you them in game. It describes plenty of cool concepts in random item descriptions and codex entries. But in game its the same reused assets in normal building/deserts all the way down. The atmosphere isn't there at all and the flimsy gameplay with basically no enemy variety makes it completely unfun after act 1.
Fallout 3 "as it should be". You actually need to read dialogues, remember npcs, observe environment, think about solutions, no quest markers, only notes. First half of game being really challenging, many fights almost impossible - sneak is often only solution, then maybe come back later with bigger gun to gain XP from enemies (and remember when you did not clear it yet :D ). In second half difficulty kinda broke, character got too strong, enemies not scaling properly - sneak changed to "go in guns blazing", even after bumping difficulty setting to max. Also quests become somehow "spread too thin" (especially compared to first half being packed really dense). Encountered game breaking bug in endgame location (unable to exit location after entering it - played on Linux Steam version). Also had some loading problems before, but solvable. For any Fallout 1 / 2 fan mandatory, also good for turn based combat enthusiasts in general - watch out for bugs though.
I tried it 2 times in the recent years. It looks good on paper, but is just boring. Quests are boring, characters are boring, its just not fun. Wasted potential, nothing like original fallouts.
It's alright but it really has a lack of content, the map is pretty obnoxious to navigate, and the missions aren't explained well enough. I don't need a waypoint taking me directly to the item for a quest but maybe a description of what the quest is actually about and a description of where I need to explore to make the journal have a point. The story and lore are good, and I like the setting and characters. Overall it has the skeleton of a good game and it was pretty fun in the first act but unfortunately after the first 15 or so hours it opens up to a great big empty dome with small dungeons or areas with puzzles that are too easy, or puzzles that are absolutely broken. 4.69/10
It's an immersive, isometric, turn-based sci-fi rpg like Fallout and I am liking it! I started playing 4 hrs. ago and just now exited because I got addicted. That's a good sign with any game: lose track of time because you enjoy playing it.
Got at a significant discount, which is how I'd recommend buying it really. Game starts out really well and is a joy to play, right until the end of the second act. From that point on it's like the main story narrative just... ceases. I'd list the facts that I love the dungeons and some quests and some music and the sounds but... To give my attempt at analogy of sorts and to avoid spoilers, imagine in the second act you gotta build a wall, and you're told you'll need bricks, mortar, tools, and a certain technique to assemble it. There's also people at each important point who give you the components or tell you what's the wall for. The third act asks you to do continue building the wall, and says you'll need more stuff from more people, the gist is pretty much unchanged. But this time the game feels... passive. Most of the game world gradually stops responding to your actions, faction leaders get undue attention from what remains of the narrative, when rightly it should be paid to the very same wall you're building. The main quests, bereft of narrative, becomes a list of chores, and that alone warrants a not recommended from me. The first two acts were really sweet and lovely, and I adored exploring every single place I stumbled across though :(
This game starts out really well (if you're looking for old Fallout-style game play), with an interesting story and great pacing. But once you move out of the first act it becomes very clear the game is completely unfinished. A real shame. If you can get it very cheaply, i'd get it just for how satisfying the first part is.
Roleplaying as a master psionic, highly charismatic influencer with zero intelligence who tries to fight every vending machine I meet. Everyone loves me.
Очень нудно, долго, растянуто. 90% квестов: сходи поговори с 5 людьми по разным уголкам ОГРОМНОЙ ЛОКАЦИИ, потом вали к компьютеру, потом едь в другой конец карты, поговори там, вернись обратно и отдай квест. Чтобы перемещаться по локациям ты тратишь 2-3 минуты реального времени, чтобы потом читать унылейшие диалоги и драться с бомжами. Сюжет - унылость, атмосферы - нет, игра скучная, пустая, неинтересная. Если хотите поиграть в CRPG - не покупайте эту херню. P.S. Кто-то спорит о квестах, но простите, я приведу пример из (!) основной сюжетки: 1) Задание Накамуры о сжигании в крематории какого-то конфиската, начинается с того, что ты педоришь в совет до нее (загрузка) заходишь в совет (загрузка), говоришь с ней, потом выходишь из совета (загрузка) идешь до выхода из города (огромнейшая локация без объектов, просто унылая дорога) (загрузка), идешь через трущобы до машины (загрузка) проезжаешь два метра до станции Магеллан (загрузка), выходишь на нужном этаже ищешь по описанию, где же нужный тебе нпс. В игре нет меток на карте, спасибо. Ты его не находишь нигде, абсолютно на шару ты ломаешь сейф в каком-то кабинете, потому что уже перекачан (как это сделать в спланированный разработчиками момент, я хз). Берешь этот конфискат, заходишь в лифт (загрузка), приезжаешь в холл, идешь на выход (загрузка), пробегаешь через всю стоянку (загрузка. На глобальной карте ты едешь в другой конец, вниз, там крематорий (загрузка). Огромная локация, где тебе минуту надо бежать до нпс у печи, доходишь до него, отдаешь конфискат, он говори: "Сходи в кабинет, забери бумагу о том, что сжег их". Ладно, иду до кабинета (как его найти? а хер знает, меток нет на карте) ищешь, находишь рандомный кабинет, берешь бумагу, идешь на выход (загрузка). Возвращаешься обратно, через всю карту (загрузка) ты в совете, идешь к накамуре и отдаешь квест. ЭТО КВЕСТ Г Л А В Н О Й СЮЖЕТКИ! Я кончил.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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