
A tactical sci-fi RPG set in an alternative 1970's, where an enormous and inexplicable artifact –the Dome– is discovered in a remote desert. Fight enemies, explore the anomalous wasteland, level up your character, join one of the forces in the ruined world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 18 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.8Kreviews | 77% | — | $3.8M |
| $2.99−90% | 367ratings | 72% | #234 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Profe, no lo terminamos." Se siente así. La primera parte es genial, y te da alto hype con todo el potencial del contenido, pero después está todo atado con alambres. Es una pena, le tenía un montón de ganas, pero se siente acartonado y soso.
I've had lots of fun with the game. Stealth + criminal option allows massive stealing, which provides huge boost to money and equipment.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Encased: A Sci-Fi Post-Apocalyptic RPG – 100% Completion Review[/h1] [i]All achievements earned, every faction route completed, every ending unlocked, all secrets discovered[/i] [b]Encased is a spiritual successor to the isometric classics, built with reverence and loaded with systems, but weighed down by uneven execution.[/b] It draws from Fallout, Wasteland, and the early CRPG canon, but filters everything through its own Cold War-era sci-fi setting and existential weirdness. You begin as a new recruit under the Dome, a mysterious anomaly filled with pre-collapse tech, rival factions, and strange phenomena. The opening hours are rich in choice and flavor. Background traits and stats matter. Dialogue trees branch meaningfully. And from the start, you are deciding what kind of survivor you want to be. [b]Combat is functional but uninspired.[/b] Turn-based encounters rely on positioning and gear upgrades, but enemy AI is limited and encounter design lacks variety. Builds like energy weapons or stealth feel undercooked, and late-game difficulty depends more on numbers than tactics. [b]What completionists will appreciate is the branching structure and sheer depth of content.[/b] Multiple faction paths, secret zones, lore terminals, and character-specific resolutions make a full run feel worthwhile. Some side quests are throwaway, but others unlock entirely new subplots. Endings vary dramatically based on choices that may seem minor when made. Bugs, stiff animations, and pacing issues persist throughout. The first half is stronger than the second, and the final act feels rushed. [hr] [b]Encased is ambitious, dense, and often brilliant, but rough around the edges.[/b] For those willing to see everything, it becomes more than the sum of its parts. Not quite a modern classic, but absolutely worth completing if you miss old-school RPGs with teeth.
I played this originally on epic games after I snapped it up on a free Friday it's just as good now as it was then A hidden gem
Admittedly, this game could have used a little more polish, however, if you're a fallout fan like me, this game is very similar in the way it is played. The game also has good graphics considering it's isometric. I found the plot interesting but not outstanding. The fact that you can finish the game by either killing everything or killing nothing and everything in between is great for all types of games and not only the ending is dependent on your choices, but also some mid-game things, like dialogue or quest completion. I also liked the combat skill options for the different weapons, it was a welcome change. On the other hand, I didn't like the skill interface and found it cumbersome. Character progression was fairly simple and is based on the skill/perk system (could have been done better or at least more original). Character fatigue was a constant problem for me during the game. The enemies were repetitive and random encounters were scaled to level, which I found somewhat problematic at the higher levels. Also, money (combonds) is hard to come by. Overall, I'd recommend this game, especially if it's for a bargain.
I implore anyone reading this to please play Divinity: Original Sin 1 and 2. Then, consider playing W40k: Rogue Trader. Then, consider playing Wasteland 2/3. Then, consider playing Pathfinder. If you STILL need more games in this gameplay formula, then AND ONLY THEN, consider getting this. I got it for $3 and I couldn't make it to the third hour. It's 2025 and the Sci-Fi genre has got serious competition and this game has no chance. This game has a generic Sci-Fi setting, like modern Fallout but with Bronze colors. It's got this drab retro Sci-Fi vibe that only Funko Pop Redditors and Disney adults can enjoy, like Alien but bright and no horror. It's hilarious that the devs can think this is original in any way.
