
Ember's Love(엠버스 러브)는 한정된 자원을 관리하며 포스트 아포칼립스 세계를 탐험하는 단편 덱 빌딩 RPG 게임입니다. 생존과 선의의 딜레마 속에서 무엇이 우리를 고립되지 않게 만드는지를 확인해보세요.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean
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남쪽 암호 [spoiler]31071 24시간시계 15, 22 = 3, 10 12시간시계 07, 13 = 7, 1[/spoiler]
스토리나 다른것들도 다 괜찮고 감동도 줄려고하는것같았으나 문제는 게임성임 가독성도 살짝 떨어지고 스텟 상승효과가 눈에 표기되는것이 없었음. 첫작이라면 잘만든것이긴하나 3천원 이상이었으면 확실히 문제였을듯함. 나름 마지막퀴즈때 머리쓰고 재미있었음
미완성이 아쉬운 미완성 게임.
아니 지하실가는 암호진짜 이걸 무슨생각으로 만든 퍼즐인가요?? 풀려면 풀수는있는데 너무 어거지라 할말을잃었습니다;
https://docs.google.com/spreadsheets/d/1dziSREvgXthFALCgWw6MSfvdQn2JoQtrHWss3tw1xdk/edit#gid=0 전체 카드 목록과 태그/상태 설명이 첨부된 스프레드 시트입니다.
게임 가격 1100원 과 엔딩도 있고 은근 괜찮은게임 하지만 턴제게임을 싫어한다면 비추. 솔직히 1시간 정도 플레이한거는 맞는데, 마지막 퍼즐때문에 시간을 다 보낸거같음. 마지막 퀴즈가 너무 어려우면서 쉬운 느낌이 있음. 그래도 간단하게 즐기기위해 플레이하는거면 딱좋음.
Ember's Love, developed by LeeBbunsik and published by PsychoFlux Entertainment, is a compact post-apocalyptic deck-building RPG that intertwines survival management with quiet, emotionally driven storytelling. Rather than focusing on grand spectacle or large-scale worldbuilding, the game narrows its lens to a personal journey of loss, endurance, and fragile hope. Its modest scale and indie presentation frame an experience that leans more toward reflection and strategic restraint than bombastic adventure. The narrative follows Kyrie, a young woman who leaves behind the isolation of her mountain home after the death of her mother. What unfolds is not a sweeping epic, but a contemplative trek through a harsh world stripped of abundance and security. The story unfolds gradually through encounters and events, emphasizing emotional subtext over heavy exposition. Themes of loneliness, human connection, and moral compromise surface through the decisions players make, grounding the game’s mechanics in a sense of vulnerability. At the core of Ember’s Love is a turn-based deck-building system intertwined with survival elements. Players assemble and manage a deck of cards representing actions, resources, and abilities used during encounters. Each choice carries weight because supplies are limited and outcomes can alter the trajectory of a run. Unlike many deck-building roguelikes that prioritize escalating power fantasies, Ember’s Love keeps players grounded in scarcity. Managing hunger, health, and supplies becomes as critical as navigating hostile events, creating tension in even seemingly simple decisions. The exploration structure revolves around branching paths and event-based progression. Players must choose routes carefully, balancing risk and potential reward. Encounters range from confrontations to narrative moments that present ethical dilemmas. Some choices may offer short-term gains at long-term cost, reinforcing the survivalist tone. The interplay between deck management and narrative consequence creates a cohesive gameplay loop where mechanics and story reinforce each other. Visually, the game adopts a minimalist pixel-art style that complements its somber atmosphere. Environments are subdued and restrained, reflecting the bleakness of the setting. Character sprites are simple yet expressive enough to convey emotion within the limited visual framework. The aesthetic does not strive for elaborate detail but instead focuses on clarity and mood, supporting the contemplative tone of the narrative. Audio design remains subtle, with understated music and ambient sounds that enhance immersion without overpowering the experience. The soundtrack reinforces moments of tension and introspection, while interface sounds provide satisfying feedback during card play. This restrained presentation aligns with the game’s overall philosophy: understated but purposeful. One of the game’s strengths lies in how its mechanics mirror its themes. Resource scarcity and careful planning reflect the emotional state of the protagonist. The deck-building system, while not overly complex, allows for customization and incremental improvement across runs. However, its mechanical depth remains modest compared to larger entries in the genre. Players seeking extensive card synergies or complex build experimentation may find the system limited. Replayability stems from branching decisions and varied encounter outcomes rather than expansive content volume. The game’s relatively short runtime means that most players can experience its core narrative within a handful of sessions. For some, this brevity enhances its impact, keeping the journey concise and focused. For others, it may feel like the experience concludes before its systems fully mature. Ultimately, Ember’s Love offers a thoughtful blend of survival strategy and emotional storytelling within a compact framework. Its emphasis on restraint—both narratively and mechanically—distinguishes it from more bombastic roguelike RPGs. While its limited scope and modest complexity may not appeal to players seeking deep systemic experimentation, it succeeds as a reflective and atmospheric journey. For those drawn to intimate narratives and careful resource management wrapped in a post-apocalyptic setting, it delivers a quiet yet meaningful experience. Rating: 6/10
체력과 엠버라는 두 가지 자원만 신경쓰면 되는 굉장히 쉬운 게임. 자원관리 치고는 고갈될 일이 없어서 긴장감이 적다...이걸로 스트레스 받을 일은 없을 것. 도트 그래픽 너무 좋았고, 조작도 굉장히 편함. 벙커 암호로 말이 많던데 이런 류의 퍼즐을 좋아해서 즐겁게 풀었음. 12시간 시계와 24시간 시계니까 그 둘의 차이점을 생각하면 쉽게 풀 수 있음. 리뷰에 사람들이 적어뒀으니까 어려우면 그거 보면 될 듯.. 게임의 테마와 엔딩에서 보여주는 메시지가 확실하게 전달됨! 근데 너무 짧다...ㅠㅠ 너무 짧아요 ㅠㅠㅠ
모든 엠버를 소진하는 상태로 전투를 끝난 이후 엠버를 획득했음에도 게임오버 처리되는 부분이 있습니다. 버그인지는 모르겠지만 이쪽 부분을 제외하고는 재밌게 플레이했습니다. 덱 전투가 너무 재미있어요. 게임잼 작품인데도 높은 퀄리티. 다음 차기작도 만드신다면 기대가 되네요.
퍼즐형 카드겜임 무난히 할만함
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