
The Swan EM-43DSC... A experimental fighter jet blasts through the skies of the New East/West. And as the pilot clutches her yoke, she commits to her rebellion knowing full well, that her mission is not for the faint of heart....
Modeled estimate, not a reported figure. How we estimate →
About

-STORY-
You play as the mysterious rebel pilot "Sara Yong", a soldier
of the N.W.E. She steals an experimental aircraft named "Swan"
as she tries to destroy a universal capsule called the
"Emerald-Capsule"... her reasons are still unknown....
-GAMEPLAY-
Play through 4 intense stages as you try to
score as many gems as possible to fill
your "Emerald-Chain" with your "Pierce Lance"...
Select between "Power" and "Speed" to suit
either a focused, high damage style or a
blazing fast, twitchy style of play...

-Crystal Rev Changes-
Crystal rev introduces new balance changes to the game,
refining the less savory parts of Emerald Blue as well as
adding new and fresh modes to keep the game alive...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing, old-school, super-hard vertical shmup. Has the feel of a doujin from the late 2000s (which is a good thing!). Wonderful update, including an "Ura" Route, makes this a no-brainer pick up. "This mission is not for the faint of heart."
more shmups need a melee weapon shot
Fun game. A run only takes like 10 minutes, but it's absurdly intense all the time. There's not a lot to the game beyond that though. A great, brief adrenaline rush.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
High-Octane and extremely fast-paced, Emerald Blue, while not necessarily my forte, seems an ode to old school bullet hells of this genre and is definitely fun. It being so easy to pick up and put down, is a huge plus for myself, as I can hop on for 10/20 mins at a time, and practice a few runs; try to get better. Definite recommend!
Such and amazing bullet hell, i only wish they do 1 more stage.
It's good. This game is super fun and intense right from the first stage.
INSTANTLY hooked. Very snappy pace, enough sensory overload to cut through the adhd, but not so much that you can't see what's happening. Control feels crisp, vibe is great. The chaining and other mechanics are very intuitive and feel good. It feels like it fits in the Crimzon Clover corner of the Cave-esque subgenre, but something about the rather intense speed and the way it encourages you to play actually reminds me of Dangun Feveron. That is very high praise. I can't imagine any bullet hell fans not immediately loving this. Buy it. Recommend it to people. PLEASE SUPPORT THIS GAME, FOLKS
Great and cohesive gameplay design. Really leans into the "manic" element, with strong point-blanking, fast patterns with large openings, and minimal downtime (between stages, on death). Fun patterns overall. Interesting graphics and vibe, it fits the game well. Mid music. Stages could be longer or +1 stage. Stage design is a bit repetitive even so, but boss patterns are great. Oddly seems to require Windows but forcing Proton works fine.
This is what you get if you play bullet hells all the time, are somewhat of a super player, learn a bit of coding, and decide to make a game of your own. Strangely enough, it feels the opposite of Birdcage. Game's super fast, super aggressive, a bit on the hard side. Graphics are decent (would have preferred pixels myself), the music is engaging, and the controls feel smooth.
Short and sweet Cave-esque shmup. The game revolves around bleeding enemies of gems to keep up your chain. I love multitasking in shmups and Emerald Blue's delayed gratification gem mechanic fills that niche well. Gameplay is fast and dense, and there are appropriate quality-of-life features to facilitate that. There's even an Ura route for returning players. With the addition of caravan and boss rush modes, you're easily getting your money's worth. These last few features were added in updates. While the game is currently in its final state, I have to give props to the developers for supporting the game for as long as they did. I'll strongly recommend Emerald Blue to all shmup fans looking for an indie title to cleanse their palettes with.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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