Great CRPG, lots of Ways to play it , and all your Decisions do matter, for the Good, or the Bad. You can have around 10 different Ending´s corresponding to your choosen "Path´s".. -Be a Assasin, a Killer? Go for it! -Be the Lone Wolf, Thief, hated by everyone? -Go for it! -Be Stupid n talk to Potatoe´s(litterally!)? -Go for it! -Be everyone´s Darling and a Puppet of the political Parties? ...you may have already guessed it, go for it! 😅 Big open World to roam around free, random Encounters, non linear Gameplay. (Xactly whats sadly rare theese Days) As this Game got funded by a Kickstarter-Campaign, it´s truly a little Gem out there even if it may still feel a bit empty at some Points tho but I had a great Time playing! -Would definately buy a Encased2-
[h3]무결성 / 유저 경험 : ★★★☆☆ (3/5)[/h3] [b] 후반 콘텐츠의 미흡한 완성도, 설계 오류(허용된 어뷰징)[/b] [h3]난이도 / 진입 장벽 : ★★★☆☆ (3/5)[/h3] [b] 다소 방대한 정보[/b] [h3]콘텐츠 볼륨 / 호불 : ★★★☆☆ (3/5)[/h3] [b] 아쉬운 월드/맵 크기, 복수 엔딩[/b] [h3]몰입 요소 / 흥미도 : ★★★☆☆ (3/5)[/h3] [b] 은신, 범죄, 방랑[/b] [h3]게임의 요약[/h3] 폴아웃 1, 2 감성으로 흥미로울법 한 게임이지만, 뭔가 어중간하다. 그래도 게임 공략과 관련하여 평화주의자, 학살자 어느쪽으로도 모두 엔딩이 가능하다는 자유도는 있다. 다만, 게임 알고리즘은 한마디로 말하기 어렵다. 동일 장르의 게임과 비교해서 1.5 티어 정도. 똥겜은 아니고, 가성비 고려해서 사줄만 한 작품이다. [i]*대부분의 RPG가 그러하듯, 영어 주의[/i] 개인적으로, 폴아웃 원작 시리즈에 비해 재미는 없었지만 웨이스트랜드 시리즈보다는 재미있었다. (이하 TMI)[h3]문제의 설계[/h3] 밸런스를 망가트리기 모호했는지 아니면, 너무 생각을 많이 한건지 게임이 너무 통제되어 게임 내내 조금 답답하다. 퍽(perk)들이 지리는건 없다. 굳이 필요하지 않는 퍽이 대부분이고 일반 어빌리티를 조금 올려주는거거나 버프와 디버프가 공존하는 퍽은 리스크가 너무 강한 감이 있다. 물론 타사 게임에서도 예능용 퍽이 있긴 한데 그렇다고 해도 이 게임에서 그런것도 아니다. 쓸모를 고민하게 하는것이 아닌 말 그대로 그냥 쓸모가 없다. 일부 퍽은 스텟에 종속되어서 애초에 구경도 못하고 지나가는 퍽도 많다. 대신 이 게임은 어빌리티를 찍을때마다 파생 스킬들이 생성되는데, 이 역시 스텟에 너무 종속적인 부분이 문제다. 대부분은 쓸 수가 없거나 역으로 일부 (몰빵)스텟에 시너지가 있는 한두 스킬들은 사기적이다. 차별화를 시도한것 같은데, 오히려 설계를 망쳤다. 솔직히 폴아웃 시리즈를 조금만 베꼈더라도 게임이 많이 흥미로왔을것 같지만 인디라는 자존심 때문인지, 그냥 기획의 한계였는지, 너무 배제를 한게 아닌가 싶다. 그리고 은신 모드가 분명 흥미로운건 맞는데 벨붕 요소다. 턴제 전략에서 잠입 액션으로 게임 장르가 바뀌는 수준이다. 죽이지 않고, 기절만으로 적들을 제압할 수 있다는 점도 흥미로웠다. (로봇, 언데드 제외) 결과론적으로 선택과 집중이 안되어 일부 시도는 좋았다고 평가되는 건질만한 시스템들도 있으나, 전반적으로 변수 요소가 난잡해진 게임이다. [h3]시나리오 및 맵 관련[/h3] 한 구역에서 루팅을 할 수 있는 오브젝트가 너무 많다. 줍다가 몇시간이 가버린다. 오브젝트가 모두 디테일하게 설계된것도 아니다. 레벨과 장비만 된다면, 언제든 바로 엔딩을 보든, 메인 퀘스트를 버려두고 영속하든 모두 유저의 선택인 폴아웃 시리즈와는 다르게 본 게임은 메인스트림 퀘스트에 거의 종속되어있다. 서브 퀘스트도 메인 퀘스트의 파생이며 스토리 노가다와 강제 방랑을 해야 하고, 싫어도 액트를 넘겨 다음 월드로 진행을 해야 한다. 퀘스트 경로 디자인도 스킵되는 마을 없이 6할 이상의 지역은 무조건 경유하도록 설계되었고, 나머지 2할의 지역은 이벤트 텍스트 몇줄 보여주고 진입도 되지 않는 의미 없는 지역들이다. 그 외 2할은 월드를 메인스트림과 무관하게 방랑하면서 찾게되는 지역들인데, 퀘스트도 분배하고, 조금만 더 의미있게 만들어 주지... 그냥 맵과 루팅 오브젝트 조금 있는건 찾아낸 재미가 없잖네... 자유도냐 고정 샌드박스냐 호불이 있겠지만, 자유롭다 하기에는 스토리에 너무 멱살잡혀가고, 고정 샌드박스라 하기에는 월드 디테일이 떨어진다.
From the technical perspective the game is good enough. Gameplay loop is fine at most. However, it's utterly faceless in terms of identity. Every dialogue feels like some sort of "stock" interaction, they are bland and unmemorable. Music and sound design as a whole are lacking. The plot is weak, mainly because of the motivation of the protagonist.
非常棒的游戏,搜刮使我的双手旋转
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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