
Emplacement combines the elements of turn-based strategy and builder games. You must place tiles to construct farms and barracks, use them to produce resources and units. Connect tiles and rotate them around to create different layouts and strategies. Your ultimate goal, kill your opponents king!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Reviews
作为一款在商店页面写了"玩家对战",但实际上根本没法联机的游戏,我对这种欺诈深恶痛绝,我敢说我有80%的原因买它是因为它能联机,但是点进去多人游戏,大厅及没有人,也不能创建主机房间,那你写**玩家对战呢? 那么单人体验如何?初次体验很有趣,但也就仅仅两三关,因为你过完教程后,你会发现教程教你的策略一点都没用,开一关新的,通常就是起农,屯兵,然后开一条通向傻辶人机的路,然后一波,没了,每一关都是如此,一点策略深度都没,打了几把后还会送你开局金币,那更无脑了,开局直接起兵营,然后点四个兵,好玩吗?可能作者也认识到这一点,在后面的boss关卡中,boss都懒得造兵了,血量翻八倍,直接刷一格新地块,地块上3x3全是兵,byd数值膨胀是吧,给我气笑了,当需要用数值膨胀来缓解游戏性的问题时,这是一坨什么还需要描述吗? 除了游戏性的缺失,游戏流程给予新鲜感也很垃圾,据说游戏内可选英雄有6个,但是byd你前16关要用那个愚蠢的国王来玩,还要用他来过哪些数值膨胀的关卡,那我为什么不花同样的钱去买Rusted Warfare(铁锈战争)呢?起码铁锈不会锁我兵种,能玩家对战的同时还有趣. 最后,游戏的其他小毛病,比如ui切割,字体不融合,一股劣质感,放置地块的判定傻辶,唉,我是傻辶!!!
This is one of those "meh" reviews. It's cheap, it's an underdog, it works well on linux, even in a multimonitor i3 setup, and I'm the first to review it. Not a game that deserves to be 100% negative, or even 50% negative for sure. It's a decent looking game with an actual novel (or at least underused) idea behind it. That said, the choices the game gives seem very simple and frankly a little boring. The AI in early missions - only missions I've seen - just gives up after building single windmil (eco building) and barracks (production building, but it's hard to imagine needing too many of those, as you can spam at least 6 units per turn from just one and then you have to manage them all). Based on UI and promotional materials I don't think there's any more things to build, but I might be wrong. The rules of the game aren't very intuitive and maybe a simple manual/video or a help screen would be in order. The sounds are pretty annoying too. Wasn't able to play the demo on linux, so that's not cool. Also there's a tiny bug regarding z order of a tooltip on the menu screen. TL;DR I wish the dev the best, but this looks underdeveloped, even though what's here is reasonably polished.
Super unique game with a cool core mechanic. The first time you pull off a pincer maneuver to pin their king you feel so smart. I think this game is just a few updates and QoL changes away from being really great. As-is though, it's a solid game (especially for the low price), and I'm interested to try out the multiplayer! Some changes I'd like to see: - rotate tile to allowed position automatically if there is only one position possible at that square - place tile during the end part of the tile rotation animation (basically perform can it be placed check slightly earlier) - move camera to my last camera position at start of my turn, instead of back to my king - opponent units can get hidden behind your buildings - opponent units are always more important so you should be able to see them better - increase the hitbox of the tile buttons, I could only select them by clicking in the very centre - the early levels make the game seem less complex than it really is (feels like the game is just build 1 farm then push barracks - but it's much more than that in the later levels), I'd like to see some of the levels where you start on the back foot a little earlier - some corpse clean up or corpses at a lower opacity or something - when holding a tile, you should be able to click on the tiles button to clear current tile and pick a new one
I've only played a short amount so far but I can see that there's a lot of Improvements over the demo build. The new survival mode and normal mode are a lot of fun too. After a few updates I can see it being an S tier game so far it's A+ just needs a little more maybe power ups or unique units/heroes you can get as a path reward in normal mode or surviving a certain amount in survival would add a lot of depth/strategy too. Also the new races/kingdoms are super cool to play too with unique mechanics. Excited to unlock the rest after I progress a little more in the game. Gonna see if I can get some friends to try out the Multiplayer as I bet there's some fun strategy's to try there. The Dev was also incredibly kind to me and gave me a free steam key for playing the demo a while back. Really excited to play more. Game is definitely worth the price, literally the cost of a starbucks/costa for a game that's fun and has some unique mechanics that are refreshing to see. (Also beat my survival turn time of 32) It's tough lol
A fun strategy game created by a solo developer. Great pixel art and engaging pvp.
Great game to loose a few hour in playing the solo missions or fighting it out in pvp. Love this game
Can't believe how engrossed I got in this! What started out as a very simple tactics game presented more challenges gradually, until I was surprised at the intensity. There are some QoL changes I could imagine (one misclick in particular made me waste 5 turns ;_;) but overall I'm excited to see where this one goes, both in the remainder of the game and in future updates and expansions!!
Amazing, unbalanced, and beautiful. Perfect game to relax with at night. I wouldn’t say the bots are much of a challenge, so maybe find a friend to play with.
Great little game!
挺不错的小游戏,上手后还挺耐玩的。虽然游戏本来也没多少文字,还是更新的了中文很有诚意。 游戏内容如果能再增加一些就更好了,期待能添加更多的英雄、怪物和游戏模式
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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